Some SU guns
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Some weapons I have modelled, mostly from 1939-1945 avaliable on the warehouse. ( the lee enfield will be put into a HL2 mod I am working on)
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More images at my gallery http://www.deviantart.com/
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cool models... what do you use them for?
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Well, mostly just to share on the 3D warehouse. my second priority is making the models, and then making them avaliable as props for iClone (recently made 2 WW2 weapons packs for them - am working on modern weapons as we speak) , thridly - very spontaneously, Game Mods. Just perfected the art of placing Sketchup models in the source engine (well my co-modder did), we will created the game mod with 95% sketchup models (all by myself). I think it might be the first time a Sketchup model has been used in a first person shooter, im pretty sure its all done with 3DS and Maya, but we managed it (now gotta texture it) http://volcol.deviantart.com/art/L1A1-Sketchup-in-game-126811494
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Ouch - this took a while, its avaliable on the warehouse. A good few days works - maybe 8 hours on and off and those a CGtextures.
I present the M1 Thompson! this is the earlier version with a 20rnd mag, i am still working on the drum magazine. All componentised so if its suppossed to move or detach- odds are it does.
21k polys
Hope you like =D i am working on some renders at the moment
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@volcoluk said:
. I think it might be the first time a Sketchup model has been used in a first person shooter, im pretty sure its all done with 3DS and Maya, but we managed it (
Nah ive seen a few people do it before and ive done it for a Mod of the space shooter game freelancer for the PC (well only the modeling) http://www.moddb.com/mods/freelancerblack-dawn/images/wip-reach-gamma-station#imagebox. Im curious tho how you got your models into the source engine, what file extension did you use etc?
anyway looking good so far, any pics of the in-game shots so far? -
sketchup has been used in game before, but i am certain that 99% of all games dev with sketchup is for a building or something really easy to model or something that doesnt involve a great deal of accuracy. Unfortunately FPS games do. The weapons I make are pretty difficult, the only tool i use are line/pull/circle/scale None of this follow me tool etc - I am self taguht and im using which method is easiest for me. As for the exportation into source, its easy, my friend has a plug in which exports directly into .3ds, remembering geometry and most importantly removing the back faces. Then its just a question of texturing and then exporting into steam as you would any other source model. only thing i need to remember is keeping the poly count below 8k - hehe its difficult! my average poly count is 40k - my highest was 197k.
Here is a very very earlier screenie of it in the engine ( ignore the texure, we dont have any map on the model as yet) http://volcol.deviantart.com/art/L1A1-Sketchup-in-game-126811494
I have been searching frantically and i am pretty sure its the first use of a Sketchup first person shooter
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oh its just 3ds format, sketchup pro already exports as that anyway. I thought you where using SU formats, yeah 3ds is industry standard pretty much for games mods.
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