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    • SU Loyalty Offer...Anyone Used This?

      I am still running 2016 and have need to open current version files from time to time. While my company has a multi-seat license, it expires by seat if not used for 3 months or so.

      Looking into the subscription, they mention a "loyalty offer". Anyone have info on this?

      posted in SketchUp Discussions sketchup
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      studioarts
    • Same Model - Multiple Render Platforms

      I would love to know if anyone - with solid experience in multiple render programs has done a test render using the same model on multiple render programs. I am wondering if the cost vs output ratio means anything. Does Twilight Render hold any ground against V Ray or Thea? Or are there other platforms that are comparable. Has to include cost, learning curve, SU/Render platform compatibility, render time, hardware requirements, etc.

      posted in Corner Bar
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      studioarts
    • RE: Subtract Shape...Simple Solution?

      Thank you - I will try these in the morning.

      posted in Organic Modelling
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      studioarts
    • RE: Subtract Shape...Simple Solution?

      Ok, SU says that the "skin" model is not a solid ( true I guess as it is made up of 30+ components - none of which SU thinks are solids). Question is this: can the "non-solid be converted to a solid or would any latent straggler geometry make that a no-go?

      Next I need to subtract the multi-piece letters from the skin. Solid Tools not working due to the "solid" issue...thoughts?

      I made the skin from a very clean 300 segment circle with simple square tube cuts at the side reveals - should be very clean.
      Final Skin Model.png

      posted in Organic Modelling
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      studioarts
    • RE: Subtract Shape...Simple Solution?

      Good to know - thank you.

      posted in Organic Modelling
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      studioarts
    • RE: Subtract Shape...Simple Solution?

      I hid the top/bottom lines -works fine. Thanks for the help.

      posted in Organic Modelling
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      studioarts
    • RE: Subtract Shape...Simple Solution?

      Great idea - and it worked smoothly until I exploded all 37 components to eliminate the lines between each and it has locked up again. Did you just hide the join lines?

      posted in Organic Modelling
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      studioarts
    • Subtract Shape...Simple Solution?

      I am trying to model the skin of an internally illuminated sign that requires up to 296 circular cut-outs in the skin. I have used the solid tools "subtract" function which only addresses one cut-out at at a time and by the time I got to what you see in the attached image, it takes 30-40 seconds per application and does not always work as evidenced by the random odd pucks still showing in the cut-out area.

      Trying to select all and subtract locks up the program. The computer is an i7 HP with Nvidia GeForce GTX 750 Ti grahics card so I don't think its that - but could be I need more RAM.
      Thoughts? Suggestions? Plugins?
      Pylon Model_Temp_3.png

      posted in Organic Modelling
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      studioarts
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