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    [Plugin] UVTools v0.1

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    • Alan FraserA Offline
      Alan Fraser
      last edited by

      Thanks Dale. I should have figured that with no adjustment controls, it would be set to fit. I've only just taken a look now at the code.

      3D Figures
      Were you required to walk 500 miles? Were you advised to walk 500 more?
      You could be entitled to compensation. Call the Pro Claimers now!

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      • W Offline
        watkins
        last edited by

        Dear Alan,

        Many thanks for the detailed explanation. As I wrote somewhere else, I tend not to texture my models, being content with the default shades, and so I haven't built up any skill in this area.

        Thanks again, and thanks to Dale for another useful script. The model of the globe is really very impressive. I must have a go at Mars.

        Kind regards,
        Bob

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        • Alan FraserA Offline
          Alan Fraser
          last edited by

          Bob,
          You'll find some decent planet maps here.
          http://planetpixelemporium.com/planets.html
          The individual planets are linked at the bottom of the page.

          The maps are distorted because in order to fit a sphere the entire top and bottom edges need to come to a single point at either pole, so you'll appreciate that things get progressively stretched as you move away from the equator.

          You don't need to start from scratch. You can merely open the Earth globe skp, go to the Material browser...In Model, select the Earth texture then in edit mode replace the earth.jpg with one of the planetary ones you download from the above site. It will map automatically.

          3D Figures
          Were you required to walk 500 miles? Were you advised to walk 500 more?
          You could be entitled to compensation. Call the Pro Claimers now!

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          • FrederikF Offline
            Frederik
            last edited by

            Thanks for both the tut' and the link to the planet texture maps, Alan..!! ๐Ÿ˜„
            Much appreciated..!! ๐Ÿ‘

            Cheers
            Kim Frederik

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            • W Offline
              watkins
              last edited by

              Dear Alan,

              Many thanks for taking the time to post the link. I will have a go at that when I have a moment. I would also to create a background/sky dome simulation of Mars too. The reason for that is we have a couple of projects which involve instruments for Martian atmosphere monitoring, and it would be rather nice to see the lander in a Martian setting. Alternatively, I could get on with some real work.

              Kind regards,
              Bob

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              • RichardR Offline
                Richard
                last edited by

                i had a play with the plguin and found if i reduced the texture scale just a bit the mapping at the poles tended to clear.

                Also exported to Maxwell with no issues!!!

                Whaat again you do some absolutely amazing stuff mate!

                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                • F Offline
                  Fletch
                  last edited by

                  Thank you, Whaat! ๐Ÿ˜

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                  • S Offline
                    silver_shadow
                    last edited by

                    hi there. ๐Ÿ’ญ
                    Is it not possible to re write the plugin to see the mapping box,a way to scale the box or edit and maybe include a box mapping too. Similar to what max is doing.But from me to you...congrats..its super so far.

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                    • majidM Offline
                      majid
                      last edited by

                      i tried the ruby , but there is a problem when exporting to Kerkythea ..... it converts the shape to lots of faces whit lots of textures!!!!!!!!!!!!!! would be it reviewed to solve this problem?
                      yours majid

                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        Majid,

                        Whaat have already provided an answer to this... ๐Ÿ˜‰

                        @whaat said:

                        This seems to be an issue with non-triangular faces. If you can somehow triangulate the geometry prior to exporting, then the UVs should still be correct.

                        My 'Polyreducer' script triangulates all of the faces of a mesh. However, it will also reduce some polys. (The minimum is 10%). Once I triangulated your spheres, I reapplied the spherical mapping and then exported to Indigo. It worked perfect! I expect it to work with other rendering engines as well.

                        Another script that will triangulate faces is my 'SubD and Smooth' script (but it's not free)

                        Below is made using the SubD and Smooth script and exported using SU2KT... ๐Ÿ˜„
                        Works like a charm...!! ๐Ÿ˜


                        Earth-Moon.jpg

                        Cheers
                        Kim Frederik

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                        • N Offline
                          nektares
                          last edited by

                          indeed, just 5 mins using it and i got this result, works great
                          and its so easy to use! congratulations.

                          http://i249.photobucket.com/albums/gg239/nektares/uvmaps.jpg

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                          • T Offline
                            topmanblue
                            last edited by

                            ๐Ÿ˜ ๐Ÿ˜ thank you!!! good!!!

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Just catching up with all the news here...

                              Great plugin, thanks a lot!

                              I discovered however that if you want to UV map something on a reversed face, it gives a bugsplat. No worry about this at all though - at least it will teach everyone the lesson; "always orient your faces correctly"! ๐Ÿ˜‰

                              Gai...

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
                                (Do mind that a displacement map was added.)
                                'wrap around' mapping?:

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/demoscene_stone-01_1-1.jpg

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                                • W Offline
                                  watkins
                                  last edited by

                                  That lead flashing must have been rather tricky to fit!!

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                                  • W Offline
                                    Whaat
                                    last edited by

                                    @kwistenbiebel said:

                                    I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
                                    (Do mind that a displacement map was added.)
                                    'wrap around' mapping?:

                                    You can already do this to a limited degree in SU by positioning a texture using the right-click context menu. Then, sample that texture with the ink-dropper prior to painting on an adjacent face. The UV mapping will then be continuous around the edge.

                                    The sample image you posted can already be done in SU. I am sure of it. I will try to recreate a similar scene using displacement mapping with only SU and Indigo to test my theory.

                                    SketchUp Plugins for Professionals

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      Oh cool!
                                      You weren't referring to the projected method are you?
                                      ...but to the method to texture a cilinder, right? (as in the video tuorials that once were on the official SU site).

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                                      • StinkieS Offline
                                        Stinkie
                                        last edited by

                                        Like, turning on "hidden geometry", then sample the texture, and paint it on the faces that have appeared due to turning on "hidden geo"? โ“

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          If you smooth the corners (bevel) and apply that awesome arroway texture, would it not work?

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • StinkieS Offline
                                            Stinkie
                                            last edited by

                                            Maybe. Another way, I guess, might be drawing vertical lines between the corner (which would have to be, errrr, "arc-ular" ๐Ÿ˜„ )and the walls it connects. Then use cylindrical mapping on the "corner part". You'd have to sample the texture from the "corner" part prior to painting it to the rest of the walls, I think, as Whaat's plugin seems to mess alittle with the scale of the textures. Hope this makes sense.

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