Thaks Mitcorb, i see what you mean about the wardrobe! should reduce the reflection, it should be brass studs!
Im a little confused about the reflection youre refering to under the desk, are you talking about the top image?
thanks
Thaks Mitcorb, i see what you mean about the wardrobe! should reduce the reflection, it should be brass studs!
Im a little confused about the reflection youre refering to under the desk, are you talking about the top image?
thanks
Solo- I dont know - its up by the top of the wardrobe as well. I was really pushed for time so didnt have much time to investigate or do much touch up in pp. I cant work out where its coming from, the model is sealed apart from the window on the left !
Hi There
Following all the help I had on this (thanks again!) I've successfully modelled and completed the project. Ive posted the renderings in the gallery if anyones interested there's a link below
thanks again
Hi There
Following lots of help from users on this forum I've just completed one of my first freelance jobs for an interior design firm . Here a a couple of room shots. They are rendered in SU Podium V2, and it was my first time using it, so the project was a bit of a test run.
For a first attempt I'm pretty happy with the results but there's lots of room for improvement. I think this is partly down to my texture library, I'm not for example happy with the wood texture for the 4 poster bed but had to get it to match the sample as much as possible. Maybe it needs more bump and reflection but the renderings kept coming put too noisy so I removed them . For anyone familiar with Podium V2 I used the standard interior preset. The QMC one came out way to grainy and I couldn't work out how to fix it in the timeframe available
Anyway am I'm relative newbie any constructive criticism /comments welcome, it can only help me improve! !
Thanks
Peter
Sorry, just found Boo's tutorial , will have to try and work out how to use subdivide and smooth !
Hi
Can anyone suggest a method for modelling a button back upholstered surface similar to a Chesterfield Chair?
I suspect its possible with subdivide and smooth or Artisan, but I havent used these plugins before and am unsure how to use them?
I have had semi-success by drawing circles on a surface , extruding them back through the surface to create open ended cylinders ,then using the rounded edge plugin on the open end . But the main surface remains flat where it should bulge between the buttons due to the upholstery stuffing.
I know there is a very good tutorial somewhere on the forum for a Barcelona chair but it seems to need some prior knowledge of subdivide and smooth to create the shapes . In addition the buttons need to be offset, not aligned as on the Barcelona chair
I have attached an image of what Im tring to achieve.
This is for upholstered wardrobe doors so the main surface is flat, not curved, but it would be useful to know how to do it for curved surfaces such as chairs as well
Any suggestions, pointers, or links to existing models would be greatly appreciated!
many thanks
Thanks Solo, it works now. I also just found the same solution in this thread :
Hi
Im trying to add a continous texture to a bedspread which I imported form a .3ds file. The bed spread is high polygon, when I apply the texture it is broken and applied to each polygon separately, does anyone know how to apply it continuously ? sorry if this has been answered before, I have searched but cant find an answer.
I have attached the texture and an image of the result
Many thanks
Thanks for all the replies. Jean, I had recently found that tutorial for the cabriole leg and tried it last night. It worked great, although I used Fredo6's round corners plug in to smooth the edges and it didnāt work that cleanly, had a few areas to clean up. It looks ok with profiles off, I just hope it renders ok, Ill give it a go in Podium and post the results
I'd just like to say that as someone coming back to Sketchup (& CAD in general) after a 2 year break , itās great to see how it has progressed and that this community are as supportive and creative as ever! Iāve always felt part of Sketchupās appeal is the ability for everyday users to develop new plug-ins based on their experience and needs, with the support and input of an active community. And the amazing response from this community has been a lifeline to myself and I'm sure many others learning.
It seems that Sketchup has now almost got to a point where its modelling abilities and toolset matches more complex (and confusing) programs such as 3DS max etc. As Iām restarting my career in 3D visualisation I hope I can absorb as much knowledge as I can from this forum, and in return contribute and help others as i learn, as others have done for me.
Thanks very much for both replies, I will definately look into that plugin looks very useful, and Dave , I will try that method thanks for posting such a great explanation ! I'll post my results!
Peter
Hi THere
Has anyone got any idea how I can model these table legs? Im really stuck, perhaps there is a plug I could use. So far I have a profile from tracing the image. Any suggestions? !!
thanks in advance!
Yes it look like that was the cause of the problem. I need to bury my nose in a Viz book to fully understand it but seems to have solved the problem. Now I need to learn how to light it!
Problem solved!
I played around with the Viz settings, there is an option in the Render options called 'Force 2 sided faces' . I ticked this and they appeared, which is strange as in the export options I had not ticked export 2 sided faces. After using Sketchup for so long, the Viz menus seem a bit overwhelming! I guess its a matter of getting to know the, . Ill keep you up dated on my Progress!
Thanks for the responses!
Zootsuit
Hi Everyone
Im experimenting with importing a Sketchup file to Viz so I can render it. The Sketchup model was built by someone else but it looks fairly straightforward. When I import to Viz however, a numner of faces on the buildings seem to dissapear. Stranger still, when I render in Viz , they reappear on the image but in Black. If I view the Viz model in wireframe mode you can see the edges so I know they are there, even of the faces arent. Has anyone had this problem before? I feel Im missing something simlpe but cant figure it out. I'm a Viz novice so it may be down to my lack of knowledge! Ive played around with the export settings in Sketchup but it doesn't seem to make any difference.
Ive attached the a view of the Skethup model with export settings, and image of how to model appears in Viz, and of the basic Viz render . I cant work out if th eproblem is the Sketchup file or the Viz import!
Any help much appreciated!
thanks
Zootsuit
Thanks
I tried the Reduce polygons plug-in but it didnt seem to work. Ill have a search form something in AutoCAd, I dont use it much to be honest so Im a bit unfamiliar with its operations. Would the simplfy contours tool work on the surface or the actual mesh? Sorry , Im not too experienced with terrina models!
thanks
Hi Everyone
I posted recently about an Autocad 3d mesh I was trying to import and create terrain from. Using the Sandbox 'from contours' tool, I was able to create a surface skin to cover the mesh.
Im now trying to drape the OS plan onto this surface. The OS plan is also an Autocad file I have imported, though it is all on a flat plane. In the past I have been able to drape plans onto simple surfaces bit by bit, but the surface I created from the initial mesh is so complex it just freezes or bug splats everytime I try, unless I drape about a foot square at a time (the model is about a mile square, so this method will take me forever!)
Has anyone else come across this problem before with complex terrain models? I guess its maybe just to much for Sketchup too handle. Is there a way to project the OS plan onto the Mesh in Autocad or another program? I also have access to Rhino and Viz, though Ive not used Viz much apart from rendering.
Any thoughts suggestions much appreciated!
Cheers
Zootsuit
Hey Thanks Pmiller!
I tried Make Faces agian and left it running yesterday evening. It worked , similar to yours with some flaws, but took 4 hours! Ive got a few more sections to do so will try the contours method. Ill post you my email now
Thanks!
I tried the Sandox contours on a small section but it seems to miss out some of the edges and create a surface from just the outer edges. I also wondered if the Skin plugin could be used . I have a version of it from sometime ago but nothing seemd to happen when I tried it
thanks again
Zootsuit
Hi Everyone
I have a 3d terrain mesh that has been created in AutoCAD (not by me). It imports into Sketchup fine but I'm having trouble creating faces between all the edges.
I have the Make Faces 1.4 feature - Ive tried highlighting the whole surface and using this but it ends up giving me a bug splat. I've also tried breaking the surface down into smaller areas and spererating the areas into groups. If I then make faces with each group it usually works, but still leaves some gaps. Also where the groups meet, there are many gaps as the edges belong to seperate groups, so im having to do them one by one.
Does anyone have an easier way to do this? I was also wonderingif you can creat efaces in Autocad before importing? I have attached a portion of the terrain for you to view