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  • Share and get feedback on your projects

    755 Topics
    16k Posts
    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • Formal Garden

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    GaieusG
    @unknownuser said: Gaieus, if I add 2D plant entourage [Tiffs] I would normally do it post SU and Kerkythea in PhotoShop [or in my case PhotoImpact]. Stu Sure there is the post process (that I'm always just too lazy to do ) Anyway, nice scene as it can be with the given material!
  • Interior photomatch

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    N
    my apology for not mentioning. i used vray for sketchup and use Photomatch in Sketchup in setting up the background image and the foreground model. then after rendering i reinserted the image one more time in Photoshop. the advantage of photomatch in SU is to set up your camera model to match with the image, so that when post processing it's easy to match them together.
  • Emmisive Material

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    tnaks bartels for your comment. i think i should share her the amount of knowledge i think i gained in this interior test. This test was done using my old interior project to look on emmissive material. (kinda comparing LEM of Podium with Emmisive material of vray). I love the Light Emmitting materials of Podium. so when i use Vray i did not use any omni, sun or rectangular light. on this test i was glad that about the effect of emmissive material. but you can only increase the effect of it by decreasing the fstop value of the vray camera. but one thing happen, a lot of dark blotches on the image in which i was disappointed. but i did not gave up, instead i increase the HSPH subdivision and the sampling number. i have done that after some of my previpou reading on the critical settings of vray. the IR (Irracsiance) has random calculation and if you want IR to calcualte more you have to increase the no. of subdivion and also the number of random samples... the third image was the result after increasing the HSPH subdivision from default 50 - 80 and sampoles from 20-30.. although the black splotches seems improve but traces of it still can be found... so i increase further the subdivion to 120 and samples 50, at the same time i have to decrease the number of IR passes to (-3,-1). the result was the 2nd image ( rendering time was mangeable over 44minutes. second and third image, IR map has been saved and reloaded.. render time decrease to 23 minutes. lightcatch and IR were saved and reloaded.. render time calculation for the last image was just 11 minutes... i hope the above will be source of kowledge to everyone.
  • Couch

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    T
    hello daniel, thanks for the reply, i am using the new podium 1.5beta2 which has new features such as clip and bump map, i did the floor with a bump map, does anyone have a good leaf texture?
  • WIP - composite materials - Indigo

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    S
    So it is Metropolis Light Transport. Unbiased rendering takes loooong time to render but it should be accurate. You can always use Ninja to remove the noise if you can't wait for overnight render.
  • Turbosketch

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    P
    I believe there is an updated version due in November, check out the forum at http://www.turbosketch.net - Support > Support Options > Support Forums
  • Garden

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    soloS
    Stu lol, I found out the difference between a 'caf'e' and a 'coffee shop' the last time I was in Amsterdam one of them has menu's that could make Jamaicans blush. I understand you not being totally convinced with PR 2d images as opposed to 3d trees, however you must understand that 'clipmaps' are not PR, they are not .png or tiff, they are 'alpha maps' in reality. I would prefer to use all 3D components but SU cannot handle it right now, hopefully the next version will make it possible. The walkway is a bumped texture, an Arroway texture. The problem I have with adding any structures, trees etc in PS is that it never really fits in, be it shadows, reflections, tones etc to a trained eye it's very noticeable. Thanks for the links, I will check them out.
  • Artlantis exterior render

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    M
    Great image Holgster, and nice to see my birds in action.
  • External render

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    jenujacobJ
    to make glass in KT... rename ur glass material in SU as TG_xxxx.. (where xxxxxx can be anything) when exported KT will automatically apply the thin glass shader to the above mentioned material.. adjust the transparency if needed in KT...
  • SU2KT-Kerkythea so easy it's scary

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    D
    I didn't need Fletch's rendering to get me on this bandwagon, but I must say that your render is another inspiration to me as I'm still learning. I for one am glad your here to help and inspire all us KT users. Thanks Fletch :thup:
  • Easy Podium render...

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    S
    Spence visit us at forum. There will be someone keen to help.
  • Carport WIP

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    A
    Thanks modelhead, I've just started with rendering, have a ways to go before I can put out the type of quality renders that I've seen posted here. As far as Indigo, maybe after I get more comfortable with Podium or Kerkythea I will try another rendering app. Mike
  • Indigo out door rendering

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    I
    It's cool! ohhh warm! )) Nice work!!!
  • Exterior : vizdepot model [update page 3]

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    K
    Thanks Jackson for the explanation. @Ross, Indeed the car is no where near the real thing as it comes to material use. Thanks for pointing that out. Maybe I'll re-render some day with correct mats. cheers, Kwistenbiebel
  • Pinball

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    F
    @solo said: ...maybe one of the more learned Sketchyphysics guys could make it work. that would be
  • Wooden Clock

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    A
    Lovely clock, I always wanted to make a wooden clock. Ross, the render is amazing. I have to learn that technique, I love grey renders
  • First attempt at Kerkythea - your opinion, suggestions pleas

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    FrederikF
    @unknownuser said: Nick W wrote: Kim, thanks for tips and for the encouragement. You're very welcome.. @unknownuser said: Nick W wrote: I'm new at this, so any tidbits of basic information would be very helpful. Well - I'm also learning new things regarding render techniques every day... At the KT Forum, you can find many useful tips and tricks... And if you can't find an immediate answer to your question, you can post one and the users there will always try helping you... @unknownuser said: Nick W wrote: I just used a standard glass material for the water (as you said in your tutorial), but didn't apply a bump map because I made the model itself bumpy. Does this answer your question? First of all, I assume you're mixing me up with Fade..!? Rolling Eyes Wink I've made the Getting Started tutorial, but not the water/pool video tutorials... Any way - a glass material will be the right choice... @unknownuser said: Nick W wrote: I have generally been using the Photonmap - Quick render setting, as anything with caustics or AA seems to take multiple hours to render. Is that normal or could it be on account of the many lights and large model? Multiple hours is normal, especially given the information that you have used many lights (point-, spot- and mesh- lights)... Also the choice of materials can increase the render time significantly, but it's something you'll learn along the way... In my opinion, you should only use the Quick render preset for tests... When you're happy with the materials etc., change to a higher preset and let it run during the night, while you're asleep... For a scene like this, I would use the MLT preset... It will take several hours to clear up, but you don't need to let it run for all 10,000 passes. At around 200 passes I'm sure it will be very clear, and remaining noise can get removed by using a program like NeatImage... @unknownuser said: Nick W wrote: I had amended the Global Illumination settings as you described in your tutorial, but I gather now that it doesn't matter if you don't use a render setting with caustics... I am gaining understanding every day! You're absolutely right... If you have done everything Fade has described in his video-tutorial, it's the render preset that will do the trick for you... Cheers Kim Frederik
  • Pool House

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    Really nice work, Matt...and a lot of it! I like it, but so much lovely detail to be missed 'cause the stone texture distracts (for me, anyway)...sorry, I don't have a fix: hoping someone else does, 'cause I have the same problem often. My best and watching, Tom.
  • 1st Renders - 1st post

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    B
    Yea, I agree Will03. It did come out pretty shiny but I didn't really wanna go back and do the rendering all over again just because of that. Thanks to all!
  • SU and Max...

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    KrisidiousK
    what a tease... come on... give it up.

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