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    SP3 feature Thrusters.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • H Offline
      hobbnob
      last edited by

      you know that bit you put in the strength box(eg. -(0.5-righty)*5000), well, is it possible to have two in one box (eg. -(0.5-righty)*5000-(0.5-lefty)*5000)?

      My WIP Thread:Here

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      • C Offline
        CPhillips
        last edited by

        Yes, that should work.

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        • H Offline
          hobbnob
          last edited by

          thanks chris

          My WIP Thread:Here

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          • C Offline
            CPhillips
            last edited by

            Very Cool!

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            • B Offline
              BTM
              last edited by

              I tried using thrusters in a little game I made. I made a flyable spaceship, with retractable legs/grasper (when retracted above a ragdoll, works best with negative thrust turned on). It's pretty fun to use, but a little tricky to fly πŸ˜„
              spaceship2.jpg
              spaceship game.skp
              controls:
              right X+Y (arrow keys): direction
              left Y (W and S): thrust
              left X (move only to the right/ D key): legs/grasper
              note: green side is front.

              updated post:

              I made a helicopter (model by Google) using a thruster, very easy to fly, accurate, and fairly fast.
              I used the script (0.5-lefty)*3500+slider('hover')*4000 to make it easier to fly, so you don't have to tap the thrust constantly, and can set the hover compensation to whatever you want
              (I wouldn't go below 35, or above 76 though)
              Also, the steering is made to keep the helicopter upright, and you'd have to change the settings for the servos if you'd want it to do flips or anything.
              helicopter game.jpg
              helicopter game.skp
              controls:
              right Y (arrow keys): forwards+backwards
              right X (arrow keys): left+right roll
              left Y (W and S): thrust (more, or less)
              left X (A and D): left+right turn

              To turn, you could either roll while going forwards, turn while idle or moving, or do a mixture of both.

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              • L Offline
                l.frisken
                last edited by

                yes! this is great! making games can be so cool!

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                • L Offline
                  l.frisken
                  last edited by

                  btm, if you improve that helicoper a little more (or maybe sketchyphysics needs a little more tweaking) then this could be seriously great for games. So easy to make levels for it too! Already the helicopter is fun to fly!

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                  • P Offline
                    Physicsguy1
                    last edited by

                    Frisken, There are also controllable planes. You can check them out on either hobbnob's account or my account. There are plenty of them, most of them are not alike. They are fun to fly and some are fitted with weapons.

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                    • L Offline
                      l.frisken
                      last edited by

                      thanks for letting me in on that!

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                      • W Offline
                        Wacov
                        last edited by

                        WIP on my next car game... improved stability and handling since warehouse upload, also with more detail on the dune buggy and slow reverse 'gear'... but, along with mid-air control, the best feature by far is the thruster-powered hyper-boost!! It's powerful enough to give you serious air-time, and you can even, um, drive vertically... πŸ˜„

                        Have fun!

                        Me about to crash....

                        leftx = steering
                        joyRY = throttle
                        a = Hyper-Boost
                        leftx/y = mid-air yaw/pitch


                        NOTE: Just the testing ground

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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