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    TIGT Offline
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    Recent Best Controversial
    • RE: How to release seats of Roundcorner?

      @waldessss

      Have you read the preceding posts in this thread which explain how to do this yourself...
      Also make sure you have the latest version of the SketchUcation tools installed as this has the newest licensing setup. Restart SketchUp after the installation[s] to sync everything...

      posted in SketchUp Discussions
      TIGT
      TIG
    • RE: SCFLicense: Extension Licensing on Sketchucation

      @comlife7 said:

      rbz파일을 인스톨해도 아이콘이 생기지 않음. 툴바에도 없음 스케치업 v2022사용중. 정품 사용자이고 라이센스도 가지고 있음

      No icon appears after installing the .rbz file, and it doesn't show up on the toolbar either. I am using SketchUp v2022. I am a legitimate user and hold a valid license.

      Which exact extension are you referring to ?
      If it's a Fredo6 extension, then look under the Tools menu.
      Remember that you need LibFredo6 installed as well - because this supports Fredoo6's extensions.
      And you need the latest version of the SketchUcation tools installed, as that manages the licenses.
      After installing these extensions restart SketchUp to sync everything...

      posted in Plugins
      TIGT
      TIG
    • RE: [Plugin] Scene Tweaker

      @maxosmedia
      You overly cryptic posts do nothing for you. You don't answer simple questions. We are no wiser about what's up ??
      We have tried to help you, but you have not helped us...

      posted in Plugins
      TIGT
      TIG
    • RE: [Plugin] Scene Tweaker

      Your cryptic posts are very confusing. Here's what I have deduced...
      We lost images from the last few weeks. So I don't know what you mean. Were you trying another extension?
      So Scene Tweaker isn't working for you - works for others, so that suggests it's something to do with your Graphics Card setup in Preferences
      OR your MAC's version incompatibility with several aspects of SketchUp use [as I set out in an earlier post].
      If by 'continuation' you mean an 'update' of this tool, then I think not - it's working for other users, so there's nothing to update ??

      posted in Plugins
      TIGT
      TIG
    • RE: [Plugin] Drop Vertices

      @maxosmedia

      Why have you posted 6 almost identical posts about something - one will do.
      And your post doesn't contain enough info for the error either.
      You can copy the whole thing and post that - it'd include the error details, and even the line number ?
      In you copy/paste it looks like you didn't get the file name right - it's dropverts.rb - you missed off the 'd' - or have you somehow mangled the file's name in reality within the Plugins folder ?
      ALSO note that this script is 16 years old and no one has posted here for 10 years. So SketchUp versions and their Ruby installations can vary to generate errors for older scripts when loaded in newer SketchUp versions !
      Having said that, I just loaded it into v2026 [PC] and it works fine - just as expected... So please be more helpful with your reporting, so we can help you...

      posted in Plugins
      TIGT
      TIG
    • RE: [Plugin] Scene Tweaker

      @maxosmedia
      Please explain what you 'fixed' ?
      Was it the Graphics Card settings ?
      If so, how ?
      This step might be useful to other forum members encountering similar issues ??

      posted in Plugins
      TIGT
      TIG
    • RE: [Plugin] Scene Tweaker

      The scene-names are displaying on screen [R-2 and entry] - but the 'frustums' are missing.
      You don't actually pick the 'name', which is slightly offset from the camera, you pick the root of the frustum
      [i.e. the camera] and move that - but because you don't have the blue frustum-root to pick it's not possible ??
      Note that the scenes named Top and Balcone-s might not set to remember the camera, if so then they do get skipped as they have no frustum...
      Have you run it with the Ruby Console open to see if there are any error messages ?
      If so let us see them [in full] ...
      As I asked before, what is your aim when using this tool ?

      PS: where is the green axis ? it's not visible in your screen shot.
      This might be down to a Graphics Card issue ?
      Or MacOS Tahoe not playing nice with v2026.
      While SketchUp v2026 officially supports macOS 26 (Tahoe), performance can be very inconsistent.
      Users report frequent application lock-ups (especially on Apple Silicon), a broken font panel that prevents standard text formatting, and hanging issues when loading third-party extensions ?? Do you have such issues ?

      posted in Plugins
      TIGT
      TIG
    • RE: [Plugin] Scene Tweaker

      @maxosmedia
      Despite your rudeness, I'll continue...
      As I'm not sitting with you and I can indeed read, I have no idea that 'tragic' [in your language] meant that it froze/crashed.
      Reopen SketchUp. Open the Ruby Console and try it again.
      Is anything shown in the Console as it freezes/crashes ?
      Is the freeze/crash creating a Bugsplat message ?
      Have you read the info on it ?
      Could you give us the error report parts ?
      Have you submitted the Bugsplat to SketchUp with contact details and an explanation [in concise English] ?

      You'll never get any help with a problem unless you give the would-be helper some clues.
      Other info that might help...
      SketchUp Version [2023?]
      How many Scenes does the model have ?
      How big is the model ?
      Are you working in the model or in a context edit ?
      Does it occur on every model - e.g. even a simple one with say just 2 scene tabs ?
      Are scenes named sensibly and show on top-tab row ?
      What's your use intention of this too ?l - it is quite niche and somewhat old/limited - and much about Scenes can be achieved by using the native tools...
      etc
      There's lots you can tell us that might not seem too important to you, but it might be to us.

      posted in Plugins
      TIGT
      TIG
    • RE: [Plugin] Scene Tweaker

      @maxosmedia
      That's not helpful.
      How is it tragic ?
      What happens, or what doesn't happen, etc ?
      Did you zoom out to see the frustums etc ?
      If you really have an issue and we can help explain it clearly so we understand...

      posted in Plugins
      TIGT
      TIG
    • RE: [Plugin] Scene Tweaker

      I fixed its code to suit newer versions of SketchUp - it's in the PluginStore.
      https://sketchucation.com/pluginstore?pln=scenetweak as v1.0, also signed [but not as an Extension per se]

      posted in Plugins
      TIGT
      TIG
    • RE: [Plugin] Scene Tweaker

      @maxosmedia
      It is 16 years old !
      So SketchUp's Ruby API might have changed, and thereby made it flaky...
      It would be helpful if you ran it with the Ruby Console open and reported any error messages - a bald statement like 'fakeware!' is no helpful...
      Please explain the issue - it might be recoverable...

      posted in Plugins
      TIGT
      TIG
    • RE: Sketchucation Tools 5.0...

      @b2pi
      I have fixed the issue and there is already an updated version 'in the pipeline' - watch for its release...

      posted in Extensions & Applications Discussions
      TIGT
      TIG
    • RE: Sketchucation Tools 5.0...

      I have just retested it and I do see an issue.
      With it set to ignore updates it's still reopening the toolbar on restart.
      This is not correct.
      I look into a fix...

      posted in Extensions & Applications Discussions
      TIGT
      TIG
    • RE: Sketchucation Tools 5.0...

      The toolbar can be switched on/off in the standard view > toolbars section.

      Also there are 2 toggles in the menu,:

      1. to switch off the toolbar [and on] AND ignore any subsequent updates-available notification [i.e. do not reopen].
      2. to switch off the toolbar [and on] BUT to reopen the toolbar automatically if there's an updates-available notification.
      posted in Extensions & Applications Discussions
      TIGT
      TIG
    • RE: [Plugin][EVAL] TIG-CutNfill

      The EXTG and PROP terrains must have the same overall footprint.

      When you have the skirt fitted onto a simplified EXTG group
      it should still report as 'solid' in Entity info,
      copy that group to one side and edit that copy.
      Draw three Guide lines to help locate a new skirt later, on the group's axes.
      Delete the top terrain, but keep the vertical skirt and bottom face.

      Next copy the PROP group to one side and edit the copy.
      This time delete the skirt and bottom face, but keep the terrain geometry.
      Exit the edit and select the EXTG-copy group and Edit>Cut it to the clipboard.
      Reopen the PROP-copy for editing.
      Edit>Paste-in-Place.
      The EXTG-copy skirt group in now inside the PROP-copy terrain group.
      If the skirt-group doesn't line up with the terrain's axes, then Move it into place
      using Shift to restrain the movement in the Red/Green axes only.
      The guide's intersection should help with this relocation [if needed].
      Explode the skirt-group so that the PROP-copy now contains only geometry.
      Erase any Guides left behind too.
      The PROP-copy should now contain its terrain top and skirt/bottom copied from EXTG.
      Exit the edit and check the PROP-copy in Entity Info - chances are it won't be a 'solid'.

      We now need to make it a solid...
      Use Thomthom's SolidInspector2 on the PROP-copy to see where the errors are reported.
      They will be highlighted in Red.
      Fix the ones that it reports as 'fixable'.

      If there are other 'non-auto-fixable' errors - e.g. complex holes or inner faces -
      then you need to dip in and out of SolidInspector2 and the model itself
      [into PROP-copy group > edit] and manually fix these issues in turn.
      Use pan/zoom to position yourself over the issues that need fixing...
      It's best to have sun/shadows on so you can see holes more easily and the Default-materials showing,
      with the back-material being set to a distinctive color - e.g. bright green.

      These might be 'flaps' or 'shelves' that need deleting, missing faces that need healing by drawing
      over edges to force a face to form, or adding diagonal lines to triangulate geometry and force
      facets to form [it's best to triangulate resistant faces to infill facets,
      even if the larger hole's perimeter appears 'planar'.]
      As you do this you might accidentally form internal 'partition' faces and you'll
      need to delete those too using a section plane to look inside the form can help in this regard.

      Remember that a manifold solid can only contain edges and faces.
      That is no nested groups or components.
      Every edge must support exactly two faces.
      That means -
      No 'faceless' edges [i.e. stray lines].
      No edges with only one face [e.g. flaps, shelves or hole-perimeters].
      No edges supporting three or more faces [e.g. two 'boxes' sharing a common edge for 4 faces].
      Faces should be consistently oriented 'outwards' with the back-face materials 'inside' the form.

      Once you have a solid form reported in Entity Info you are good.
      Replace PROP with PROP-copy and try CutNFill again on these simplified forms -
      the skirts should now match so that hurdle is avoided...

      posted in Plugins
      TIGT
      TIG
    • RE: [Plugin][EVAL] TIG-CutNfill

      I've looked at it and the differences between the PROP[osed] and EXT[istin]G groups are so tiny in many cases,
      that you are unlikely to be able to do a solid/subtraction that results in a solid group afterwards.
      So it'll report a 0 volume.
      It's a limit of SketchUp - not CutNFill itself.

      To prove this to yourself try and do a solid > subtraction and see the non solid result ?
      It's just like CutNFill's - a woeful non-solid with many missing facets.
      Try and making a much more simplified version of the two, with sensible differences -
      sites are not worked to mm so don't ruin SketchUp's chances of success with very tiny differences...

      There are some paid extensions to help with this - e.g. Skimp
      Skimp has a 5 day free trial - you will need it to reduce the 2 forms by a significant factor
      [e.g. 33% twice], then make the resultant simplified solids [components] back into groups again
      and then remake their matching skirts to suit in CutNFill too because the simplification will ruin the existing ones.
      After that you might have change of a solid > subtraction result ?

      posted in Plugins
      TIGT
      TIG
    • RE: [Plugin] TextureRandomizer

      After a hiatus of 14 years, here's v1.4
      Please re-read the edited usage in the first post in this thread:
      https://community.sketchucation.com/topic/133971/plugin-texturerandomizer
      Download it from the PluginStore page or ExtensionStore dialog within SketchUp.
      https://sketchucation.com/pluginstore?pln=TextureRandomizer
      NOTE how the code and interface was revisited by myself and raumstaerke.de , who added a single dialog for settings using AI.

      posted in Plugins
      TIGT
      TIG
    • RE: [Plugin][EVAL] TIG-CutNfill

      Unfortunately your EXTG and PROP groups are very very complex, and have many faces and edges that are almost coincident.
      The native Solids Subtract tool will let you take one from the other, BUT the results are made non-solid, with 0.0 volume.
      Because CutNfill relies on these tools, that is why you can't get meaningful results.

      SketchUp's built-in tolerance is 1/1000" and any edges that would be shorter that that are ignored, as if their end/start points are coincidental, but the tiny gap is not 'healed'. Consequently, any faces relying on such missing tiny edges will fail to form, and the result is a non-solid group with 0.0 volume.

      So you need to make your modeling much simpler and ensure that this tiny geometry issue is sidestepped.
      In real life cut and fill is not an exact science on site, so any approximation does not need to be perfect.

      posted in Plugins
      TIGT
      TIG
    • Style and SKM icons

      One long running Windows Explorer bugbear is that SKP files etc show an image in their file-icon,
      but SketchUp’s .SKM [material] and .Style files do not
      [of course they do show up in SketchUp itself, but use a generic icon in Windows Explorer].
      There are paid 3rd party apps to fix this, but the free ones
      [e.g. SageThumbs] fail with SKMs - that's until now.
      There is a good free and safe alternative called ‘Icaros’.
      It’s simple to install and use.
      You need to add this to its supported filetype lists -

      ;.style;.skm
      

      and restart to see your Style and SKM files images in Windows Explorer file-icons…
      https://github.com/Xanashi/Icaros/releases/tag/v3.3.5

      posted in Extensions & Applications Discussions
      TIGT
      TIG
    • RE: SCFLicense: Extension Licensing on Sketchucation

      Their was a glitch in the version of SketchUcation tools that was available briefly a few days ago.
      If you installed that you can get license error messages.
      It was reverted to to previous version v5.0.6 in the PluginStore, and you should try and install that to see if the error is resolved.
      After a restart, if the problem continues let us know.
      A correct and updated version will be published asap...

      posted in Plugins
      TIGT
      TIG
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