Is it possible to create/script a hall sensor functionality detecting magnetism strength and direction?
Posts
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RE: MSPhysics 1.0.3 (16 October 2017)
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RE: MSPhysics 1.0.3 (16 October 2017)
Hi all and Happy Christmas!
I have one issue to solve...
- I have one group of objects that shall move linear in one direction.
- I have another group of objects that shall move linear in 180Β° opposite direction simultaneously.
Is that possible to achive with just one slider controller?
Edit: I solved it myself. 2 pistons (one turned 180Β°) , same name, 1 controller.
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RE: [Plugin] BezierSpline - v2.2a - 22 Apr 21
What will the difference be between the 2 options?
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RE: [Plugin] BezierSpline - v2.2a - 22 Apr 21
Great! I'm doing some experiments with SU and 3D printing, that's why.
I agree that many segments slows down at least the next phase with Curviloft.
Maybe have a warning at a specific amount of segments with "don't show this message again" option.
//Mike -
RE: [Plugin] BezierSpline - v2.2a - 22 Apr 21
Hi! Is there any chance to override the maximum segments (300s) for each bezier curve made?
//Mike -
RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
Here's a "Save as..." version for SU2015.
Thx! -
RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
JGB,
Thanks for helping out, I fully understand your instructions.
However, when I color the line by axis it shows beziers with parallell red end lines (7,2mm on above, 0,045mm in the below line) in each half.
Maybe 0,045mm is too short to be recognized correctly, but in the final skinning group there's parallell lines alright even though 0,045mm became 1,06mm (see attached pic).
But the issue is that inbetween those perfectly parallell lines the skin gets a "V" shape... (???)
//MikaelP.S The unconnected edges was a unpleasant result of copy/paste 300s beziers from SU2016 to 2015. D.S
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RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
@jgb said:
From the image posted, it looks like you have another mesh inside this outer mesh that is poking through, and you are trying to fix the outer mesh instead.
I can't say for sure as your SKP file is SU-2016 and I am using SU-2015 which cannot load your file. If you can post the file in 2015 format I will look at it closely.
Thanks, a SU2015 file is attached.
@gilles said:
[a
Give me the Nobel (don't forget the$ ).I had exactly the same idea in mind, but it ended up with two "V's" with a flat surface inbetween...
If you look real close in your animation/file you will see the shadow in the upper area telling there's still a "V", right?
In SU when using "soft" and "smooth" it all looks good, but when aiming towards 3D printing soft/smooth just hiding artefacts.
I placed a surface in the middle of the "problem area" to show it more clearly, see attached pics.Thanks all!
//MikaelFront 1.5 fix SUC (SU2015).skp
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RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
Yes, I will export to STL and use Meshmixer for scaling and hollow purposes, but I think Meshmixer can't handle this kind of artifacts. Also this surface will be a part of a bigger solid.
All three curves are perfect beziers ending 90Β° to each other, which preferably wouldn't give this minor V shape.
Is there any settings or any way to avoid this "V"?
Thx
//Mikael -
RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
Hi.
The model consists of two components.
I've done all curves with "Classic bezier curve", and all are "infinite curves" following the green/red/blue axis when placing control points.
Still I got some kind of "V shape" in the front curved panel, see picture and file (concerning file size I had to remove the mesh).How can I avoid this? I tried to elaborate by changing settings but with no luck.
The person solving this will be a Nobel prize prospect...Thx!
//Mikael -
RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
@pilou said:
Resolution has quasi nothing to do with curviloft!
it's only matrix of vertices and surface resulting![attachment=0:syi8gtsw]<!-- ia0 -->GIF_line.gif<!-- ia0 -->[/attachment:syi8gtsw]
Pilou, thanks for your assistance and informative help.
In a hurry "resolution" was the word I found for expressing the amount of segments/verticies.However - the amount of segments in a curve is limited to 300(s). While modelling for 3D printing, is there a possibility to override that limitaton?
//Mike -
RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
I believe I was really careful with those mentined issues...
However with my file it takes a long time, goes to 90%, then it seems to stop.
With lightweight curves it works.
Did you use high resolution aswell (300s)?
Mike -
RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
I'm a big fan of Curviloft.
However I ran into an issue...
These contours seem impossible to skin. Maybe it's to many segments (will use it for 3d printing)...
The left one just seems to stop.
The right one (with a small added triangle) starts, but doesn't go all the way.
File added.
//Mike -
RE: [Plugin] BezierSpline - v2.2a - 22 Apr 21
@fredo6 said:
@surfmike said:
[attachment=0:2uv23w8c]<!-- ia0 -->line_combo_plugin.jpg<!-- ia0 -->[/attachment:2uv23w8c]
Hi!
I love BezierSpline - thanks! - but is there any plugin that can make a "C" curve out of a vertical "A" and a horisontal "B"(see attached pic)?
MikaelYou can try Curviloft Loft By Spline, just keeping the contours
Fredo
Thanks for suggesting.
Tried it, but since I wanted to create the "C" curve, I tried w/o it, which didn't give the desired result.
What I want is to NOT have to create two groups/components, and run th command "Intersect faces" to create a 3rd "C" contour.
Is that possible?
//Mike -
RE: [Plugin][$] JointPushPull Interactive - v4.8a - 30 Mar 24
@fredo6 said:
@surfmike said:
Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
I'm on SU2016, OS X 10.9.5.
How can I make it bigger?
//Mike[attachment=0:leehgwfs]<!-- ia0 -->Screen Shot 2016-11-26 at 11.35.17.png<!-- ia0 -->[/attachment:leehgwfs]
Mike,
If you go to Windows > libFredo6 Settings... > Default Parameters..., you will find an option "Retina Screen" in the section "Palette Configuration".
If you check the option, you should get the palette buttons bigger (x 2). However, the text may remain small.
If you are OK, and since you are on SU2016, you can help me to see if we can resolve the issue, if you are OK to test some changes in the LibFredo6 library. I was hoping that it would be solved by Sketchup 2017, but that's not the case!
Otherwise, other high-dpi screen users have discussed some ways to avoid the issue by system set up. See discussion here.
Fredo6
Hi Fredo,
Sorry for late response.
Tried it.
The field/icons becme bigger.
Still small text size.
/Mike -
RE: [Plugin] BezierSpline - v2.2a - 22 Apr 21
Hi!
I love BezierSpline - thanks! - but is there any plugin that can make a "C" curve out of a vertical "A" and a horisontal "B"(see attached pic)?
Mikael -
RE: [Plugin][$] JointPushPull Interactive - v4.8a - 30 Mar 24
Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
I'm on SU2016, OS X 10.9.5.
How can I make it bigger?
//Mike -
RE: MSPhysics 1.0.3 (16 October 2017)
Anton_S, yes it does, also the same happens in the "curvy_joints.skp" file as well.
We're talking of a minor sag, but still... -
RE: MSPhysics 1.0.3 (16 October 2017)
Nope, material thickness 1.0 made it even worse. The objects also started shattering...
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RE: MSPhysics 1.0.3 (16 October 2017)
@anton_s said:
@surfmike In case you're dealing with tiny objects in your model, you need to adjust some world parameters. For your model, changing gravity to -1.0 and setting world scale to 20 prevents the penetration.
Group the joint with object A worked out way better. Thanks.
However the other "sink into ground" issue still remains.
Do I have the right settings?Also the test file "curvy_joints.skp" have the same issue...