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    Recent Best Controversial
    • RE: Sketchup in games

      I do enjoy making weapons, but the mod specifically requires guns so I have no choice really

      posted in Gallery
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      VolcolUK
    • Sketchup in games

      Ok, think it's a first, getting sketchup into 3ds max and smoothening for a first person shooter. I know that sketchup has been used before for games, but to my knowledge its only low detail props and buildings. Basically I have made some models for a game, and finally pulled my finger out and started to use 3ds max.

      Desert Eagle, 5k polys

      http://i279.photobucket.com/albums/kk157/volcolartist/deserteagle.png

      Kar98k mauser 7.3k polys

      http://i279.photobucket.com/albums/kk157/volcolartist/Kar98kpicture.png

      M9 5.3k polys

      http://i279.photobucket.com/albums/kk157/volcolartist/M9.png

      Browning 9mm (for an online source engine film) 4.9k polys

      http://i279.photobucket.com/albums/kk157/volcolartist/sideview2.png

      http://i279.photobucket.com/albums/kk157/volcolartist/sideview1.png

      http://i279.photobucket.com/albums/kk157/volcolartist/gun2.png

      http://i279.photobucket.com/albums/kk157/volcolartist/gun1.png

      Just them UV mapped in max now

      posted in Gallery
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      VolcolUK
    • RE: Quick and Dirty - new stuff

      HAHA! brilliant, almost photographics really good.

      posted in Gallery
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      VolcolUK
    • RE: Kar98k for competition

      I have animated it with iClone , its just a rough idea as to how it works. http://www.youtube.com/watch?v=HV1QyEJt4t4

      posted in Gallery
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      VolcolUK
    • RE: Kar98k for competition

      thank you - CoD5 is OK , I prefer Red Orchestra

      posted in Gallery
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      VolcolUK
    • RE: Kar98k for competition

      cheers

      posted in Gallery
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      VolcolUK
    • RE: Kar98k for competition

      Thanks a bunch

      posted in Gallery
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      VolcolUK
    • Kar98k for competition

      The german Kar98k (k = kurz, german for short). German infantry rifle used during ww2. Made for 3D challenge #089 (rifle)

      Took a long time, and is avaliable on the warehouse. Has full moving parts, trigger moves, bolt retracts, safety moves and has a rifled barrel. 26k poly - the image says it all 😜 (kerkythea render)


      kar98k

      posted in Gallery
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      VolcolUK
    • RE: Growing a plan

      wow very nice - done a fair bit of work in the trade ( all manual labour - unfortunately)

      posted in Gallery
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      VolcolUK
    • RE: Some SU guns

      sketchup has been used in game before, but i am certain that 99% of all games dev with sketchup is for a building or something really easy to model or something that doesnt involve a great deal of accuracy. Unfortunately FPS games do. The weapons I make are pretty difficult, the only tool i use are line/pull/circle/scale None of this follow me tool etc - I am self taguht and im using which method is easiest for me. As for the exportation into source, its easy, my friend has a plug in which exports directly into .3ds, remembering geometry and most importantly removing the back faces. Then its just a question of texturing and then exporting into steam as you would any other source model. only thing i need to remember is keeping the poly count below 8k - hehe its difficult! my average poly count is 40k - my highest was 197k.

      Here is a very very earlier screenie of it in the engine ( ignore the texure, we dont have any map on the model as yet) http://volcol.deviantart.com/art/L1A1-Sketchup-in-game-126811494

      I have been searching frantically and i am pretty sure its the first use of a Sketchup first person shooter

      posted in Gallery
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      VolcolUK
    • RE: Some SU guns

      Ouch - this took a while, its avaliable on the warehouse. A good few days works - maybe 8 hours on and off and those a CGtextures.

      I present the M1 Thompson! this is the earlier version with a 20rnd mag, i am still working on the drum magazine. All componentised so if its suppossed to move or detach- odds are it does.

      21k polys

      Hope you like =D i am working on some renders at the moment


      thompson


      wireframe

      posted in Gallery
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      VolcolUK
    • RE: Barn

      Very nice =D just what sketchup was made for in my opinion - though, i havent made many buildings my self ( I make weapons for games with SU) I have however modelled a few lately


      Building - ruined farm

      posted in Gallery
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      VolcolUK
    • RE: Sword and shield

      Its ok, yeah there some issues with the scale but the colours are nice 😜

      posted in Gallery
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      VolcolUK
    • RE: Sketchup Mod For HL2

      Ok, the Lee Enfield rifle is complete (cheers!) 5 and a half gruelling hours.


      Lee Enfield

      posted in Gallery
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      VolcolUK
    • RE: Sketchup Mod For HL2

      Here Here solo, they still dont believe I am self taught, and that theyre sketchup models - a testiment to the software

      posted in Gallery
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      VolcolUK
    • RE: Sketchup Mod For HL2

      Source is really quite powerful. the Max for the source engine ( to ensure speed and quality) is arround 8k max. Producing the mod with sketchup can show off sketchup more than a render - from who I talk to, its regarded as a piece of junk. i hope to proove thats not the case!

      posted in Gallery
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      VolcolUK
    • RE: Some SU guns

      Well, mostly just to share on the 3D warehouse. my second priority is making the models, and then making them avaliable as props for iClone (recently made 2 WW2 weapons packs for them - am working on modern weapons as we speak) , thridly - very spontaneously, Game Mods. Just perfected the art of placing Sketchup models in the source engine (well my co-modder did), we will created the game mod with 95% sketchup models (all by myself). I think it might be the first time a Sketchup model has been used in a first person shooter, im pretty sure its all done with 3DS and Maya, but we managed it (now gotta texture it) http://volcol.deviantart.com/art/L1A1-Sketchup-in-game-126811494

      posted in Gallery
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      VolcolUK
    • RE: Some SU guns

      More images at my gallery http://www.deviantart.com/

      posted in Gallery
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      VolcolUK
    • Some SU guns

      Some weapons I have modelled, mostly from 1939-1945 avaliable on the warehouse. ( the lee enfield will be put into a HL2 mod I am working on)


      Lee Enfield rifle (cqtextures)


      PPsH41 SMG (Cgtextures - iClone image)


      Kar98k (iClone imagery)


      Gewehr 41 (iClone imagery)


      M1 Garrand (again... cg textures + iClone imagery)

      posted in Gallery
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      VolcolUK
    • RE: Render application Home pages

      I wouldnt neccessarily say that iClone is a rendering program. Its a 3D animation program, I know because I make props for their movies (with sketchup). Here is one of my own short animations http://www.youtube.com/watch?v=zbmAvdIATiE (sketchup model).

      Its useful (ish) as a rendering software though the results tend to vary.


      iClone Sketchup render

      posted in Gallery
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      VolcolUK
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