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  • Share and get feedback on your projects

    763 Topics
    17k Posts
    Mike AmosM
    No, just an HDRI and a mostly closed area. HDRI comes in via the missing "ceiling". [image: 1779284038891-exterior-view-resized.jpg]
  • Question on contributions here

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    S
    Cool. Thanks for the replies. I've been away from home and computer access for several days so haven't gotten back sooner. I figured there were a variety of reasons, not the least of which being keeping your real "work" from being borrowed. If someone can gain some insight into techniques or if they even wanted to use the stuff I've posted as plans for making a piece of furniture, that is fine with me. It has been awfully muggy in my part of the woods lately, so my woodworking has slowed down. Being able to design and "build" pieces in SU in air conditioned comfort is almost like being in the shop. And it helps to work out problems I might encounter when I actually go to build one of the pieces, saving wood and time.
  • Manhattan model

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    KrisidiousK
    no problem, alot of time it's set into previous code snippets... looking forward to seeing more work on the site... keep us informed...
  • Scooter Wip

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    N
    So this is where Jake and DB hang out when they have had enough of me! All kidding aside, I am blown awayby DB's Harley model. :100k: Posted by: TheAllusionist
  • School Project

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    N
    we were supposed to create an exterior space that can be used for various performances or exhibitions but also a public place when it is not being used for any show or something...my concept was to explore deconstructionism and how concrete and rebar are typically a system in which the rebar is static but in this space the rebar does the opposite and breaks away from its typical function...also seeing how the rebar can be a structure in itself rather than just a grid that strengthens the concrete...thats it in a nutshell basically...not sure how successful it is but i am happy the way things turned out Kevin Geist http://www.archexpressions.com
  • Old comp...new sketch

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    D
    Tom, I was reading an article on Ralph Rapson (sp?) last night, talking about his sketches. Don't know what it was about them, but they made me think of your work. Dave
  • Project completed

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    K
    Very nice work Mateo. The drawings are really communicative and representative to the final result. Client must be pleased... Cheers, kwistenbiebel
  • Steam Engine- Working Model in SketchyPhysics

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    J
    Thanks Eric, The best thing about it (if I may say so ) is setting it going using the SketchyPhysics plugin- it's great fun watching it slowly start moving before getting up to full speed. The blur is done using Lewis' brilliant SU Fog/Styles trick to create a depth map from SU and then copying that to the alpha channel in PhotoshopCS3 and applying the "Lens Blur" filter to select the focal distance and depth of field. http://www.sketchucation.com/scf/viewtopic.php?f=71&t=1156&st=0&sk=t&sd=a&hilit=depth+depth+map
  • Bowfront Table with exploded view

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    A
    Hi Sawduster, I noticed another posting of your on this site and its interesting to see the Fine Woodworking are now using sketchup. I think its a great idea. cheers Alan.
  • Clubhouse

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    Mike LuceyM
    Nice work Eric. I enjoyed viewing the pics. BTW, you have a ringer over here ! When I saw your pic first I thought this guy (a son of a business partner) was leading a double life Mike
  • Proposed Chapel =P

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    GaieusG
    Have a look at Ross' notes about styles here: http://www.sketchucation.com/scf/viewtopic.php?f=154&t=2628 According to them, you are not even supposed to be able to export all the edges all the time. But a nice concept!
  • Dojo Plans

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    R
    @cheffey said: nah, i'm just kidding. i was actually trying to set you up for those Chuck Norris jokes. like "There is no chin under Chuck Norris' Beard. There is only another fist." Did you watch that ep of Family Guy?
  • Winter Scene

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    R
    I think your first image was closer to being real. In an urban area the ground snow and the snowing sky and clouds reflect the light equally, This is how it is so bright in/during a snowstorm. Now if you are in the country, deep forest in the pitch black of night, when it is snowing sideways and visibility is zilch, the windows will have a amber glow, and shadows will emanate from that source. I think that light source on the left is confusing the issue.
  • I modeled this house

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    boofredlayB
    Looking forward to it.
  • My First House!

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    boofredlayB
    Do I love it? No. Does it look like a good start? Yes. Your walls need thickness but all in all a good start. Keep it up and keep us posted
  • Recording studios.

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    J
    does not work for me john, it keeps buffering all the time
  • CraigD's new house!

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    J
    yes congratulations and happy sketching
  • A different wet tech...

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    S
    Unbelievable... I thought they were hand painted... I can't tell the difference!
  • New Artlantis image - c&c very welcome.

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    N
    bautiful rendering. would you mind if you can post the rendering time.
  • Arch room render

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    S
    Nice... but go easy on the bumps.
  • Indigo Render Experiment

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    W
    @anssi said: What is meant by "thick glass"? Must it be two parallel faces close to each other, or must the sides be modelled too? If you have a couple of minutes, you should check out the SkIndigo tutorials for version 0.9: http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=2317 They are interactive skippies. 'Thick Glass' would be glass that is modeled as a closed volume. I think for windows, you would not have to model the sides to get the correct result (not sure though). It is pretty easy just to push/pull your windows 1/2" in order model the window correctly. However, you can also avoid this step by using the 'Thin Glass' material. It works pretty well for windows but I would not use it for glassware. If you use 'Thin Glass' make sure the exponent (glossiness) is set to 1 million so you get near-perfect reflections. Lower values will result in a glossy appearance. If you use the 'Glass' material preset, you will get perfect realistic glass, but the glass must have thickness. I think your render was slow because of the high resolution and the large amount of windows that cause the light rays to keep bouncing back and forth. This is also the reason why materials that are completely white tend to stay noisy much longer (lots of light bouncing)

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