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    Need help makeing screw edge

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    • B Offline
      Blah11
      last edited by

      didn't work, looks like the problem is that the box isn't going around the loop following the lines instead it wants to stay upright and when it gets close to the sides it glitches. on the right is one segment.

      http://i228.photobucket.com/albums/ee18/Troopermanaic/8.jpg

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      • thomthomT Offline
        thomthom
        last edited by

        Hmmm. yea. What happens when you use the regular FollowMe?
        Can you post the model? Or the parts that's causing problems?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • B Offline
          Blah11
          last edited by

          what happens in the regular follow me tool is that if you follow the entire loop then the shape starts to turn a little kinda like this

          404 Not Found

          favicon

          (www.korthalsaltes.com)

          but extremely small so that by the time you end the loop it seems that you can see the bottom end.

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          • B Offline
            Blah11
            last edited by

            OH that worked Jeff thanks. Will upload a few shots in the gallery when I'm done ill leave this post here for anyone else who wants to make screws and bolts.

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              weird.. i just tried it and i ended up with similar results..

              then, i tried it with the helix laying flat instead of sideways and it worked.. so yeah, draw the helix and threads Then rotate it vertically

              screw.skp

              [EDIT] oh, i should add that i used 1001bit's extrude tool for that skp.. i also did the same thing with FAK.rb though and both acted in similar manners regarding the vertical/horizontal orientation.

              dotdotdot

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                and i might point this out before you get too much further into the model..

                the threads are going the wrong way in this picture (well, not necessarily 'wrong' but opposite of the standard)

                remember: righty tighty, lefty loosey πŸ˜„

                http://i228.photobucket.com/albums/ee18/Troopermanaic/1-4.jpg

                dotdotdot

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                • B Offline
                  Blah11
                  last edited by

                  that is going to the Right think about turning counterclockwise thats how it goes.

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    hmm.. i'm gonna have to disagree with that.. (well, sort of).

                    you're right, the way you have it drawn is to turn it counter-clockwise in order to tighten it.. usually, you turn a screw counter-clockwise if you want to loosen it.

                    dotdotdot

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                    • B Offline
                      Blah11
                      last edited by

                      oh yeah your right.

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                      • david_hD Offline
                        david_h
                        last edited by

                        always remember. . .Lefty-Loosie! Righty-Tighty! 🀣

                        If I make it look easy...It is probably easy

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                        • Z Offline
                          ziggy7
                          last edited by

                          @unknownuser said:

                          always remember. . .Lefty-Loosie! Righty-Tighty! 🀣

                          That is just a general rule of thumb, there are many items and bolts out there (especially in the automotive world) that are the opposite due to a rotation of a part and not wanting it to un-thread during operation.

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                          • david_hD Offline
                            david_h
                            last edited by

                            yes. . .this is true. I just like saying lefty-looie.

                            If I make it look easy...It is probably easy

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                            • takesh hT Offline
                              takesh h
                              last edited by

                              What's happening here is very logical.
                              You are using a Ruby that keeps a section profile always "upright standing".
                              Imagine what the profile could do when the path is also vertical...
                              And look carefully Blah 11, you are not getting your threads right at any points of the spiral except at the bottom (as in the 3rd image).
                              The solution for the problem is, I assume, to make the reference path stand up and then re-apply the ruby.
                              Hope the images will explain it better.


                              Spiral.jpg


                              FaK1.jpg


                              FaK2.jpg

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                              • R Offline
                                remus
                                last edited by

                                Well spotted takesh πŸ‘

                                http://remusrendering.wordpress.com/

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  @takesh h said:

                                  What's happening here is very logical.
                                  You are using a Ruby that keeps a section profile always "upright standing".
                                  Imagine what the profile could do when the path is also vertical...
                                  And look carefully Blah 11, you are not getting your threads right at any points of the spiral except at the bottom (as in the 3rd image).
                                  The solution for the problem is, I assume, to make the reference path stand up and then re-apply the ruby.
                                  Hope the images will explain it better.

                                  i'm not really following this.. what do you mean by 'you are not getting your threads right at any points of the spiral except at the bottom' ?
                                  is that in reference to the original post or the state of the thread when you made your post? as far as i can figure, the threads are correct at all points of the spiral (i'm talking about the .skp in the 8th post of the thread).. are you saying something is wrong with that that i'm not noticing?

                                  dotdotdot

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    It's about "Follow me and keep" plugin, Jeff. As it works,it will always keep the profile straight along the Z axis so you have the correct results (in this case) if you follow a spiral wound up along the Z axis.

                                    Gai...

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                                    • takesh hT Offline
                                      takesh h
                                      last edited by

                                      @unknownuser said:

                                      i'm not really following this.. what do you mean by 'you are not getting your threads right at any points of the spiral except at the bottom' ?

                                      Oh this is a solved problem... sorry I didn't see the solution has been posted. Missed your model in post #8.
                                      I saw the image in post #11 and thought it's an ongoing problem.
                                      I was refering to blah11's quoted image in post #11.

                                      While I was looking at Jeff's model, an odd thought came down to me.
                                      This whole thing can be done without using Ruby - I'll explain.
                                      BTW you can do it as elements horizontally lying down (as in the image in post#11) with this method.


                                      A spiral with a single turn will do the job. This can be created by rotating a top face of a cylinder and multipy it vertically.


                                      Copy the spiral to match dimensions of the thread needed. Draw a cylinder with the same number of edges as the spirals and create faces between them. Erase unneeded faces.  Select faces that's to be the top of teeth, resize them gripping edge midpoint, in one dimension (width only), from center.


                                      Voila


                                      Now multiply the created geometry verticaly as many times as you need.

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                                      • B Offline
                                        Blah11
                                        last edited by

                                        OK its not the best but I am proud of my accomplishment heres a preview of the screw edge

                                        http://i228.photobucket.com/albums/ee18/Troopermanaic/1111.jpg

                                        I knew it would be valuable for me to come to this forum. Now is there a plugin that can turn things inside out? I would much rather do that instead of making the other edge which is a pain.

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                                        • takesh hT Offline
                                          takesh h
                                          last edited by

                                          @blah11 said:

                                          Now is there a plugin that can turn things inside out? I would much rather do that instead of making the other edge which is a pain.

                                          Look what you got there Blah, it's already reversed!
                                          I mean, it's a matter of which way you extend these thread surfaces as a volume, introverted or extroverted.
                                          Or am I missing something?
                                          Just group them and make a copy in the place.
                                          Keep modeling one of them as an internal volume, and the other as an external volume.

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                                          • B Offline
                                            Blah11
                                            last edited by

                                            I wasn't thinking when I modeled it I hollowed the inside, I guess it doesn't matter I found a different way to do the 2nd part anyway thanks,

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