Some SU guns
-
Some weapons I have modelled, mostly from 1939-1945 avaliable on the warehouse. ( the lee enfield will be put into a HL2 mod I am working on)




-
More images at my gallery http://www.deviantart.com/
-
cool models... what do you use them for?
-
Well, mostly just to share on the 3D warehouse. my second priority is making the models, and then making them avaliable as props for iClone (recently made 2 WW2 weapons packs for them - am working on modern weapons as we speak) , thridly - very spontaneously, Game Mods. Just perfected the art of placing Sketchup models in the source engine (well my co-modder did), we will created the game mod with 95% sketchup models (all by myself). I think it might be the first time a Sketchup model has been used in a first person shooter, im pretty sure its all done with 3DS and Maya, but we managed it (now gotta texture it) http://volcol.deviantart.com/art/L1A1-Sketchup-in-game-126811494
-
Ouch - this took a while, its avaliable on the warehouse. A good few days works - maybe 8 hours on and off and those a CGtextures.
I present the M1 Thompson! this is the earlier version with a 20rnd mag, i am still working on the drum magazine. All componentised so if its suppossed to move or detach- odds are it does.
21k polys
Hope you like =D i am working on some renders at the moment
-
@volcoluk said:
. I think it might be the first time a Sketchup model has been used in a first person shooter, im pretty sure its all done with 3DS and Maya, but we managed it (
Nah ive seen a few people do it before and ive done it for a Mod of the space shooter game freelancer for the PC (well only the modeling) http://www.moddb.com/mods/freelancerblack-dawn/images/wip-reach-gamma-station#imagebox. Im curious tho how you got your models into the source engine, what file extension did you use etc?
anyway looking good so far, any pics of the in-game shots so far? -
sketchup has been used in game before, but i am certain that 99% of all games dev with sketchup is for a building or something really easy to model or something that doesnt involve a great deal of accuracy. Unfortunately FPS games do. The weapons I make are pretty difficult, the only tool i use are line/pull/circle/scale None of this follow me tool etc - I am self taguht and im using which method is easiest for me. As for the exportation into source, its easy, my friend has a plug in which exports directly into .3ds, remembering geometry and most importantly removing the back faces. Then its just a question of texturing and then exporting into steam as you would any other source model. only thing i need to remember is keeping the poly count below 8k - hehe its difficult! my average poly count is 40k - my highest was 197k.
Here is a very very earlier screenie of it in the engine ( ignore the texure, we dont have any map on the model as yet) http://volcol.deviantart.com/art/L1A1-Sketchup-in-game-126811494
I have been searching frantically and i am pretty sure its the first use of a Sketchup first person shooter
-
oh its just 3ds format, sketchup pro already exports as that anyway. I thought you where using SU formats, yeah 3ds is industry standard pretty much for games mods.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement