@mac1 said:
sunhome
Sorry , have a question as usual.
Often a grip is made of 3 pieces, there is an internal frame like structure, then the two "grips' that sometimes bolt on to the frame part. These grips maybe oval etc in cross section and then taper in closer to the top end.
Question is are you working on the center part or the total grip. If the total grip then is concentration on the round over leading you astray vs skinng, lofting etc that could give a better overal "grip" or is it a part of a more complex model.This is what I was thinking . It obiously needs more work. It was done with Soap, S[attachment=1:3ba31s3j]<!-- ia1 -->grip.jpg<!-- ia1 -->[/attachment:3ba31s3j]kin and Bubble
Have worked with this revolver idea for many days and created all kind of solutions.
By following the superb advice to create follow me shape on the outside instead of inside, I will not bother with different thickness of the grip.
Since I'm planning to be able to show the mechanics inside when the trigger is pressed,
the revolver is in 3 main parts where a frame is in the middle and then a plate that covers the mechanics which again the grip is connected to.
I'm not using sketchup so much for building design, but much more for intricate mechanics and the physics of moving parts.
For example disc brake system on a motorbike from the lever to the brake itself with all the hoses and nozzles.
Here is how I planning to main parts.