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    SP3 feature Thrusters.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      @hobbnob said:

      what i meant is: can you have a thruster that is connected to a keyboard or slider, so it can change strength, as well as being a constant thruster as well. basicly, is it possible to combine two scripts?

      Not following that. Can you post an example?

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      • H Offline
        hobbnob
        last edited by

        you know that bit you put in the strength box(eg. -(0.5-righty)*5000), well, is it possible to have two in one box (eg. -(0.5-righty)*5000-(0.5-lefty)*5000)?

        My WIP Thread:Here

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        • C Offline
          CPhillips
          last edited by

          Yes, that should work.

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          • H Offline
            hobbnob
            last edited by

            thanks chris

            My WIP Thread:Here

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            • C Offline
              CPhillips
              last edited by

              Very Cool!

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              • B Offline
                BTM
                last edited by

                I tried using thrusters in a little game I made. I made a flyable spaceship, with retractable legs/grasper (when retracted above a ragdoll, works best with negative thrust turned on). It's pretty fun to use, but a little tricky to fly πŸ˜„
                spaceship2.jpg
                spaceship game.skp
                controls:
                right X+Y (arrow keys): direction
                left Y (W and S): thrust
                left X (move only to the right/ D key): legs/grasper
                note: green side is front.

                updated post:

                I made a helicopter (model by Google) using a thruster, very easy to fly, accurate, and fairly fast.
                I used the script (0.5-lefty)*3500+slider('hover')*4000 to make it easier to fly, so you don't have to tap the thrust constantly, and can set the hover compensation to whatever you want
                (I wouldn't go below 35, or above 76 though)
                Also, the steering is made to keep the helicopter upright, and you'd have to change the settings for the servos if you'd want it to do flips or anything.
                helicopter game.jpg
                helicopter game.skp
                controls:
                right Y (arrow keys): forwards+backwards
                right X (arrow keys): left+right roll
                left Y (W and S): thrust (more, or less)
                left X (A and D): left+right turn

                To turn, you could either roll while going forwards, turn while idle or moving, or do a mixture of both.

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                • L Offline
                  l.frisken
                  last edited by

                  yes! this is great! making games can be so cool!

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                  • L Offline
                    l.frisken
                    last edited by

                    btm, if you improve that helicoper a little more (or maybe sketchyphysics needs a little more tweaking) then this could be seriously great for games. So easy to make levels for it too! Already the helicopter is fun to fly!

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                    • P Offline
                      Physicsguy1
                      last edited by

                      Frisken, There are also controllable planes. You can check them out on either hobbnob's account or my account. There are plenty of them, most of them are not alike. They are fun to fly and some are fitted with weapons.

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                      • L Offline
                        l.frisken
                        last edited by

                        thanks for letting me in on that!

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                        • W Offline
                          Wacov
                          last edited by

                          WIP on my next car game... improved stability and handling since warehouse upload, also with more detail on the dune buggy and slow reverse 'gear'... but, along with mid-air control, the best feature by far is the thruster-powered hyper-boost!! It's powerful enough to give you serious air-time, and you can even, um, drive vertically... πŸ˜„

                          Have fun!

                          Me about to crash....

                          leftx = steering
                          joyRY = throttle
                          a = Hyper-Boost
                          leftx/y = mid-air yaw/pitch


                          NOTE: Just the testing ground

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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