We can also sorte out the mtexture when playing with the value of BG color and the Sm .
HERE is same difference when using the speculartiy map ( euh I used a diffuse map in this case i'll try it next time with another material with its own sm )
The BG color affect the brightness of the refelction and the image of back ground of course.
Sm will affect the type of the reflection .
You can see same difference between the images below..
I also used an hdri file ..
![BG color 10 " It gives a good wet aspect euh.."](/uploads/imported_attachments/gc3X_hhh.png "BG color 10 " It gives a good wet aspect euh.."")