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  • NnC SurfGen Pro - Procedural Terrain & Contours (Seeking Feedback)

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    Rich O BrienR
    There is always room for more tools. The video doesn't really show much other than some procedural generation results with some topo lines. I think from an artistic point of view a procedural surface generator has value. Especially if it has World Machine type features. Not sure how nice SketchUp would play with your tool. To get high resolution detail in a terrain mesh may bottleneck SketchUp. Can your tool run Runoff/Flow Paths on existing real world terrain imports? If it does and it can preserve material UVs on meshes you would have a very useful tool. So someone in the Landscape Evolution space could run some type of preliminary simulation to show wind/rain/water erosion over time. Regardless, it costs you nothing to put your body of work out into ecosystem and see how it goes. Feedback is the best judge and it looks like you already have viable tool.
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  • Problema na instalação ERROR_A04

    Solved extensions
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    TIGT
    Have you got the latest versions of the extensions and SketchUcation toolset ? This is needed to manage the licenses effectively. Have you tried the forums 'My Licenses' page in the PluginStore, or perhaps easier to use, the page accessed from the ExtensionStore dialog's 'Quick Menu' called 'Licenses' both of which let you manage your licenses Release/Activate etc...
  • Fredo Corner issues, need experts to enlighten me.

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    panixiaP
    @Arkanthiell said: what exactly you did I did exactly this and it worked perfectly. Give_A_Proper_Name_To_Your_Files.skp
  • ALL THINGS AI

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    Rich O BrienR
    Politics needs term limits.
  • Curviloft Error

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    panixiaP
    @jackieboyharpster apparently, you are trying to do it with 4 curves selected using the "loft by splines" command, this is clearly user error. Just delete the 2 straight segments (and the attached existing face of course), then select only the 2 arcs and run the command again.
  • Alternatives to D5 Render - Poor Customer Service

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    Gus RG
    @Mike-Amos Mike, yep. I am curious about Rayscraper. I've seen some really great results. Sometimes I think about getting Thea alongside D5. It's more work for creating a render. There are times when I think D5 is a little cartoonish. It has a lot of positives. Perhaps when I was starting out using D5. I used Twilight on a few projects at first right after using Kerkythea for a while. That was my main first rendering engine. I think there was this other Metropolis Light Transport plugin for Sketchup to experiment with. I neglected learning rendering even though I putzed around a lot with Kerkythea. It was with Thea render when I really started to sink my teeth into rendering.
  • Fredosection not working

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    fredo6F
    Top level geometry cannot be assigned patterns directly via mouse. Instead, they use the pattern 'Toplevel geometry' in the Special Defaults
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    Mike AmosM
    @charm8888 Good luck to you and the team, I wish you the best with this endeavour.
  • TIG Shadow Projector Crashing

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    TIGT
    You've already learnt that you don't need to project the shadows of every element forming the building, or every plane that might catch a shadow. Before you use the tool make a new tag to ultimately be an isolated set of geometry with the rest of the model 'off' - probably making two to reflect the original and modified forms. then make a group that is assigned the appropriate tag. Edit it and add simple faced 'box' shapes that follow the main external form of the building [used as a temporary underlay]. Only add in any wall, floor or roof faces etc, that will cast useful shadows. You can probably ignore window-openings for a study this simple. Do not include any 'rear' facing elements that won't cast meaningful shadows. Do not include any wholly internal faces as they won't cast any useful shadows. It should be relatively straightforward for you to work out which parts are needed - but the algorithm will look at everything. Every superfluous bit of geometry which might not cast any meaningful shadows should be avoided - because each one will still be pointlessly considered and processed before finally being ignored - all of this only bloats the processing time exponentially and can lead to crashes as SketchUp becomes overwhelmed. Perhaps an uploaded screen shot of the form, or even a simple skp showing what you've done so far, could elicit more useful advice...
  • Fredo6 plugins for schools

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    R
    Hello Fredo6, Thank you for your response, and sorry for the confusion. By logging in, I mean logging in to the school computer. When students log in to our school computers, a new user profile is created in Windows with their own student number. When I activate the plug-ins under the admin account, the plug-ins work normally and are activated. However, when a student logs in to Windows, the plug-ins are not activated under their individual user account. We would like to avoid students having to activate the plug-ins themselves every time they use a school computer (if they even have the permissions to do so within our network). For us, the ideal solution would be that the plug-ins are automatically available for every student who logs in, without needing to activate them for each individual user. I’m not sure if or how this would be possible. Ramon
  • Fredo6 Lords of toolbar

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    CrealC
    If I can not find any solution, is there any way to make custom toolbars ? Aerilius: Toolbar Editor does not work and also the nativ one
  • Dynamic Components Broke Flextools Window

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    Gus RG
    Yoni said Sketchup rolled back this update. Over at the Sketchup Forum.
  • [Plugin] Extension Material Replacer

    Developers' Forum
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    BerserkB
    @Krass Now i understand what's goin on. You need the material you are changing to to convey your transformations. It only makes sense for rotation. For this purpose, it is better and more right way to use additional extensions such as Eneroth Texture Positioning Tools already on the target geometry, or make a new material with rotated texture (in any external image editor) and then use my plugin.
  • Understanding Spacers and spans ProfileBuilder 4

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    Epix3DE
    @Rich-O-Brien Thank you Brian. Second course was offset. Had to remove and reset start setback (half stone)for it + Layout from start to change ; ) Again, -thank you for sorting out. [image: 1772479795775-spacerssolved.png]
  • [Plugin] ms Dims-O

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    TIGT
    The 'require' code that is unneeded doesn't break anything, just takes a millisecond to process and immediately ignore, slowing the loading time all but imperceptibly... Have a good day too...
  • [Plugin] Roof.rb

    extensions
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    J
    @TIG Thank you TIG for your work
  • Why Transparency

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    ntxdaveN
    @tig Thank a lot sat.
  • AI generated subdivison plugin

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    TIGT
    One further issue you should address before publishing this more widely - e.g. getting it 'signed' and in the EWH. Its file naming does not follow the proper conventions. An RBZ must contain just one .RB file that registers the extension and a folder of the exact same name. Also the convention is to prepend the users 'name' at the start and even a sub-level if the modules do this. So in your case there should be MendelAI_mesh_tools subfolder and a .RB file named MendelAI_mesh_tools.rb You then edit the RB to load MendelAI_mesh_tools/loader Because previous users might also now have the older badly named file/folder installer and loading you need to do some tidying up. Add some code to the start of the RB to check for the existence of mesh_tools_loader.rb and mesh_tools subfolder in the Plugins folder - use File.exist?(str) or better still similar methods in the fileutilities [which you need to 'require'] which will make deleting the subfolder and its contents much easier. So if these files exist you should also add a UI.message_box() to ask the user to restart to sync everything - next time the rogue file/folder won't be found and the code is redundant, but is still needed in any future updates in case a user has skipped this change in 1.0.2... A manual restart is preferable to a forced quit etc as the user might not have saved some work before updating etc.
  • Any AI tools that actually help during early modeling stages?

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    Rich O BrienR
    @dancingskirt said in Any AI tools that actually help during early modeling stages?: AI tools or plugins that are genuinely useful during early design, not just for final images? The problem currently is the number of options out there and the speed of improvement. AI is accelerating at such a pace that last month's tool becomes obsolete. ComfyUI is still my preferred option because its local, there's a vast amount of readily available workflows out there and it is flexible. I prefer to keep my interactions with AI outside of the Big Tech bubble.

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