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    SketchUp RUBY API Wishlist [way of coding wishes, please]

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    • J Offline
      Jim
      last edited by

      One of the more important things that could be done using the Ruby API, and which would benefit nearly all users is a unified API for menus and toolbars. I don't mean being able to lock toolbars; I mean the possibility to provide menu and toolbar customization using a "Menu & Toolbar Editor" within SketchUp.

      The need is apparent in CadFather's Toolbar plugins; where he creates a collection of scripts and adds toolbar buttons for them. Although these are nice toolbars, they are going to prove difficult to maintain as scripts are updated and obsoleted.

      Really, there would need to be some registry that would:

      • "install" a plugin so that is is not located in the Plugins folder, and so not automatically loaded.
      • allow un-modified plugins to continue to function.
      • allow new/modified plugins to create new, or be added to, existing menus, submenus, and toolbars.
      • handle the creation of menus and toolbars at startup.

      The possibilities are fantastic, if you let your mind run wild:

      • allow menu/toolbars "sets" to be created.
      • allow plugins to be downloaded as-needed, or used online. (zero install: net_require "progrsssbar.rb")
      • check new versions of plugins online, and upgrade.

      Of course, I do not mean to remove the ability for developers to create their own menu or toolbars. But even if it's just for the numerous scripts that are single-menu, or single-button plugins, this would be an improvement.

      (related post)

      Hi

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      • M Offline
        Matt666
        last edited by

        Hi guys !
        I wish one day, we would have access to print parameters via ruby... One day... 😄

        Frenglish at its best !
        My scripts

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        • T Offline
          tomasz
          last edited by

          An important wish for ALL exporters, I believe:

          • a method to read a cropped region in 2point perspective view.
            As far as I am aware, currently there is no way to read it!

          Please!

          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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          • T Offline
            tomasz
            last edited by

            A Ruby method that will give us a real UVW coordinates of a projected texture, so exporters could use a single, original texture, instead of say 200 small textures of a photo mapped terrain.

            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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            • chrisglasierC Offline
              chrisglasier
              last edited by

              A switch (if it does not exist) to activate a ruby on selection of an entity or entities to allow interaction with a webdialog.

              See:
              http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14299

              Thanks

              Chris

              With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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              • TIGT Offline
                TIG Moderator
                last edited by

                @chrisglasier said:

                A switch (if it does not exist) to activate a ruby on selection of an entity or entities to allow interaction with a webdialog.

                See:
                http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14299

                Thanks

                Chris

                Search v7..............

                TIG

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                • N Offline
                  notareal
                  last edited by

                  @unknownuser said:

                  A Ruby method that will give us a real UVW coordinates of a projected texture, so exporters could use a single, original texture, instead of say 200 small textures of a photo mapped terrain.

                  👍 Agree!

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • C Offline
                    confitex architure
                    last edited by

                    Hi ScottLininger.
                    Not realy a ruby way of coding, but almost...
                    I mentionned it in an another post: It would be so nice to retrieve a variable from a model into a dynamic component's attribute instead of the opposit (right now, if I understand well, it is only possible to "export" and to make a code to fill the DC's attribute).

                    By the way, I would be very glad if we could learn from your famous animated "sprite" code 😄

                    Thanks!!!

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                    • M Offline
                      MarcioAB
                      last edited by

                      Access to Model.open ( open method of Model class ) as presented in this topic1 and this topic2.

                      Thank you

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                      • J Offline
                        jessejames
                        last edited by

                        hello Scott,
                        Thanks for your interest in helping out. That game you made was pretty cool.

                        I would like to see some convience methods like in the Blender API. This may not be appealing to Gurus but might be quite helpful to the new rubyist. Something like...

                        
                        obj.LocX --> (0,0,0)
                        obj.LocX += 20
                        obj.LocX --> (20,0,0)
                        obj.loc = 0,0,0 #set loc
                        obj.getMatrix()
                        
                        

                        i am also wondering why there is no way to do simple and dirty animations, like...

                        
                        Loop
                            obj.LocX += 10
                            sleep(.02)
                            SU.Redraw()
                        
                        

                        I really like most of the SU API's layout compared to Blender, except the Transformation module, it seems a little clumsy. But i might be missing something important. I am not an engineer, just a real brave lad, thats all.

                        So if you want to enlighten me, feel free 😄

                        Always sleep with a loaded gun under your pillow!

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                        • daikuD Offline
                          daiku
                          last edited by

                          I'd like to be able to specify the font size for text objects.

                          Clark Bremer
                          http://www.northernlightstimberframing.com

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                          • T Offline
                            tomot
                            last edited by

                            I would like to see a GUI added to the Ruby API. This has been sadly lacking from when the Ruby API was first added to be the scripting language for SU. Please add this to your SU8 wish list. Failing that, perhaps an easier task maybe to add a Python API with GUI to SU. I see no reason why SU can't function with 2 scripting languages.

                            [my plugins](http://thingsvirtual.blogspot.ca/)
                            tomot

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              A GUI to the API what do you mean? As oppose to Webdialogs?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • J Offline
                                jessejames
                                last edited by

                                I think what tomot wants is a GUI toolkit built-in for SU scripting. Web dialogs are quite lacking. Scriptwriters need widgets!

                                Text, Listbox, Entry, Button, Frame, Toplevel, Spinbox, Label, Scrollbar, Dialogs, RadioButton, CheckButton, Menu, Scale, LabelFrame, Canvas, OptionMenu, PanedWindow, Image Support

                                Python has all this built-in to the language as Tkinter(Tk widgets) An easy to use GUI builder with every thing a script writer/SUupper needs, amoung others.

                                I will also volunteer to do most of the dirty work to grow a Python API(and i could get others to help also -- SU DEV would not have to do much).

                                One of the best things about Python as compared to Ruby is the tons and tons of great documentation. This would be very appealing to those who wish to script but cannot find good docs for Ruby. And the built-in GUI is just icing on the cake!

                                Always sleep with a loaded gun under your pillow!

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                                • T Offline
                                  tomot
                                  last edited by

                                  @jessejames said:

                                  I think what tomot wants is a GUI toolkit built-in for SU scripting. Web dialogs are quite lacking. Scriptwriters need widgets!

                                  Text, Listbox, Entry, Button, Frame, Toplevel, Spinbox, Label, Scrollbar, Dialogs, RadioButton, CheckButton, Menu, Scale, LabelFrame, Canvas, OptionMenu, PanedWindow, Image Support

                                  Yes that's exactly what I meant. Here is a Google definition of Webdialogs:

                                  By using powerful cross-browser Javascript and CSS, WebDialog renders dialogs, windows and even modal dialogs inside the browser window. It avoids the problems caused by restrictive popup blockers and gives you greater flexibility when designing your web application's user interface.

                                  That's not going to help my scripting endeavors without now also having to learn Javascript and CSS.

                                  JJ you put a generous offer of the table, I would like to contribute where ever possible. Lets hope we can get ScottLininger on board? Because without some support from Google I can't see this going very far.

                                  [my plugins](http://thingsvirtual.blogspot.ca/)
                                  tomot

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Coming from a webdesign background I forgot that HTML, CSS and JS is also a thing to be learnt. I see your point. I was just confused because you allready have most of the controls JJ mentioned. But as you say, it a new set of languages to learn.

                                    As for the lacking set of widgets, there are many frameworks that can easily be added on to extend the widget collection.

                                    But I'm puzzled by another thing, tomot; you would be willing to learn Python to make a GUI, but not CSS+JS?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • T Offline
                                      tomot
                                      last edited by

                                      @thomthom said:

                                      But I'm puzzled by another thing, tomot; you would be willing to learn Python to make a GUI, but not CSS+JS?

                                      It may surprise you Thomas; I'm not a Ruby programmer or a LISP programmer nor GDL http://en.wikipedia.org/wiki/Geometric_Description_Language programmer.
                                      I could not sit down with a text editor and bang out a new Ruby without at the same time having open on my Desktop at least 2 or 3 existing Ruby's whose content may help form the basis of a new ruby idea I'm trying to bring into being. Then through lots of cutting and pasting of code and many trials and errors of loading and reloading the same script into the console, over and over again, I eventually arrive at the solution. The programming related lines I can't solve I usually bring forth to this forum for help from those that have real programming knowledge, and I'm always grateful for their support. The following piece of code was provided by Jim Foltz.

                                      normal = useanamehere.normal
                                      normal.length = -$xxx
                                      tr = Geom;;Transformation.translation(normal)
                                      group.transform! tr
                                      

                                      This small piece of code has been invaluable, its used repeatedly to offset distances that make 2d lines into 3d, planes, without it Window and Door Tools could not exist.

                                      Its also one of the reasons I'm grateful that not each Ruby contributor decides to use obfuscation on their code. Obviously if everyone did this, this community would not have benefited from my Window and Door Tools scripts.

                                      If this Python API works out, I will approach scripting with it the same way I do with Ruby. Firstly I would ask for some simple existing Ruby's to be converted to Python. I would use that as a springboard to start scripting in Python.

                                      [my plugins](http://thingsvirtual.blogspot.ca/)
                                      tomot

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                                      • J Offline
                                        jessejames
                                        last edited by

                                        @tomot said:

                                        ...I could not sit down with a text editor and bang out a new Ruby without at the same time having open on my Desktop at least 2 or 3 existing Ruby's whose content may help form the basis of a new ruby idea I'm trying to bring into being. Then through lots of cutting and pasting of code and many trials and errors of loading and reloading the same script into the console, over and over again, I eventually arrive at the solution.

                                        I agree tomot,
                                        The work flow for writing scripts in SU is frustrating. This must be improved. Nobody(pro or not) has the ability to write bug free scripts in one go.

                                        1.) A built-in text editor(very simple) with syntax highlight so a new scripter can get started easily
                                        2.) a multi-line Console(for testing snippets with proper indentation) to replace the single line Ruby Console
                                        3.) a real GUI toolkit(Python has TK built-in to the language)
                                        4.) a good SU specific scripting tutorial.( most important )

                                        These are the key to happy SU scripting.

                                        The current work flow is painful and a real determent to all who wish to learn, or write scripts for SU. Something must be done. Scripting must be made available to all, not just a few professionals at the top.

                                        SU design is flawless everywhere but this area. Once we can fix this, the full power of SU will be available to all.

                                        Always sleep with a loaded gun under your pillow!

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                                        • Al HartA Offline
                                          Al Hart
                                          last edited by

                                          UI.openpanel - bugs and improvement requests

                                          I would like UI.openpanel to be much more powerful.

                                          I have at three problems with it.

                                          1. Patterns for file extensions

                                          This first code snippet should display all files with either a .zip or .rb extension.
                                          When I use it in SU 7 Windows, the openfile panel displays only the .zip files, (no .rb files), and showed this '*.zip;_.rb' in the File name box: (with an underscore instead of a *)

                                          fn = UI.openpanel "Select a zip file.", "",  "*.zip;*.rb"
                                          
                                          

                                          When I pass it just one extension, it works:

                                          UI.openpanel "Select a zip file.", "",  "*.zip"
                                          

                                          But if I pass it a starting folder it fails:

                                          UI.openpanel "Select a zip file.", "c;/tmp",  "*.zip"
                                          

                                          showing '_.zip' in the File Name box

                                          1. Passing patterns and a starting file separately

                                          I should be able pass a file name (e.g. the last file the user opened), as well as a set of patterns.

                                          1. Passing filters.

                                          The Windows openfile dialog allows you to pass a set of filters which display at the bottom. UI.openfile should have a similar set of patterns.

                                          #2 and #3 could be implemented with new, optional parameters.

                                          1. Required file

                                          Windows Openfile has a setting that required that the user enter a valid, existing file. This would be a nice feature for UI.openpanel.

                                          Al Hart

                                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                          IRender nXt from Render Plus

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                                          • Al HartA Offline
                                            Al Hart
                                            last edited by

                                            Bug/new feature request for Sketchup.load

                                            Sketchup.load does not set the filename or binding properly. errors during loading are not reported, and executaion errors are not reported properly.

                                            Here is a test file with an error which only occurs during execution.

                                            rps_test1.rb

                                            
                                            printf "rps_test1.rb\n"
                                            def test1
                                                    printf xxx
                                            end
                                            
                                            

                                            When you load it with ruby's load and execute 'test1' you get this error:

                                            
                                            Error; #<NameError; c;/tmp/rps_test1.rb;6;in `test1'; undefined local variable or method `xxx' for main;Object>
                                            c;/devc_2005/rptools/rpt_debug/ruby/rps_test1.rb;6
                                            
                                            

                                            When you load it in Sketchup.load (either the .rb or the compressed .rbs), you get this error message:

                                            
                                            
                                            Error; #<NameError; (eval);11;in `test1'; undefined local variable or method `xxx' for main;Object>
                                            (eval);11
                                            
                                            

                                            Having the file name and line number for a ruby is very important both when creating a ruby application and when debugging client problems. I have to go to a lot of trouble to work around this bug. 😞

                                            Assuming that 'eval()' is eventually used by Skethcup.load to load, binding and a file name could be passed to cause errors to be reported properly.

                                            e.g.: eval(string, TOPLEVEL_BINDING, filename, start_line)

                                            Al Hart

                                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                            IRender nXt from Render Plus

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