Posts made by Voder Vocoder
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RE: Greetings to everyone
@unknownuser said:
We only have one Earth, Our children may be just a half, theirs perhaps none, do something for our planet.
Odlanier, since you are so admirably intent on rendering your slogan with proper grammar, with respect I offer the following additional suggestions:
"only have one" should be "have only one"
"Our" should not be capitalized
"may be just a half" should be "maybe just a half
"theirs perhaps none" should be followed by a semicolon, not a comma.
Best Regards,
Voder
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RE: Text text text!
TIG,
There's a basic problem with 3D text: since it is rendered as ordinary 3D geometry it has an outline--and a thick one--which is whatever the Profile edge attribute is set to. Unfortunately, scalable fonts are designed to be rendered net; that is, fill but no outline. The result is that SU renders 3D text characters distorted: strokes are too thick; cutouts get filled in; characters bleed together, etc. The effect is less noticeable at large point sizes, where the outlines account for a much smaller percentage of stroke width, but at small sizes, like the size of note text, the characters look fuzzy and ill-proportioned at best and barely legible at worst.
You can hide the edges, but that's a pretty kludgey and time-consuming workaround. The best workaround I've found is to intersect (integrate) the edges with a rectangular face, paint the face with an invisible color, hide the edges of the rectangle, and smooth the edges of the characters. That leaves you with your block of text on an invisible plane, which you can position and orient as you please.
There are still other problems with 3D text, though--most notably, the leading (line spacing) is too tight for most purposes, and there's no kerning. True, you can fiddle with the geometry, but that becomes rather laborious.
Voder Vocoder