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SketchUp RUBY API Wishlist [way of coding wishes, please]

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  • T Offline
    tomasz
    last edited by 12 Nov 2008, 22:15

    An important wish for ALL exporters, I believe:

    • a method to read a cropped region in 2point perspective view.
      As far as I am aware, currently there is no way to read it!

    Please!

    Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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    • T Offline
      tomasz
      last edited by 13 Nov 2008, 20:07

      A Ruby method that will give us a real UVW coordinates of a projected texture, so exporters could use a single, original texture, instead of say 200 small textures of a photo mapped terrain.

      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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      • C Offline
        chrisglasier
        last edited by 23 Nov 2008, 03:30

        A switch (if it does not exist) to activate a ruby on selection of an entity or entities to allow interaction with a webdialog.

        See:
        http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14299

        Thanks

        Chris

        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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        • T Offline
          TIG Moderator
          last edited by 23 Nov 2008, 20:00

          @chrisglasier said:

          A switch (if it does not exist) to activate a ruby on selection of an entity or entities to allow interaction with a webdialog.

          See:
          http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14299

          Thanks

          Chris

          Search v7..............

          TIG

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          • N Offline
            notareal
            last edited by 26 Nov 2008, 12:55

            @unknownuser said:

            A Ruby method that will give us a real UVW coordinates of a projected texture, so exporters could use a single, original texture, instead of say 200 small textures of a photo mapped terrain.

            πŸ‘ Agree!

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • C Offline
              confitex architure
              last edited by 1 Dec 2008, 13:34

              Hi ScottLininger.
              Not realy a ruby way of coding, but almost...
              I mentionned it in an another post: It would be so nice to retrieve a variable from a model into a dynamic component's attribute instead of the opposit (right now, if I understand well, it is only possible to "export" and to make a code to fill the DC's attribute).

              By the way, I would be very glad if we could learn from your famous animated "sprite" code πŸ˜„

              Thanks!!!

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              • M Offline
                MarcioAB
                last edited by 16 Dec 2008, 10:42

                Access to Model.open ( open method of Model class ) as presented in this topic1 and this topic2.

                Thank you

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                • J Offline
                  jessejames
                  last edited by 10 Jan 2009, 02:32

                  hello Scott,
                  Thanks for your interest in helping out. That game you made was pretty cool.

                  I would like to see some convience methods like in the Blender API. This may not be appealing to Gurus but might be quite helpful to the new rubyist. Something like...

                  
                  obj.LocX --> (0,0,0)
                  obj.LocX += 20
                  obj.LocX --> (20,0,0)
                  obj.loc = 0,0,0 #set loc
                  obj.getMatrix()
                  
                  

                  i am also wondering why there is no way to do simple and dirty animations, like...

                  
                  Loop
                      obj.LocX += 10
                      sleep(.02)
                      SU.Redraw()
                  
                  

                  I really like most of the SU API's layout compared to Blender, except the Transformation module, it seems a little clumsy. But i might be missing something important. I am not an engineer, just a real brave lad, thats all.

                  So if you want to enlighten me, feel free πŸ˜„

                  Always sleep with a loaded gun under your pillow!

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                  • daikuD Offline
                    daiku
                    last edited by 15 Jan 2009, 17:56

                    I'd like to be able to specify the font size for text objects.

                    Clark Bremer
                    http://www.northernlightstimberframing.com

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                    • T Offline
                      tomot
                      last edited by 16 Jan 2009, 22:22

                      I would like to see a GUI added to the Ruby API. This has been sadly lacking from when the Ruby API was first added to be the scripting language for SU. Please add this to your SU8 wish list. Failing that, perhaps an easier task maybe to add a Python API with GUI to SU. I see no reason why SU can't function with 2 scripting languages.

                      [my plugins](http://thingsvirtual.blogspot.ca/)
                      tomot

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                      • thomthomT Offline
                        thomthom
                        last edited by 17 Jan 2009, 11:06

                        A GUI to the API what do you mean? As oppose to Webdialogs?

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • J Offline
                          jessejames
                          last edited by 18 Jan 2009, 00:08

                          I think what tomot wants is a GUI toolkit built-in for SU scripting. Web dialogs are quite lacking. Scriptwriters need widgets!

                          Text, Listbox, Entry, Button, Frame, Toplevel, Spinbox, Label, Scrollbar, Dialogs, RadioButton, CheckButton, Menu, Scale, LabelFrame, Canvas, OptionMenu, PanedWindow, Image Support

                          Python has all this built-in to the language as Tkinter(Tk widgets) An easy to use GUI builder with every thing a script writer/SUupper needs, amoung others.

                          I will also volunteer to do most of the dirty work to grow a Python API(and i could get others to help also -- SU DEV would not have to do much).

                          One of the best things about Python as compared to Ruby is the tons and tons of great documentation. This would be very appealing to those who wish to script but cannot find good docs for Ruby. And the built-in GUI is just icing on the cake!

                          Always sleep with a loaded gun under your pillow!

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                          • T Offline
                            tomot
                            last edited by 18 Jan 2009, 03:18

                            @jessejames said:

                            I think what tomot wants is a GUI toolkit built-in for SU scripting. Web dialogs are quite lacking. Scriptwriters need widgets!

                            Text, Listbox, Entry, Button, Frame, Toplevel, Spinbox, Label, Scrollbar, Dialogs, RadioButton, CheckButton, Menu, Scale, LabelFrame, Canvas, OptionMenu, PanedWindow, Image Support

                            Yes that's exactly what I meant. Here is a Google definition of Webdialogs:

                            By using powerful cross-browser Javascript and CSS, WebDialog renders dialogs, windows and even modal dialogs inside the browser window. It avoids the problems caused by restrictive popup blockers and gives you greater flexibility when designing your web application's user interface.

                            That's not going to help my scripting endeavors without now also having to learn Javascript and CSS.

                            JJ you put a generous offer of the table, I would like to contribute where ever possible. Lets hope we can get ScottLininger on board? Because without some support from Google I can't see this going very far.

                            [my plugins](http://thingsvirtual.blogspot.ca/)
                            tomot

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                            • thomthomT Offline
                              thomthom
                              last edited by 18 Jan 2009, 12:49

                              Coming from a webdesign background I forgot that HTML, CSS and JS is also a thing to be learnt. I see your point. I was just confused because you allready have most of the controls JJ mentioned. But as you say, it a new set of languages to learn.

                              As for the lacking set of widgets, there are many frameworks that can easily be added on to extend the widget collection.

                              But I'm puzzled by another thing, tomot; you would be willing to learn Python to make a GUI, but not CSS+JS?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • T Offline
                                tomot
                                last edited by 18 Jan 2009, 16:31

                                @thomthom said:

                                But I'm puzzled by another thing, tomot; you would be willing to learn Python to make a GUI, but not CSS+JS?

                                It may surprise you Thomas; I'm not a Ruby programmer or a LISP programmer nor GDL http://en.wikipedia.org/wiki/Geometric_Description_Language programmer.
                                I could not sit down with a text editor and bang out a new Ruby without at the same time having open on my Desktop at least 2 or 3 existing Ruby's whose content may help form the basis of a new ruby idea I'm trying to bring into being. Then through lots of cutting and pasting of code and many trials and errors of loading and reloading the same script into the console, over and over again, I eventually arrive at the solution. The programming related lines I can't solve I usually bring forth to this forum for help from those that have real programming knowledge, and I'm always grateful for their support. The following piece of code was provided by Jim Foltz.

                                normal = useanamehere.normal
                                normal.length = -$xxx
                                tr = Geom;;Transformation.translation(normal)
                                group.transform! tr
                                

                                This small piece of code has been invaluable, its used repeatedly to offset distances that make 2d lines into 3d, planes, without it Window and Door Tools could not exist.

                                Its also one of the reasons I'm grateful that not each Ruby contributor decides to use obfuscation on their code. Obviously if everyone did this, this community would not have benefited from my Window and Door Tools scripts.

                                If this Python API works out, I will approach scripting with it the same way I do with Ruby. Firstly I would ask for some simple existing Ruby's to be converted to Python. I would use that as a springboard to start scripting in Python.

                                [my plugins](http://thingsvirtual.blogspot.ca/)
                                tomot

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                                • J Offline
                                  jessejames
                                  last edited by 18 Jan 2009, 17:51

                                  @tomot said:

                                  ...I could not sit down with a text editor and bang out a new Ruby without at the same time having open on my Desktop at least 2 or 3 existing Ruby's whose content may help form the basis of a new ruby idea I'm trying to bring into being. Then through lots of cutting and pasting of code and many trials and errors of loading and reloading the same script into the console, over and over again, I eventually arrive at the solution.

                                  I agree tomot,
                                  The work flow for writing scripts in SU is frustrating. This must be improved. Nobody(pro or not) has the ability to write bug free scripts in one go.

                                  1.) A built-in text editor(very simple) with syntax highlight so a new scripter can get started easily
                                  2.) a multi-line Console(for testing snippets with proper indentation) to replace the single line Ruby Console
                                  3.) a real GUI toolkit(Python has TK built-in to the language)
                                  4.) a good SU specific scripting tutorial.( most important )

                                  These are the key to happy SU scripting.

                                  The current work flow is painful and a real determent to all who wish to learn, or write scripts for SU. Something must be done. Scripting must be made available to all, not just a few professionals at the top.

                                  SU design is flawless everywhere but this area. Once we can fix this, the full power of SU will be available to all.

                                  Always sleep with a loaded gun under your pillow!

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                                  • Al HartA Offline
                                    Al Hart
                                    last edited by 31 Jan 2009, 05:01

                                    UI.openpanel - bugs and improvement requests

                                    I would like UI.openpanel to be much more powerful.

                                    I have at three problems with it.

                                    1. Patterns for file extensions

                                    This first code snippet should display all files with either a .zip or .rb extension.
                                    When I use it in SU 7 Windows, the openfile panel displays only the .zip files, (no .rb files), and showed this '*.zip;_.rb' in the File name box: (with an underscore instead of a *)

                                    fn = UI.openpanel "Select a zip file.", "",  "*.zip;*.rb"
                                    
                                    

                                    When I pass it just one extension, it works:

                                    UI.openpanel "Select a zip file.", "",  "*.zip"
                                    

                                    But if I pass it a starting folder it fails:

                                    UI.openpanel "Select a zip file.", "c;/tmp",  "*.zip"
                                    

                                    showing '_.zip' in the File Name box

                                    1. Passing patterns and a starting file separately

                                    I should be able pass a file name (e.g. the last file the user opened), as well as a set of patterns.

                                    1. Passing filters.

                                    The Windows openfile dialog allows you to pass a set of filters which display at the bottom. UI.openfile should have a similar set of patterns.

                                    #2 and #3 could be implemented with new, optional parameters.

                                    1. Required file

                                    Windows Openfile has a setting that required that the user enter a valid, existing file. This would be a nice feature for UI.openpanel.

                                    Al Hart

                                    http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                                    IRender nXt from Render Plus

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                                    • Al HartA Offline
                                      Al Hart
                                      last edited by 31 Jan 2009, 15:05

                                      Bug/new feature request for Sketchup.load

                                      Sketchup.load does not set the filename or binding properly. errors during loading are not reported, and executaion errors are not reported properly.

                                      Here is a test file with an error which only occurs during execution.

                                      rps_test1.rb

                                      
                                      printf "rps_test1.rb\n"
                                      def test1
                                              printf xxx
                                      end
                                      
                                      

                                      When you load it with ruby's load and execute 'test1' you get this error:

                                      
                                      Error; #<NameError; c;/tmp/rps_test1.rb;6;in `test1'; undefined local variable or method `xxx' for main;Object>
                                      c;/devc_2005/rptools/rpt_debug/ruby/rps_test1.rb;6
                                      
                                      

                                      When you load it in Sketchup.load (either the .rb or the compressed .rbs), you get this error message:

                                      
                                      
                                      Error; #<NameError; (eval);11;in `test1'; undefined local variable or method `xxx' for main;Object>
                                      (eval);11
                                      
                                      

                                      Having the file name and line number for a ruby is very important both when creating a ruby application and when debugging client problems. I have to go to a lot of trouble to work around this bug. 😞

                                      Assuming that 'eval()' is eventually used by Skethcup.load to load, binding and a file name could be passed to cause errors to be reported properly.

                                      e.g.: eval(string, TOPLEVEL_BINDING, filename, start_line)

                                      Al Hart

                                      http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                                      IRender nXt from Render Plus

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                                      • T Offline
                                        todd burch
                                        last edited by 5 Feb 2009, 04:13

                                        I haven't read through this post, so some of these might be duplicates. If they are, consider mine a +1.

                                        • Expose the Surface class.
                                        • Change the data model for Text so its not a global thing, but an entity thing. That way, each text-related entity can have it own font and other attributes.
                                        • Expose Dimensions.
                                        • Fix all the bugs I've reported. Really. πŸ˜’
                                          Thanks, Todd
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                                        • N Offline
                                          NewOne
                                          last edited by 5 Feb 2009, 23:44

                                          Sorry if off-topic.
                                          But... did you guys heard something about Sketchup 7 ruby documentation? What's really new here? Will it appear? When?

                                          Thank you. πŸ˜„

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