Dave,
As long my parts are named it's no problem to dropped at the origin. but it would be nice to have them separated
Dave,
As long my parts are named it's no problem to dropped at the origin. but it would be nice to have them separated
Yes Dave, all dropped at the 0 origin is perfectly fine, I'm trying to import a Cut Rite program part list and then assemble it in SU.
Hi all;
Can anyone help me Please!
I'm looking for a CSV or XLS Cut List importer, I tried "cloud_v8b" but I couldn't make a simple components list to import into my SU scene. I would like to have each line imported as a separate group, here is a sample of my list..
ID LAYER X Y Z
A Layer0 20 10 0.75
B Layer0 5 5 0.75
C Layer0 10 10 1
Thanks!
Vigy.
Hi Pcmoor,
I was wondering if there is a way to scale a part in DC the same way “FredoScale/Stretch Target” does, meaning; part should stretch from the center with center details, so any machining engraved in part should move along at the same position and same size. I was stunned to your drawer sides, but I couldn’t imitate it for my panel that needs miter ends, is miter cut possible? Or is the Stretch Target an option? Otherwise I will need to split my part in 3. Please educate me…
Thanks, vigy.
Thanks Pcmoor for your respond, but I was referring to something else, Perhaps I didn't explain myself correctly, Sorry! besides I found a relative discussion where you do anticipate so I will continue there…
Topic: Variable Rabbet and Dado Depth/Width for a Dynamic Component
Thanks again! Vigy.
**Here is what I do! (AutoCAD required).
Export your model in 3D DXF/DWG, import into AutoCAD then flatten your model in AutoCAD by using “Flatshot” this will let your geometry stay 'true-circle’ and not collapse to segments. Enjoy!
Vigy.**
Hi there,
Can dynamic Components be scaled from the center of part? So I can insert a hole or a 45 degree cut-out and they should still stay the same position and size?
Please link me if this topic already exists. Thanks!
If you got one of the latest versions Photoshop then you can export your SU model to Google Earth File (.kHz) and then import it to Photoshop and follow the instructions below.
Right click on the 3D layer thumbnail
Select Export 3D layer
Name the file and select U3D from the Format dropdown menu
Click the Save button
The 3D Export Options dialogue box will open.
Make sure that JPEG is selected from the Texture Format dropdown
Use ECMA1 for the U3D Options
The steps above exported the Photoshop layer to a U3D file. The U3D file can now be published to PDF.
Cool! Now anybody with Acrobat Reader can view your 3D content!
See link with images http://blogs.adobe.com/edtechatadobe/2011/09/publish-photoshop-3d-layers-to-pdf.html