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    Drape Tool for DTM Roads

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    • C Offline
      Charlie__V
      last edited by

      @edson said:

      charlie,

      my problems with draping roads onto terrains only ended when i discovered that the best way to do it is to pushpull the road through the terrain, select both and intersect-selected them. then you just erase all that is not needed and you have your road surface.

      Edson,
      Thank you for this, I actually modified the hangar pad for phase one this way.
      So intersecting is far more reliable than Drape.......hmmm

      Best
      C

      Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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      • C Offline
        Charlie__V
        last edited by

        @alpmeadow said:

        Greetings
        I apologize in advance for offering something that probably won't work with your sophisticated model.
        However is there an option for draping using the Google Earth with a 2d map of your model, then importing that terrain into SU to work with?
        Attached is a topo map(could be any 2d digital model) draped onto GE(plus). The roads, trails and markers were added separately into GE. This could be imported into SU for further modelling enhancements.
        With a simple small rough scale model it works well.
        Good Luck
        alpmeadow

        alpmeadow,
        No apology necessary, in fact I may have to consider something just like this as I am still cooking the Drape....now 54hrs.......
        Thanks for this,great group here ๐Ÿ‘
        Best
        C

        Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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        • C Offline
          Charlie__V
          last edited by

          [quote="rhankc"]Charlie,
          I would like to know if you have figured out how to cut the save times down.

          Hank,
          To be completely accurate the model[dtm only] was around 82mb after the from contours finished.
          I then deleted the imported contour lines, then pasted the roads/lots/trails and the resulting file was 75 mb or so. At that point Save time was around 5-6 mins.
          I too have upped the auto save interval, but 2hrs to save?
          Your Save time seems really excessive, have you purged unused?
          Closed & Re-opened SU. [heard this seems to speed things up on large models]

          As mentioned above I am in Hour 54,and still hoping the Drape completes.
          It's now kinda like pulling a life support plug......when is the right time to say enough.

          Best,
          C
          FYI...I will post how all turns out....no matter the news.

          Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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          • R Offline
            rhankc
            last edited by

            @unknownuser said:

            I then deleted the imported contour lines

            I deleted mine too. One thing I havent figured out, the skin version was formed with a very small triangulaed mesh, I deleted that too, and when the skin, its' border and the drape lines were the only items in the file the drape took about 30 min. Did you delete the fine triangulation after the skin was formed? along with the contour lines. I think the biggest problem is: I didn't clean up the topo sufficiently, and there are ghosts messing with SU.

            One thing i am realizing, the more entities are native to SU, the better these monster "real quick" studies perform. Lots of imported cad stuff+ Slow SU. You have to delete all the cad structure (layers, line types etc) and reorganize all of it the SU way.

            Hank

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            • C Offline
              Charlie__V
              last edited by

              @rhankc said:

              @unknownuser said:

              I then deleted the imported contour lines

              I deleted mine too. One thing I havent figured out, the skin version was formed with a very small triangulaed mesh, I deleted that too, and when the skin, its' border and the drape lines were the only items in the file the drape took about 30 min. Did you delete the fine triangulation after the skin was formed? along with the contour lines. I think the biggest problem is: I didn't clean up the topo sufficiently, and there are ghosts messing with SU.

              One thing i am realizing, the more entities are native to SU, the better these monster "real quick" studies perform.

              Hank,
              Nope, did not delete the fine triangulation...........awwwwwwww....sh%*

              As for the more homegrown SU the better things are....that may be the quote/understatement of the year!
              Thanks again,
              C

              Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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              • GaieusG Offline
                Gaieus
                last edited by

                Hi guys,

                Working with such large models consumes a lot of RAM because SU needs to keep all previous geometry in memory despite you delete them just to be able to perform the Undo command.

                Have a look at Coen's tutorial here how to overcome this (and also it is a good technique for other issues as well).

                Gai...

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                • R Offline
                  rhankc
                  last edited by

                  Gai,
                  Great Tutorial. Timely too, I was just manipulating a lump of components to affect some layer manipulation. Good trick, thanks for showing it to us.
                  Best Regards

                  Hank

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    ๐Ÿ˜‰

                    Hank, after all "SketchUcation" is an "educational" site!
                    Just wait until those pages will boost with lots of tutorials!

                    Gai...

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                    • C Offline
                      Charlie__V
                      last edited by

                      Update:
                      Let the Drape cook for around 96hrs.[was not home when it completed].

                      I still have info to add to this model so I will definately try all the alternate/congruent suggestions provided thus far.

                      Thank you all,
                      Best
                      C
                      FYI Current Model is 90.8MB


                      Finally 1


                      Finally 2

                      Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                      • R Offline
                        remus
                        last edited by

                        wow, 96 hours is a long time ๐Ÿ˜› I cant help but wonder what the hell SU was doing all that time...

                        http://remusrendering.wordpress.com/

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                        • C Offline
                          Charlie__V
                          last edited by

                          Remus,
                          You and me both..........Glad I Did NOT pull the plug! ๐Ÿ˜ฎ

                          C

                          Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            @remus said:

                            wow, 96 hours is a long time ๐Ÿ˜› I cant help but wonder what the hell SU was doing all that time...

                            Probably dropped by the local Corner Bar for a couple of drinks in the meanwhile...

                            Anyway, impressive for sure. Now comes the modeling (and stamping) part! ๐Ÿ˜„

                            Gai...

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