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    • RE: Vray for Sketchup 2014 OSX - VRLservice PROBLEM

      Same problem here too. The worst part is when you do not have a wibu key with vray inserted into usb.

      Vrlservice is constantly opening and closing, looking for license I guess, therefore icon of vrlservice in the dock is appearing and disappearing. This is blocking fullscreen mode of many apps like VLC, Power Point, AutoCad etc. Each time vrlservice is looking for license, app closes the fullscreen mode and returns to desktop etc. Right now, everytime I go out with rMBP I have to have a wibu key with me because viewing presentations and movies in fullscreen is impossible.

      Like kalu I also have to force quit the application when I want to shut down the notebook.

      Thank you for the fix in the next release πŸ˜„

      posted in V-Ray
      wenclavW
      wenclav
    • RE: Exporting and Importing vrmats in scale

      Thank you valerostudio but I have done this step by step as you have written and it does not solve my problem yet 😞 When I apply saved material from VRay material library, texture is in scale, but renders flat. When I add vrmat with the same diffuse but with other layers and parameters texture is rescaled again (25,40cm x 25,40cm not 80cm x 80cm). The other way around is the same (first load vrmatt, then apply material from paint bucket). Tested in macosx and in windows.

      "This is only available in 2.0, 1.49 did not save the material settings with the SKM file" I have 2.0 so that is not an issue.

      Once again, I have vrmat (with all layers and parameters) and skm (textured properly) files. I open a new scene, want to load them both to work properly, not to make additional moves in SU. Especially when we make a new scene on different SU on different machine.

      posted in V-Ray
      wenclavW
      wenclav
    • RE: Exporting and Importing vrmats in scale

      Thank you for the reply. I have created a new list of materials in paint bucket, named "V-Ray". Made a new material, using only diffuse map from my vrmat. I edited the proper texture size and saved in the material list folder "V-Ray" as Brick.skm. (Doing this in macosx felt broken). Checked in Finder Library if material really had created, everything was ok.

      I opened a new scene, created simple plane and assigned the brick material from new V-Ray list and ofcourse it was in scale as suspected. But what should I do next? I opened Vray material editor, the Brick material was already there with Diffuse map checked. Material renders flat obviously. I clicked on Brick material in vray material editor and thought that I should just import the Brick.vrmat and overwrite it. But that changed the scale again... I tried to import vrmat first and then apply the skm material from paint bucket from V-Ray list with the same result. Each time the scale was changed.

      Normally I would apply all channels and parameters by myself, but I have a task to create a material library that after you load a skm+vrmat, everything is in scale. It has to be as easy as possible.

      So now. We have packed vrmat with all textures and parameters in zip format, and scaled skm material to be put in Sketchup library. Any thoughts? Thank you.

      posted in V-Ray
      wenclavW
      wenclav
    • Exporting and Importing vrmats in scale

      Hello,

      I would really appreciate the help from you. I couldn't find the answer for this and maybe it is just designed that way. The problem concerns the scale of the imported vrmats. Since I was doing architectural vizualisations in vray it didn't bother me because whenever I import material, for example brick ( looked like a proportion of 25cm x 6cm x 12cm brick ) that is already prepared by ex. chaos group, and it was offscale I just rescaled it to achieve proper dimensions.

      Now I have a task to prepare our own base of materials in the office. And they have to be in scale already. So, when I load our material, and click apply, it should be in scale in the scene. (ps.we are working in metric system, centimeters).

      I create a scene, Model info -> Decimal -> Centimeters. Create my desired material ( let's stick to the brick: 25cm x 6cm x 12cm ), scaling, creating textures, setting all parameters. Checking with tape measure if the scale is correct again. Everything seems fine. I pack material and save it. (I try to make textures in 1200x1200).

      When I load material in a fresh scene, with Centimeters, material is rescaled. In paint bucket menu texture size is 25,40cm x 25,40cm ( I know the inch issue, and all parameters in vray are in inches ). Do all new imported vrmats materials have that size? I remembered that this material looked good when it was 80cm x 80cm. Why vray is not remembering that? My boss thinks that I'm an idiot that it should be a basic function program, maybe I am, but I don't know how to do it πŸ˜„

      Thank you in advance.

      posted in V-Ray render plugins extensions
      wenclavW
      wenclav
    • RE: Sketchup 2014 Retina Macbook?

      Sorry for offtopic but I have a question. What about other graphic issues in Sketchup 2014 under Retina MacBook pro? I'm struggling with the selection tool. When I drag and select multiple items with it, rectangle (box) outline is not appearing. Items are being selected but without a contour is really hard to tell what will be selected. So irritating. For windows users is either unselecting hardware acceleration / use fast feedback under OpenGL tab, or just changing graphic card driver. Under macosx I could not find the answer.

      Big thanks in advance

      posted in SketchUp Discussions
      wenclavW
      wenclav
    • RE: Changing UI / Toolbar colours

      Hello,

      I would like to share my settings for GUI for Windows7/Sketchup/Vray/Ps. I feel what you mean and maybe you will find them useful.
      
      As an architect, I'm recently responsible for modeling, rendering and post processing and those are settings born during my practice. First of all my main goal was to eliminate white stark skp glow from two panoramic screens I'm working with. I'm a big fan of dark themes almost in all cases. I wanted to create a perfect combination for OS and those three applications to make my pipeline harmonious and teardrop free.
      
      Start with switching to windows classic theme as was said above. Go to window color panel and change almost everything to dark grey (in my opinion the best option is to take the exact dark grey color from dark photoshop theme). Leave active/inactive window option to black (no irritating gradient), all fonts and hyperlinks to whites or creamy whites, selections to oranges (somehow modo inspired). Tips set to white on black. You may also want to experiment with font sizes and types, I left them default. The only flaw I found is in vray frame buffers color panel. Grid for curves is invisible, they are set to dark grey by default and is not OS variable. But you can live with that once you learn them.
      
      Second step is working on dark styles in Sketchup. I recommend  slightly modified Generic Cad style built in skp. Switch off the ground and make background dark grey (slightly brighter than toolbars), change the front color of faces to white and back color to any bright color you like (I use light blue). Change the lines for all model to black (white is sometimes disturbing imho) I also changed locked object styles to red. Grids for oranges. Thats all, everything works really great for me. You feel like working on one big application :smile: Hope you will like it.
      

      Cheers


      example

      posted in Newbie Forum
      wenclavW
      wenclav
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