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    Disappearing Objects

    Scheduled Pinned Locked Moved SketchyPhysics
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    • P Offline
      Physicsguy1
      last edited by

      Can objects be set to disappear at a certain time, or when touched by a specified object? This model could use that. I'm not too happy about sending an object past the boundaries of sketchyphysics to stretch the camera so the model can't be seen. Is this possible? Check hidden geometry and take a look at the cylinder next to the clock hand. In the ontouch field, notice i had to set it to thrust itself out of the boundaries to cover up the model. play the simulation and wait until the clock hand hits the cylinder. Off Topic: The controls are: left joystick=move forward and turn, right joystick=oponent move forward, a on joystick=left puch, b on joystick=right punch, and x and y on joystick are kick. You are the blue soldier. Good luck!


      detonation imminent.skp

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      • C Offline
        CPhillips
        last edited by

        Turns out you can make an object disappear (an appear). Its a little convoluted but....

        In this sample a cube appears at frame 15 and disappears at frame 115.


        disappear.skp

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        • C Offline
          CPhillips
          last edited by

          I took a look at your model and I am not sure my reply was helpful. You want the whole scene to disappear at the end? It seems to do that pretty well.

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          • P Offline
            Physicsguy1
            last edited by

            I would still like it if only specified objects disappeared, without having to be emitted.

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            • W Offline
              Wacov
              last edited by

              I really want to be able to remove objects with a script command. Like, 'delete("box")'.

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • C Offline
                CPhillips
                last edited by

                Destroying something isnt the hard part. The hard part is getting it back again when the simulation resets. But I'll look into it.

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