@davidboulder said:
I haven't read all of the posts, so maybe someone has suggested this. Have you tried (on a copy of the file) make texture unique, and then purge the model. This will make things a lot smaller. However, I think this would have to be one texture at a time, but I suppose you could write a script for that.
tried it (and tons of other things π) ... doesn't work
valkama, i'm still puzzled but glad you found a work around.. if i import via the method you described, i can still do 3ds exports no problem