Snow?
-
Is there any type of Snow ruby? I'm trying to add about 12" of snow on a building and landscape (farmhouse and barn)...
Is there anyway to do this?
-
Unsure on ruby making myself but you could use photomatch. Here is a nice pic of some snow in New Zealand that I had, mabe you can use this. I do have more pics if its helpful?
Cheers Jeff
-
Send it here to Minnesota and wait. The snow will be here soon enough.
Sorry, I know that's not what you're looking for but I couldn't help it.
Maybe you could do it with SubSmooth?
-
Thanks guys!
to bringing it out to MN
I think I'm just going to wing it...
Perhaps if I get a chance I'll share my progress.
-
I'll be interested to see what you come up with.
If you don't want to bring it here for the snow, I'd be happy to ship the snow to you.
-
You might want to ask over in the Ruby forum. This is very doable with ruby... but I'm not aware of anyone who has. Maybe you'll inspire someone.
-
I am not sure a ruby would work right, unless ut's coupled with some sort of randomizing algorithm as snow does not accumulate evenly, and on steeper surfaces it won't gather.
I had a quick go at using sub-smooth on a few horizontal surfaces of a stock wooden fence to give an illusion of snow, I think it works fine.
then rendered it with vue.
-
Pete, awesome but I am shocked you failed to place the disappearing rabbit in the snow
Owl - 1
Rabbit - 0 -
No yellow snow either
-
Hi Cadken, hi folks.
Maybe you can paint a surface with a photography of snow and then intersect it with a building.
To get the surface for the snow you could use some random numbers generated in Excel or any other spreadsheet you may use. Generate random Z coordinates for a grid of X and Y coordinates. Imports these as a cloud of points and triangulate the surface.
For the Z coordinate I would try something like 18 inches + a random number from 0 to 6. This will result in Z coordinates going from 18 to 24. Increase this range for a more hilly look. Decrease for a smoother one. Play with the initial number to adjust for the total snowfall.
Paint the resultant surface with a white color, maybe adding a touch a blue.
Just ideas.
-
@solo said:
I am not sure a ruby would work right, unless ut's coupled with some sort of randomizing algorithm as snow does not accumulate evenly, and on steeper surfaces it won't gather.
I had a quick go at using sub-smooth on a few horizontal surfaces of a stock wooden fence to give an illusion of snow, I think it works fine.
then rendered it with vue.
WOW! very nice, I'm new to the sub-smooth thingy so I may have to mess around with that... so far that is very impressive...
-
Hello
I made some snow renderings using Maxwell recently for a project I am working on in Sweden. Attached are a few "process images". I made them because the project is very far north and will often be covered with lots of snow, so I wanted to explore how the forms of the building change with Snow on them. There's a post on a (Swedish) blog about the project if anyone is curious.... http://hem.neue.feber.se/art/56379/polar-circle-house/
[attachment=1:h7iop0t7]<!-- ia1 -->65784.jpg<!-- ia1 -->[/attachment:h7iop0t7]
[attachment=0:h7iop0t7]<!-- ia0 -->65782.jpg<!-- ia0 -->[/attachment:h7iop0t7]The steps I used were more or less the following:
-
Make the thing you want to be covered with snow, then, set it in a smooth mesh landscape. Assign the landscape a "snowy" color and/or material for external rendering if you want to...
-
Use Fredo6's "Joint Push Pull" to create a surface - first, take the outside surface of the thing being "snowed in", copy it in place, make a new group (so it doesn't "stick"), and expand it by the amount you want the thing to be snowed in, say 12" or whatever;
-
As suggested above, use the subdive selection script from Whaat to deform & soften the snow;
(here, it is very useful to use "creased edges" to keep sharp corners where the snow is hitting objects..." -
Render! (Note I forgot to put snow on the neighbor's house but still you get the idea...
-
If you have time (I didn't for these) go over with P-shop and correct any "leaks" ...
-
-
PS
here it is with no snow, just for reference....
-
i did this some time ago in podium using photosho to dirtmap and snow effects
-
http://www.xiberpix.net/SqirlzReflect.html
You can make animated snow with this program. It's pretty cool.
-
You can't beat a bit of arial photography and some mapped textures. Here's a model from the old forum that I hope the author (Hermes?) doesn't mind me posting here.
-
Alan beat me to it, I was just going to say that those are some of the best snow scenes I have seen.
The thread with the link to Warehouse models is here:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=40&t=13889 -
This is an interesting topic and if somebody make ruby it will be very nice!
-
If you wanted to mull some wine on you PC you could use the Component Spray tool to place white blobs over your model. but I suggest some fire suppressant precautions on stand by.
Joking aside it could work, will need some refining tho
-
I believe sub-divide and smooth and sandbox tools is good enough for a snow scene.
Rendered with Vue 7inf
Advertisement