Workaround:
If you do not pre-select the face when doing the offset the crash does not happens.
It is a known crash and hopefully we will address it soon.
Workaround:
If you do not pre-select the face when doing the offset the crash does not happens.
It is a known crash and hopefully we will address it soon.
@cjthompson said:
That's because the code is executed all during one frame, which also explains why the one-liner works.
My guess is that Sketchup creates a new menu , adds the items, and does the validation each frame, instead of just using one menu.
This is exactly right. It depends on the context available when commands are executed.
Another way to specify multi-line commands in Ruby is to use ''
You could do:
x = UI.menu('Plugins') \
x.add_item('Hello') { puts "World" } \
x.add_item('Hello2') { puts "World2" }
and it would work and be all executed as a single command.
Guys, thanks for the heads up, you can blame this one on ScottL but also he was the one that corrected it, so I guess he is even.
Should be fixed shortly.
Simone.
@starling75 said:
Hi, I am trying to import collada file exported from Meshlab ( http://meshlab.sourceforge.net )
Geometry is imported perfectly but textures are lost... see attached file + error message
I tried to view the dae file in BScontact and it looks perfectly including textures.
related topic:
http://forums.sketchucation.com/viewtopic.php?f=81&t=29722&p=261322#p261322
I have reproduced the issue, and we are investigating.
MeshLab does not write compliant COLLADA 1.4.1, but notwithstanding the texture should come in and they do not.
We are investigating the issue and it would be helpful if you could try updating Meshlab to the latest version and try again, as well as providing any other meshlab file that has similar behavior.
thanks.
Simone.
Nice Job Fredo.
Quick turnaround fix.
Simone.
Should be fixed soon, I have submitted the change and it needs to be picked up by the servers.
thanks for the report.
Simone.
@tito said:
Thanks' to the effort made by snicolo a little while back to contact the folks at Bitmanagement, I am glad to report first hand that the new, updated version of BS Contact really displays the Collada models extremely good. BS Contact also gives you the option to switch between rendering engines, DirectX or OpenGL on the fly. This is just one of the many interactivity options you get with BS Contact, well worth the download if you are in to exporting to Collada or VRML for that matter. Once again, thanks to snicolo for getting the ball rolling with Bitmanagement. The only downside that still remains, is of course that little floating watermark logo. But in hindsight, it's really not that much of a big deal, once you start using BS Contact a lot, you stop noticing the floating logo.
You are Welcome.
Simone.
@rickgraham said:
Well, I hate to bring this up....
Either my simple model is at fault or the import/export of Collada is at fault. Image 1 is my simple model.
[attachment=2:zxvot62p]<!-- ia2 -->Original.png<!-- ia2 -->[/attachment:zxvot62p]
My next step was to export the 3D model into Collada with the following options selected:
a. Triangulate all faces
b. Export Component Hierarchies
c. Export Texture MapsThose are the default settings, I assume since I have not played with any of the settings.
So, File>Export>3D Model.Now I open a new drawing, and File>Import>Google Earth Files (*.kmz, *.dae)
And the next pic is what I get. I can live with the extra lines showing up, but when it destroys my windows (even though they are simple rectangles), that I do take issue with.[attachment=1:zxvot62p]<!-- ia1 -->ImportedDAE.png<!-- ia1 -->[/attachment:zxvot62p]
And my .skp file is enclosed for you to play with. I know that there are things wrong with the .skp file - it was one of my first little tests. I guess I could also do another real simple comparison like was provided in the OP.
Thanks,
Rick
So the issue with the disappearing windows is due to the Merge Coplanar Faces options which is active on import.
Round trip a COLLADA model in SU is not what the COLLADA Exporter/Importer are designed for, they are designed to move models to/from other applications.
If you want this scenario to work I would try the following, either paint your windows OR un-check the triangulate faces option on export and un-check the merge coplanar faces option on Import.
Hope this helps.
Simone.
Hi all,
I have made the Ruby Scrambler downloadable as a standalone on this page:
http://code.google.com/apis/sketchup/docs/utilities.html
Not everyone that wants to use the Scrambler should have to download the whole SDK.
I have also compiled a Universal version of the Scrambler for Mac.
Let me know if you see issues and/or problems with it.
thanks.
Simone.
Rick, thanks for the example.
So the diagonal lines on faces are due to triangulation (Any face will be partitioned into triangles on export). Which can be avoided by un-checking that option. However, without that option there is a risk that other importers will have issues.
As far as the destruction of windows, I am not sure, it is definitely an issue. I will look into it.
Simone.
SketchUp 7.1 exports compliant COLLADA 1.4.1 format.
I will be more than happy to chat with the Developer of the game engine CryEngine2 to try to smooth the issues of compatibility.
Can you send me an example of what happens when you try to use 7.1?
thanks.
S.
The new BS Contact viewer with the Collada update is available for download at
http://www.bitmanagement.com/
yippie.
S.
Yes ThomThom, it is me in the picture,
The DorKSide is strong with me.
@Gaeius, you are welcome.
S.