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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    Recent Best Controversial
    • RE: [Plugin] QuadFaceTools

      @pilou said:

      Why not export from Max only unwelded quads? (separated)

      I have found that it's probably best of all to export from max as .obj but it can't import UV mapping correctly

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] QuadFaceTools

      I've got some questions.

      1. Why does "convert triangulated mesh to quads" sometimes makes it in two or more steps only? Sometimes it doesn't find all the quads at once and I need to repeat an operation twice or more times. For example to that kind of mesh I had to do it 5 or 6 times to find almost all the quads.

      Screenshot_6.jpg

      1. But the construction of the quads differs. For example if I import that mesh to SU as .dwg it takes it almost fully quad without any additional manipulations. But if I import it as .3ds it makes me to "convert triangulated mesh to quads" 5-6 times but anyway in some places quads differs from the original quad mesh.

      Screenshot_4.jpg

      Screenshot_2.jpg

      Screenshot_1.jpg

      1. Is that possible to export quad mesh from SU to 3ds Max so that mesh could be recognized in 3ds max like quad mesh? I know that SU has no actual quads but maybe that doesn't mean it can't be exported from here to other software like 3ds max being actually quad mesh? Of course if the surface of the mesh created without diagonal edge dividing it to 2 triangles it's ok when I open it in 3ds Max but if the surface divided with diagonal edges in hard surfaces and I try to export it to 3ds max it becomes triangulated and all these diagonal edges appear. I was tried to use different file formats but no success.

      Screenshot_3.jpg

      3ds max

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      @fredo6 said:

      I could increase the limit, as apparently machines become more powerful.

      Still, what it means that you can preview the 5000 faces around the face where you manipulate the gizmo. So It should be sufficient to see what is going on.

      Fredo

      I think my GIF screen record above shows that in some cases it's not so comfortable to see what is going on when we've got a highpoly surface. Did you see it? Of course I can make a position of texture I need in other ways. But I was just interested about why did you do such a limitation and ask if it's ok if you could allow us to increase this value.

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      Why is there a limit for only 5000 faces interactively refreshed while manipulating with the texture? Sometimes it's not possible to see interactive results on high poly meshes.


      Screenshot_19.png


      Here is a GIF as an example

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

      @anton_s said:

      @summerson1990 said:

      @summerson1990 said:

      Cool news! By the way, I'm interested if you could possibly do a feature to place patterns on flat surfaces and then project it to hard, that is to say, such surfaces with which "flowify" or other similar plugins can not work. Look as an example my screenshot. Such a feature presents in Maya, see the video about https://www.youtube.com/watch?v=OeJEthJe6cQ. So how do you think is it possible to realize in SU or what? Thanks!

      Though it will make too many edges that SU will not be able to work with.

      Why not use Blender for wrapping?

      Yes, but first I need to study blender a little bit because I haven’t got yet any experience working in it.

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

      @summerson1990 said:

      @anton_s said:

      @summerson1990 said:

      Loop subdivision in ClothWorks is a great function because it's easy to project a texture on a flat surface and then with the help of switching drape button see the result on a simulated surface. But I think it works badly. Because after applying loop subdivisions edges lose its vector what causes a texture to be deformed. Look the difference how subD plugin does it and how ClothWorks.

      Thank you for your comment. I recall working on a fix a few months ago (and I believe I composed a couple of solutions). I had additional things planned for the new version, which I haven't got to yet, and figured to delay the release. When I get access to my desktop PC, I will re-prioritize the changes to allow for a sooner new release.

      Cool news! By the way, I'm interested if you could possibly do a feature to place patterns on flat surfaces and then project it to hard, that is to say, such surfaces with which "flowify" or other similar plugins can not work. Look as an example my screenshot. Such a feature presents in Maya, see the video about https://www.youtube.com/watch?v=OeJEthJe6cQ. So how do you think is it possible to realize in SU or what? Thanks!

      Though it will make too many edges that SU will not be able to work with.

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

      @anton_s said:

      @summerson1990 said:

      Loop subdivision in ClothWorks is a great function because it's easy to project a texture on a flat surface and then with the help of switching drape button see the result on a simulated surface. But I think it works badly. Because after applying loop subdivisions edges lose its vector what causes a texture to be deformed. Look the difference how subD plugin does it and how ClothWorks.

      Thank you for your comment. I recall working on a fix a few months ago (and I believe I composed a couple of solutions). I had additional things planned for the new version, which I haven't got to yet, and figured to delay the release. When I get access to my desktop PC, I will re-prioritize the changes to allow for a sooner new release.

      Cool news! By the way, I'm interested if you could possibly do a feature to place patterns on flat surfaces and then project it to hard, that is to say, such surfaces with which "flowify" or other similar plugins can not work. Look as an example my screenshot. Such a feature presents in Maya, see the video about https://www.youtube.com/watch?v=OeJEthJe6cQ. So how do you think is it possible to realize in SU or what? Thanks!


      Screenshot_18.png

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

      Loop subdivision in ClothWorks is a great function because it's easy to project a texture on a flat surface and then with the help of switching drape button see the result on a simulated surface. But I think it works badly. Because after applying loop subdivisions edges lose its vector what causes a texture to be deformed. Look the difference how subD plugin does it and how ClothWorks.


      Screenshot_5.png


      Screenshot_6.png

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin][$] Vertex Tools

      Can’t activate my license. Suppose the problem with site’s server (evilsoftwareempire.com) it doesn’t work. Please fix it

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      @fredo6 said:

      @summerson1990 said:

      So could you please say how to make it possible to snap? Sometimes it seems like something close to snapping is working but I didn't realized yet in what cases and how exactly it does. Thanks!

      I just say that this is not supported in the current version. So I would need to make the change.

      Fredo

      Ok, as you will do it it will be very useful. Thank you!

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      @fredo6 said:

      @summerson1990 said:

      Hi! Can ThruPaint snap to guidelines or geometry when working in visual edition mode to align texture perfectly as native texture position tool does it? Look my screenshot

      Not obvious, but probably feasible.

      So could you please say how to make it possible to snap? Sometimes it seems like something close to snapping is working but I didn't realized yet in what cases and how exactly it does. Thanks!

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      Hi! Can ThruPaint snap to guidelines or geometry when working in visual edition mode to align texture perfectly as native texture position tool does it? Look my screenshot


      ezgif.com-optimize (3).gif

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

      @anton_s said:

      @summerson1990 I fixed the issue. Please update to 1.7.2. The problem had to do with non-ascii username. I originally relied on the ENV variable to get path to appdata. I see that the ENV variable has issues with non-ascii usernames. With 1.7.2, I updated to use Windows API to get the appdata path. Thank you for the report and my apologies for the inconvenience!

      Yes, now it works fine, thanks a lot!)

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

      @dave r said:

      This is what I see on 2019.2.
      [attachment=0:205mv7bc]<!-- ia0 -->UI Toggle.gif<!-- ia0 -->[/attachment:205mv7bc]

      Ok, so what's the problem with mine? See an attached gif by link https://dropmefiles.com/gDreG.

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

      @anton_s said:

      @summerson1990 said:

      Just bought this plugin and saw a new version released (1.7.1a) but when updated the toggle UI interface is not working anymore. It can't be opened. I use SU 2019 PRO on win 10.

      The Toggle UI toolbar option works correctly on my system. Please do a clean installation of the plugin. Navigate to your plugins folder and delete ams_ClothWorks folder and ams_ClothWorks.rb file. Then do a clean installation of version 1.7.1.

      There are two plugin folders. To navigate to the first plugins folder, open a file explorer window and paste the following into the address bar: %appdata%\sketchup\SketchUp 2019\SketchUp\Plugins

      The second plugins folder is located at:
      C:\ProgramData\SketchUp\SketchUp 2019\SketchUp\Plugins

      Ensure that original version is deleted from both folders prior to installing the new version.

      Maybe you are using not a last release of SU (2019.2)? Because I did exactly you adviced and still the problem exists... I can make a gif screenshot in order to prove it.

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

      @anton_s said:

      Announcing version 1.7.1:

      1. Fixed crash on Mac OS X. Thanks to jkeller3 for the report.
      1. Added Spanish language. Thanks to Oxer for the translations.

      Hi! v1.7.1 and 1.7.0 toggle UI not working on SU 2019 PRO, Windows 10

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

      Just bought this plugin and saw a new version released (1.7.1a) but when updated the toggle UI interface is not working anymore. It can't be opened. I use SU 2019 PRO on win 10.

      posted in Plugins
      summerson1990S
      summerson1990
    • RE: Wrap-R for SketchUp

      Wrap-r plugin error SU_ERROR_SERIALIZATION. When I click “Send to Wrap-R” I get such errors.Screenshot_15.png


      Screenshot_16.png

      posted in Extensions & Applications Discussions
      summerson1990S
      summerson1990
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