There ya go. I was kinda preoccupied, what with scripted weapon switching and all....
Posts
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RE: The SketchyPhysics Wiki
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RE: The SketchyPhysics Wiki
Really I mean the ones that have been started by others, but aren't finished, or could be added to... new articles are good, but don't take on too much
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RE: MotorSketch
Thanks! But one thing I've been noticing is the drive and boost controls keep cutting out randomly. It kinda ruins it, but I didn't see anyone else mentioning it... is it just me? As far as I can tell there is nothing wrong with my scripts, and it used to work fine.
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RE: The SketchyPhysics Wiki
I saw; if there are many more I'll start putting them into categories. But don't forget about the other pages!
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RE: The SketchyPhysics Wiki
I thought you would... I'll make it now.
Ok, it's under Services on the main page. I've added the ford escape project and motorsketch to get the ball rolling.
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RE: The SketchyPhysics Wiki
Do you mean the home page...? It is a wiki, so you can change it... I've basically been filling in gaps and creating articles using the outline Sgal93 created when he started it. The problem is, it's not like a normal website; the closest we can get is a list of links.
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RE: Toggle script (working)
OOOPPS... I just realised there was an unnecessary couple of lines in there

I've removed them from the original and new posts... sorry guys...
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RE: The SketchyPhysics Wiki
Maybe there should be a projects page, where we can link to articles we can make about SP projects we're building; explanations about how they work, who's involved, etc... just a thought
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RE: Simple questions...
Slightly off topic, I was thinking of a unified system for events in the UI; a drop-down events section, where you can add and remove events like onTouch and onTick. This would let us have separate onTouch event scripts for different objects colliding, and different onTick scripts running at different framerates... without additional objects. You could also add new events like onClick. Obvoiusly not for SP3, but an idea for the future...
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RE: The SketchyPhysics Wiki
@hobbnob said:
I'd love to help with articles, but who is it for? really good people, noobs, or both?
Both... the point is, no single person knows every trick there is to create good SP models. I think everyone that uses SP would benefit if we all contributed.
If you want to know the style you should write in, I suppose it depends on the subject; experts won't be looking at the joints tutorials, and noobs probably won't be that interested in advanced scripting

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The SketchyPhysics Wiki
This seems to have been... well, forgotten. I started off a few articles on it, with Sgal93 (who made it in the first place) but no-one else ever helped; if we all get together, this could really be something great! Lots of people have said they want to help... well, here's your chance.
http://sketchyphysics.wikia.com/wiki/SketchyPhysicsWiki
If you don't want to write anything, then you can make a logo, or example models that can be linked to! SP really needs something like this to get newcomers interested, which will help the variety of models.
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RE: MotorSketch
I've finally made version 1.0!! Replaced the wierd wooden curve thing, fixed the wheel wobble, and adden a few more objects to the track. There's now a proper image for it as well! I'm very proud of this thing, so have a play and tell me what you think:

Some of the textures have been re-done; no more visible edges! The dirt and cliff textures were tiled using a program I got, and every last texture is from CGtextures.com (Thanks BTM!). I think the 8MB size is worth it, the textures really look good.
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RE: Toggle script (working)
@frediivx said:
Couldn't you just put something like this in the OnTouch/OnTick box?
if getVar('On')==0; > setVar('On',1); > elsif getVar('On')==1; > setVar('On',0); > end;In this case the elsif isn't necessary, and this is basically how my script ends. The problem is that in the onTick box, this would toggle every frame (Or every rate frame), and in onTouch every frame while a collision is occuring. The complexity of my script is just the way I've got SP to only toggle when the button is pressed, rather than every frame it's held down.
If my suggestion was implemented, it would be as simple as:
(onJoyButton("a",1); toggleVar("foo")) -
RE: Hover box
Now controllable, with an actual body. It's simple, and works well... and keyboard will be just fine, although joysticks are better.
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RE: Hover box
Sure; mine will eventually be very different to this version. BTM, the challenge is Hobbnob's, link's in his signature.
@hobbnob said:
gotta be a record surely
Lol... and I went offline once I posted it

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Hover box
Very simple, the box has 4 no-collision objects connected through a spring. These objects have 'push(10)' in their onTouch field, so the box appears to, and, technically, does hover just above the ground. Using hidden no-collision geometry in the bouyancy field lets the box hover over it, while other objects act normally. It's also able fly smoothly over bumps. I'll probably be basing my entry to Hobbnob's contest on this; if anyone else uses it... well, we know where they got it from

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RE: Disappearing Objects
I really want to be able to remove objects with a script command. Like, 'delete("box")'.
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RE: An Help manual for Sketchyphysics
Any chance of changing the colour scheme to something more like Curbs' tutorial? It doesn't really feel like SP yet...
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RE: An Help manual for Sketchyphysics
Yay! A proper Wiki... I've done a little bit on the new one too. I'm going away on saturday, so I'm getting as much done as I can before then; it'll be nice to see what you guys have come up with once I'm back. And I don't think there's already a logo... how about this:
