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Fractal Tree Maker for SketchUp - Free add-on

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  • S Offline
    solo
    last edited by 23 Nov 2008, 20:08

    Anssi, that's waay too long.

    I did about 6 so far all at high setting, the longest one took abot 3 minutes and this is in a dual core Vaio laptop.

    http://www.solos-art.com

    If you see a toilet in your dreams do not use it.

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    • S Offline
      Stu
      last edited by 23 Nov 2008, 20:26

      @anssi said:

      Thank you very much AL!

      It seems to work as expected. A couple of remarks:

      • For me the installer did not give any "install complete" message. Is it supposed to?
      • What kind of render times do others get? For me it used almost 2 hrs for a "medium" image (yes, I have an old 2.8GHz P IV computer

      Anssi

      Anssi,I think the time is somewhat dependent on the branch complexity and leaf density......try playing with the sliders and numbers.

      And , no, I dont remember an 'installation compete' notice.

      And Pete...Palm trees? πŸ˜„

      http://www.landesign.com.au

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      • S Offline
        solo
        last edited by 23 Nov 2008, 20:47

        Stu, yup.

        see image.


        http://img385.imageshack.us/img385/7035/treeeditoryy2.jpg

        However even with bend in editor the final image is straight.


        http://img149.imageshack.us/img149/3105/200811231527121m12sve4.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • S Offline
          Stu
          last edited by 23 Nov 2008, 21:04

          [quote="solo"]Stu, yup.

          see image.

          SLAP!!! .....I missed that option all together 😳

          http://www.landesign.com.au

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          • A Offline
            Al Hart
            last edited by 23 Nov 2008, 21:06

            Oof - (bent trunks) - This must not be being written to the XML file properly. We'll trace it down.

            See what happens the to the next tree you try to make after the bent one fails - does it start out straight or bent. (We reuse the last XML file for the next tree, so it should start with whatever settings you used for the last tree)

            Al Hart

            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

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            • S Offline
              ScottPara
              last edited by 23 Nov 2008, 21:30

              Al,

              Thanks for this. Really nice of you. Just a couple notes or questions:

              Can we get this to not only export a PNG but also an alpha map? As these do not render at all in Vray. Without an Alpha map it makes it that much harder.

              Best regards,
              Scott

              Love the fact that some HATE my avatar.....

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              • S Offline
                Stu
                last edited by 23 Nov 2008, 21:37

                @al hart said:

                Oof - (bent trunks) - This must not be being written to the XML file properly. We'll trace it down.

                See what happens the to the next tree you try to make after the bent one fails - does it start out straight or bent. (We reuse the last XML file for the next tree, so it should start with whatever settings you used for the last tree)

                Al, After trying with a bend the angle slider reverts to zero when opened again.
                [Im finding the angle and bending sliders work in conjunction]

                PalmBend.jpgPalm angle.jpg

                http://www.landesign.com.au

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                • A Offline
                  Al Hart
                  last edited by 23 Nov 2008, 21:43

                  @unknownuser said:

                  Al,

                  Thanks for this. Really nice of you. Just a couple notes or questions:

                  Can we get this to not only export a PNG but also an alpha map? As these do not render at all in Vray. Without an Alpha map it makes it that much harder.

                  Best regards,
                  Scott

                  The PNG file contains an alpha channel. I am not sure what an alpha map is.

                  When you render other alpha channel images from SketchUp to they work, or do you have to do anything special to make an Alpha Map?

                  If you create an Alpha Map - do you store it in SketchUp, or apply it separately after you extract the alpha image from SketchUp?

                  Are you sure you don't have the same problem that the Podium users have - that you need to explode the alpha-transparent SketchUp image into a face with an alpha material? If that is what is needed, we can make that an option for SketchUp, and perhaps set the face not to cast a rectangular shadow.

                  Podium users - if I set the alpha transparent rectangular face not to cast a shadow in Sketchup - does it still cast a shadow in Podium?

                  Al Hart

                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                  IRender nXt from Render Plus

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                  • A Offline
                    Al Hart
                    last edited by 23 Nov 2008, 21:46

                    @gaieus said:

                    And the link to the WH:

                    The trees you are making do have the .ArPlant information, so go ahead and upload them.

                    If you use custom leaves or bark, we will want to upload them again after we make a new version next week which stores the custom images on the tree as well.

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • E Offline
                      EarthMover
                      last edited by 24 Nov 2008, 03:04

                      Prior to rendering in Vray, I had to explode the Faceme component twice, then return it to a faceme component. I had to generate a transparency/alpha/clipmap (I use Deep Exploration)to plug into the transparency slot in Vray. This worked fine and the trees rendered well. The process is a bit of a pain, but who can complain about such nice trees for free!

                      http://img224.imageshack.us/img224/6563/fractaltreetestka3.th.jpg

                      http://img224.imageshack.us/images/thpix.gif

                      It would be nice to see an option added to put in a flower map. This would open up the possibility of doing and assortment of flowering shrubs and trees.

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • G Offline
                        Gus R
                        last edited by 24 Nov 2008, 07:26

                        Al,

                        Thank you very much for this application. Works great and the trees and the options all work like a charm. Even tested it with other leaves as someone suggested -- having converted them to PNGs.

                        Thanks again.

                        Gus

                        www.instagram.com/gusrobatto/

                        www.flickr.com/photos/gusrobatto

                        https://bsky.app/profile/gus-robatto.bsky.social

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                        • S Offline
                          ScottPara
                          last edited by 24 Nov 2008, 11:13

                          Al,

                          As earthmover stated we (vray users) will still need to generate a alpha/clipmap for these to work. I am not sure how much trouble it would be for the program to export out the associated clipmap at export but it would be a huge time saver.

                          Thanks again,
                          Scott

                          Love the fact that some HATE my avatar.....

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                          • K Offline
                            kwistenbiebel
                            last edited by 24 Nov 2008, 12:00

                            Hi Al,
                            Just wanted to get back on the 2D/3D subject.
                            As I understand, the treegenerator is actually 3D based by default right?
                            So what about the option to have the full 3D tree as output?
                            Would be great for us render headz. πŸ‘

                            cheers,
                            Kwistenbiebel

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                            • S Offline
                              ScottPara
                              last edited by 24 Nov 2008, 12:29

                              I second (or third) the 3D request.

                              Scott

                              Love the fact that some HATE my avatar.....

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                              • T Offline
                                thomthom
                                last edited by 24 Nov 2008, 13:12

                                Third! (fourth?) 😎

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • A Offline
                                  Al Hart
                                  last edited by 24 Nov 2008, 14:54

                                  @unknownuser said:

                                  Al,

                                  As earthmover stated we (vray users) will still need to generate a alpha/clipmap for these to work. I am not sure how much trouble it would be for the program to export out the associated clipmap at export but it would be a huge time saver.

                                  Thanks again,
                                  Scott

                                  Send me, or upload, a .SKP file or .PNG of a RpTreeMaker tree and a alpha/clipmap of the same tree so I will know what it is you need. Is the clipmap stored in SketchUp anywhere, or separately?

                                  We store all the old .PNG files in the RPS_TreeMaker_Images sub-folder of your temporary folder. If we can easily make a clipmap we could store it there as well.

                                  Al Hart

                                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                  IRender nXt from Render Plus

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                                  • A Offline
                                    Al Hart
                                    last edited by 24 Nov 2008, 15:06

                                    @unknownuser said:

                                    Got it working. It's a pretty neat tool. Can you change color? If so, how? This would be very important.

                                    Thanks,

                                    Huck

                                    To change color, you can take the raster images for the leaves or bark, change the color, and save them with a new name.

                                    These are stored in:

                                    C:\Program Files\Render Plus Systems\RpTreeMaker\Support\Plants

                                    in a Bark and a Leaves sub-folder.

                                    Here I took the standard leaf, made it yellow, saved it as a new leaf, and used it to render the tree.

                                    yellow-leaf.jpg

                                    You can create your won bark and leaf images by altering the color of existing images.

                                    You will need a paint program which respects the Alpha Channel.

                                    (I don't have one, but there is a tool in RpTools which will convert the background color of an image to an alpha channel which I used.)

                                    Al Hart

                                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                    IRender nXt from Render Plus

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                                    • Alan FraserA Offline
                                      Alan Fraser
                                      last edited by 24 Nov 2008, 15:11

                                      There are methods of obtaining a clipmap from a png using any decent image editor. What you effectively end up with is an alpha-channel image. That is a separate image of the tree, exactly the same size as the png, in which every transparent pixel is represented as black and every opaque one as white.
                                      I'm assuming Rick has already worked this out in his image profile ruby in order to generate the path of the vector outlines....but that'll be the encrypted or server-side bit. πŸ˜‰

                                      3D Figures
                                      Were you required to walk 500 miles? Were you advised to walk 500 more?
                                      You could be entitled to compensation. Call the Pro Claimers now!

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                                      • A Offline
                                        Al Hart
                                        last edited by 24 Nov 2008, 15:14

                                        @unknownuser said:

                                        I second (or third) the 3D request.

                                        Scott

                                        I will try this out (creating full 3D plants) and see if it works and or is practical.

                                        However, this may effect the "Free" aspect of RpTreeMaker. I will have to discuss this with the developer, since he includes this product as a tool in his own rendering package (nXt) - which is not free.

                                        Al Hart

                                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                        IRender nXt from Render Plus

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                                        • A Offline
                                          Al Hart
                                          last edited by 24 Nov 2008, 15:21

                                          @alan fraser said:

                                          There are methods of obtaining a clipmap from a png using any decent image editor. What you effectively end up with is an alpha-channel image. That is a separate image of the tree, exactly the same size as the png, in which every transparent pixel is represented as black and every opaque one as white.
                                          I'm assuming Rick has already worked this out in his image profile ruby in order to generate the path of the vector outlines....but that'll be the encrypted or server-side bit. πŸ˜‰

                                          That will be easy to do - to create a second PNG image.

                                          The RpTreeMaker images are not all-on / all-off transparent. the edge pixels are partially transparent.

                                          partially-transparent.jpg

                                          See how the horizon is partially visible through the pixels at the edge of the leaf. This helps make the tree blend in better at the edges.

                                          I presume a clipmap uses gray pixels to represent partial transparency?

                                          Also, is there a naming convention which would make these easier for V-ray users to use?

                                          Al Hart

                                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                          IRender nXt from Render Plus

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