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    SP3 feature Thrusters.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • H Offline
      hobbnob
      last edited by

      what i meant is: can you have a thruster that is connected to a keyboard or slider, so it can change strength, as well as being a constant thruster as well. basicly, is it possible to combine two scripts?

      My WIP Thread:Here

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      • C Offline
        CPhillips
        last edited by

        @hobbnob said:

        what i meant is: can you have a thruster that is connected to a keyboard or slider, so it can change strength, as well as being a constant thruster as well. basicly, is it possible to combine two scripts?

        Not following that. Can you post an example?

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        • H Offline
          hobbnob
          last edited by

          you know that bit you put in the strength box(eg. -(0.5-righty)*5000), well, is it possible to have two in one box (eg. -(0.5-righty)*5000-(0.5-lefty)*5000)?

          My WIP Thread:Here

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          • C Offline
            CPhillips
            last edited by

            Yes, that should work.

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            • H Offline
              hobbnob
              last edited by

              thanks chris

              My WIP Thread:Here

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              • C Offline
                CPhillips
                last edited by

                Very Cool!

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                • B Offline
                  BTM
                  last edited by

                  I tried using thrusters in a little game I made. I made a flyable spaceship, with retractable legs/grasper (when retracted above a ragdoll, works best with negative thrust turned on). It's pretty fun to use, but a little tricky to fly πŸ˜„
                  spaceship2.jpg
                  spaceship game.skp
                  controls:
                  right X+Y (arrow keys): direction
                  left Y (W and S): thrust
                  left X (move only to the right/ D key): legs/grasper
                  note: green side is front.

                  updated post:

                  I made a helicopter (model by Google) using a thruster, very easy to fly, accurate, and fairly fast.
                  I used the script (0.5-lefty)*3500+slider('hover')*4000 to make it easier to fly, so you don't have to tap the thrust constantly, and can set the hover compensation to whatever you want
                  (I wouldn't go below 35, or above 76 though)
                  Also, the steering is made to keep the helicopter upright, and you'd have to change the settings for the servos if you'd want it to do flips or anything.
                  helicopter game.jpg
                  helicopter game.skp
                  controls:
                  right Y (arrow keys): forwards+backwards
                  right X (arrow keys): left+right roll
                  left Y (W and S): thrust (more, or less)
                  left X (A and D): left+right turn

                  To turn, you could either roll while going forwards, turn while idle or moving, or do a mixture of both.

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                  • L Offline
                    l.frisken
                    last edited by

                    yes! this is great! making games can be so cool!

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                    • L Offline
                      l.frisken
                      last edited by

                      btm, if you improve that helicoper a little more (or maybe sketchyphysics needs a little more tweaking) then this could be seriously great for games. So easy to make levels for it too! Already the helicopter is fun to fly!

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                      • P Offline
                        Physicsguy1
                        last edited by

                        Frisken, There are also controllable planes. You can check them out on either hobbnob's account or my account. There are plenty of them, most of them are not alike. They are fun to fly and some are fitted with weapons.

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                        • L Offline
                          l.frisken
                          last edited by

                          thanks for letting me in on that!

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                          • W Offline
                            Wacov
                            last edited by

                            WIP on my next car game... improved stability and handling since warehouse upload, also with more detail on the dune buggy and slow reverse 'gear'... but, along with mid-air control, the best feature by far is the thruster-powered hyper-boost!! It's powerful enough to give you serious air-time, and you can even, um, drive vertically... πŸ˜„

                            Have fun!

                            Me about to crash....

                            leftx = steering
                            joyRY = throttle
                            a = Hyper-Boost
                            leftx/y = mid-air yaw/pitch


                            NOTE: Just the testing ground

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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