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    SP3 feature Thrusters.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      This little feature creep happened when I started using magnets as thrusters. I realized that a) they were FUN! and b) clumsy. Plus if you had more than a few they would interfere with each other.

      Now any body can be a thruster and like magnets you can set the thrust by using a formula including sliders or joystick/keyboard control.


      SimpleThruster.skp

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      • L Offline
        l.frisken
        last edited by

        awesome!

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        • C Offline
          CPhillips
          last edited by

          This example combines the new Thruster with the new features of Gryo to make a controllable thruster.


          GryoThruster.skp

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          • P Offline
            phy
            last edited by

            WOW COOL

            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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            • P Offline
              Platypus5
              last edited by

              actually, I still find magnet thrusters somewhat easier to calibrate. You see, the premade thrusters only create thrust from the bottom of the object. However, the magnet thrusters can be made to face any direction you want.

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              • H Offline
                hobbnob
                last edited by

                is it possible to put two thrusters on one body? I'm trying to make a relativley realistic aircraft with wings that thrust up all the time as well as providing more/less thrust when turning, can i do this buy changing the idle values or is there a completely new script to learn?

                My WIP Thread:Here

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                • C Offline
                  CPhillips
                  last edited by

                  @hobbnob said:

                  is it possible to put two thrusters on one body? I'm trying to make a relativley realistic aircraft with wings that thrust up all the time as well as providing more/less thrust when turning, can i do this buy changing the idle values or is there a completely new script to learn?

                  Yes. Connect the two thrusters to the body with a slider with min/max set to very small numbers (so it cant move).

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                  • H Offline
                    hobbnob
                    last edited by

                    what i meant is: can you have a thruster that is connected to a keyboard or slider, so it can change strength, as well as being a constant thruster as well. basicly, is it possible to combine two scripts?

                    My WIP Thread:Here

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                    • C Offline
                      CPhillips
                      last edited by

                      @hobbnob said:

                      what i meant is: can you have a thruster that is connected to a keyboard or slider, so it can change strength, as well as being a constant thruster as well. basicly, is it possible to combine two scripts?

                      Not following that. Can you post an example?

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                      • H Offline
                        hobbnob
                        last edited by

                        you know that bit you put in the strength box(eg. -(0.5-righty)*5000), well, is it possible to have two in one box (eg. -(0.5-righty)*5000-(0.5-lefty)*5000)?

                        My WIP Thread:Here

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                        • C Offline
                          CPhillips
                          last edited by

                          Yes, that should work.

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                          • H Offline
                            hobbnob
                            last edited by

                            thanks chris

                            My WIP Thread:Here

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                            • C Offline
                              CPhillips
                              last edited by

                              Very Cool!

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                              • B Offline
                                BTM
                                last edited by

                                I tried using thrusters in a little game I made. I made a flyable spaceship, with retractable legs/grasper (when retracted above a ragdoll, works best with negative thrust turned on). It's pretty fun to use, but a little tricky to fly 😄
                                spaceship2.jpg
                                spaceship game.skp
                                controls:
                                right X+Y (arrow keys): direction
                                left Y (W and S): thrust
                                left X (move only to the right/ D key): legs/grasper
                                note: green side is front.

                                updated post:

                                I made a helicopter (model by Google) using a thruster, very easy to fly, accurate, and fairly fast.
                                I used the script (0.5-lefty)*3500+slider('hover')*4000 to make it easier to fly, so you don't have to tap the thrust constantly, and can set the hover compensation to whatever you want
                                (I wouldn't go below 35, or above 76 though)
                                Also, the steering is made to keep the helicopter upright, and you'd have to change the settings for the servos if you'd want it to do flips or anything.
                                helicopter game.jpg
                                helicopter game.skp
                                controls:
                                right Y (arrow keys): forwards+backwards
                                right X (arrow keys): left+right roll
                                left Y (W and S): thrust (more, or less)
                                left X (A and D): left+right turn

                                To turn, you could either roll while going forwards, turn while idle or moving, or do a mixture of both.

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                                • L Offline
                                  l.frisken
                                  last edited by

                                  yes! this is great! making games can be so cool!

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                                  • L Offline
                                    l.frisken
                                    last edited by

                                    btm, if you improve that helicoper a little more (or maybe sketchyphysics needs a little more tweaking) then this could be seriously great for games. So easy to make levels for it too! Already the helicopter is fun to fly!

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                                    • P Offline
                                      Physicsguy1
                                      last edited by

                                      Frisken, There are also controllable planes. You can check them out on either hobbnob's account or my account. There are plenty of them, most of them are not alike. They are fun to fly and some are fitted with weapons.

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                                      • L Offline
                                        l.frisken
                                        last edited by

                                        thanks for letting me in on that!

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                                        • W Offline
                                          Wacov
                                          last edited by

                                          WIP on my next car game... improved stability and handling since warehouse upload, also with more detail on the dune buggy and slow reverse 'gear'... but, along with mid-air control, the best feature by far is the thruster-powered hyper-boost!! It's powerful enough to give you serious air-time, and you can even, um, drive vertically... 😄

                                          Have fun!

                                          Me about to crash....

                                          leftx = steering
                                          joyRY = throttle
                                          a = Hyper-Boost
                                          leftx/y = mid-air yaw/pitch


                                          NOTE: Just the testing ground

                                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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