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    Seamless pattern repeats wrongly on curved surface :(

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    • N Offline
      Norke
      last edited by

      Heya,

      I've push-pulled a pillar out of a half circle. I created a seamless marble pattern, but when I paint that over the pillar, some parts aren't positioned correctly. (see the red arrows on the picture) Does anybody knows how to fix this?


      http://img255.imageshack.us/img255/5389/councilhallpillarsk5.th.jpg

      Thx ahead fella's. πŸ˜„

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      • FrederikF Offline
        Frederik
        last edited by

        You should check out the [Plugin] UVTools v0.1... πŸ˜‰

        Cheers
        Kim Frederik

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        • N Offline
          Norke
          last edited by

          Thx a lot Frederik! I tested it out and it works. It renders it a little bit different, but it's seamless now.

          Thanks again

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          • plot-parisP Offline
            plot-paris
            last edited by

            to be able to export it to render engies correctly (at least with indigo) you need to triangulate all faces. if you have the subdivide & smooth plugin, simply subdivide it and every face will be triangulated...

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            • GaieusG Offline
              Gaieus
              last edited by

              Doesn't skindigo automatically triangulates the faces/facets?
              SU2KT does (and preserves UV maps).

              Gai...

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              • plot-parisP Offline
                plot-paris
                last edited by

                I don't think so, because when the UV Tool plugin came out, triangulating faces was the only way to make it work in indigo.
                but I have to admit, that I have now idea 😳 Whaat? can you help us? πŸ˜‰

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Well, and I have no idea about indigo (yet) 😳

                  Gai...

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                  • R Offline
                    remus
                    last edited by

                    Another way to sort the textures out natively is to turn on hidden geometry (view->hidden geometry) then sample the texture on the main face and paint it on to every other face. Probably a lot easier to use the UV plugin for anything with lots of faces though, as painting every face can get a bit boring.

                    http://remusrendering.wordpress.com/

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