I went to the mountains for 3 days and the thread took off. A few responses:
@plot-paris said:
...some suggestions, that in my eyes would improve the interface:
- add sliders to change reflectivity...
OK. One of our developers did this last week, so we need to spend some time on it, testing, etc., but for a v1.1 at some time this would be good.
@plot-paris said:
- either directly apply the changes to the material or add an "apply-button" so that you can keep the window open...
Is it really a lot of right clicking? We are looking at ways to make this even easier though, and the apply button is one possibility. Thanks.
@plot-paris said:
- I don't know if this is possible or if it meant an enire rewriting of the code - but I do like the ability of several other render engines, to apply a "light-attribute" to a material, meaning, that in order to create a light, I simply apply a material to the model of the bulb and define the ammount of light, this material emmits. thus I can easily influence the quality of shadows (crisp or soft) by changing the size of the light source (wide surface = soft shadow). in my oppinion that is easier to understand.
Essentially using an area light to create softer shadows. I get it, but I don't recommend it. Area lights add A LOT to render times. I expect we'll add area lights and several other forms in a Pro version, and maybe basic area lights in this version. I believe a better way to go might be to give you an opportunity to change the softness using a slider. Need to think more about it.
For softer shadows using Cloudy or or other conditions certainly add to that, but you tend not to get them in direct sunlight but see them more often with indirect lighting with higher quality settings. Maybe we should revise those presets.
@plot-paris said:
and if you add image-support, you can even iluminate an picture (like a computer screen )
You can do that now. If you bring in an image, you need to use it as a texture, then you can set the texture material property to Glow. If there is text in the image (or a certain left-right orientation) then you'll need to pay attention to the normal. That's the only place in the product where you need to worry about flipping faces.
-- William