Snow?
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 Is there any type of Snow ruby? I'm trying to add about 12" of snow on a building and landscape (farmhouse and barn)... Is there anyway to do this? 
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 Unsure on ruby making myself but you could use photomatch. Here is a nice pic of some snow in New Zealand that I had, mabe you can use this. I do have more pics if its helpful? 
 Cheers Jeff
  
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 Send it here to Minnesota and wait. The snow will be here soon enough. Sorry, I know that's not what you're looking for but I couldn't help it.  Maybe you could do it with SubSmooth? 
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 Thanks guys!  to bringing it out to MN to bringing it out to MNI think I'm just going to wing it... Perhaps if I get a chance I'll share my progress. 
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 I'll be interested to see what you come up with. If you don't want to bring it here for the snow, I'd be happy to ship the snow to you.  
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 You might want to ask over in the Ruby forum. This is very doable with ruby... but I'm not aware of anyone who has. Maybe you'll inspire someone. 
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 I am not sure a ruby would work right, unless ut's coupled with some sort of randomizing algorithm as snow does not accumulate evenly, and on steeper surfaces it won't gather. I had a quick go at using sub-smooth on a few horizontal surfaces of a stock wooden fence to give an illusion of snow, I think it works fine.  then rendered it with vue.  
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 Pete, awesome but I am shocked you failed to place the disappearing rabbit in the snow   Owl - 1 
 Rabbit - 0
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 No yellow snow either  
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 Hi Cadken, hi folks. Maybe you can paint a surface with a photography of snow and then intersect it with a building. To get the surface for the snow you could use some random numbers generated in Excel or any other spreadsheet you may use. Generate random Z coordinates for a grid of X and Y coordinates. Imports these as a cloud of points and triangulate the surface. For the Z coordinate I would try something like 18 inches + a random number from 0 to 6. This will result in Z coordinates going from 18 to 24. Increase this range for a more hilly look. Decrease for a smoother one. Play with the initial number to adjust for the total snowfall. Paint the resultant surface with a white color, maybe adding a touch a blue. Just ideas. 
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 @solo said: I am not sure a ruby would work right, unless ut's coupled with some sort of randomizing algorithm as snow does not accumulate evenly, and on steeper surfaces it won't gather. I had a quick go at using sub-smooth on a few horizontal surfaces of a stock wooden fence to give an illusion of snow, I think it works fine. then rendered it with vue. WOW! very nice, I'm new to the sub-smooth thingy so I may have to mess around with that... so far that is very impressive... 
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 Hello I made some snow renderings using Maxwell recently for a project I am working on in Sweden. Attached are a few "process images". I made them because the project is very far north and will often be covered with lots of snow, so I wanted to explore how the forms of the building change with Snow on them. There's a post on a (Swedish) blog about the project if anyone is curious.... http://hem.neue.feber.se/art/56379/polar-circle-house/ [attachment=1:h7iop0t7]<!-- ia1 -->65784.jpg<!-- ia1 -->[/attachment:h7iop0t7] 
 [attachment=0:h7iop0t7]<!-- ia0 -->65782.jpg<!-- ia0 -->[/attachment:h7iop0t7]The steps I used were more or less the following: - 
Make the thing you want to be covered with snow, then, set it in a smooth mesh landscape. Assign the landscape a "snowy" color and/or material for external rendering if you want to... 
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Use Fredo6's "Joint Push Pull" to create a surface - first, take the outside surface of the thing being "snowed in", copy it in place, make a new group (so it doesn't "stick"), and expand it by the amount you want the thing to be snowed in, say 12" or whatever; 
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As suggested above, use the subdive selection script from Whaat to deform & soften the snow; 
 (here, it is very useful to use "creased edges" to keep sharp corners where the snow is hitting objects..."
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Render! (Note I forgot to put snow on the neighbor's house  but still you get the idea... but still you get the idea...
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If you have time (I didn't for these) go over with P-shop and correct any "leaks" ... 
 
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 PS here it is with no snow, just for reference....  
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  i did this some time ago in podium using photosho to dirtmap and snow effects 
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 You can make animated snow with this program. It's pretty cool. 
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 You can't beat a bit of arial photography and some mapped textures. Here's a model from the old forum that I hope the author (Hermes?) doesn't mind me posting here. 
  
 
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 Alan beat me to it, I was just going to say that those are some of the best snow scenes I have seen. 
 The thread with the link to Warehouse models is here:
 http://www.sketchucation.com/forums/scf/viewtopic.php?f=40&t=13889
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 This is an interesting topic and if somebody make ruby it will be very nice! 
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 If you wanted to mull some wine on you PC you could use the Component Spray tool to place white blobs over your model. but I suggest some fire suppressant precautions on stand by.  Joking aside it could work, will need some refining tho 
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 I believe sub-divide and smooth and sandbox tools is good enough for a snow scene.   Rendered with Vue 7inf 
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