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    • RE: How does your Country rate in the Software Piracy stakes?

      Exactly what I mean: people get sued (law enforcement) which warns other people. Do this enough times, and it will affect the piracy percentage imo.
      Don't do this and there is no 'reasons' for them to stop doing it πŸ˜‰

      As for the countries with high percentages: there ain't no law enforcement in those countries what so ever. I.e. I know Croatia very well and there is no enforcement on digital theft.
      In these countries they all have Internet but nearly anybody has the money to spend on software. I think this results in enormous piracy percentages.

      Another thing: it is very complicated, as I understand, for copyright holders from country A to sue people in country B. I know this is an issue in Holland.
      And because the largest numbers of copyright holders is from American soil, the amount of persecuted people for piracy is (way?) higher then any other country.

      posted in Corner Bar
      sh00ksS
      sh00ks
    • RE: How does your Country rate in the Software Piracy stakes?

      Interesting topic on a never ending phenomenon πŸ˜„

      I had this discussion also a lot with friends, collegues and businness partners.

      My opinion is that it has relatively little to do with the country, type or value of software in a direct manner.

      It all has to do with making rules + 'controlling'/enforcing those rules in combination with the 'normal' workings of a human mind.

      Let me explain:
      THere are laws for stealing. Law enforcement secures these laws and that it is being followed by everyone subjected to those laws.

      But, the lawenforcement on software piracy is lacking, better said, not executed actively and/or properly at all.

      THIS is the indirect 'root' of all piracy!!
      How may cars would be bought, if the keys could be found on nearly every corner, no alarms are going off while taking the car from it's rightfull owner and no cop was searching for you?? I bet it would near that 98% of Armania, even in our welthy countries πŸ˜†

      THIS is what's happening in the software market: keys are found everywhere AND there is no proper warning system to the owner AND there is no law enforcement actively pursuing these 'criminals'.

      So, the only 2 things that makes us pay the proper price for digital productsis necessity or principal.

      Since the whole world with exeption of the 3rd world countries lives in the current informetian era (Internet), the necessity-problem (i.e. can't find another location then the official retailer, don't have the financial meand to buy it, etc.) is brought to a minimum.

      This means the principal is what mainly makes us buy the software!

      I strongly believe that people have the inert drive to search/go for the most simple solutin to a problem. In this case, this means we 'all' would 'steal' (solution) to get a desired (problem) product if there wasn't any penalty what so ever πŸ˜„

      There is another factor being born the last decade wich increases the rate/amount of piracy: Up bringing.
      The teenagers/young folk of these times don't realy know better than that digital products are found on the internet and that the rewards are the best for the 'searcher'.
      This means that it is seen by them as normal behaviour, therefore the principal part is totaly erased from the equasion, wich leaves necessity as the soul one...

      I see this with my cousings from 8-16, but I have to admit I notice this in myself to 😳
      I'm 30 and was a teen when the Internet started booming, but I also know how those (beautifull) days were when we went hours to the mall to listen all possible cd's at your favorite record shop and maybe buy one per month, cause money was hard to come by.
      I encouter a dubbel personality in me when discussing/thinking about fierce law enforcement on downloading copyrighted products: I know there are people putting in an effort in making them products and should be payed, but I resent the thought that I would have to pay for all those things I have downloaded for free through my entire live or being IP-blocked as a sentence...

      I will be the first to admit: This is so biased and wrong!! But, why do I think this way?? This way was thΓ© way for the bigger part of my life, so it's almost excepted as normal in my believes.

      This fact is the most concerning one imho: If law enforcement AND proper education in this subject isn't implemented quickly (let's say 1 decade) and correctly, I think 'The Industry' is a sinking ship with it's conventional product payment and distribution setup!

      Jm2€ πŸ˜‰

      posted in Corner Bar
      sh00ksS
      sh00ks
    • RE: Stirling engine

      Cool device and nice render πŸ‘

      posted in Gallery
      sh00ksS
      sh00ks
    • RE: Most impressive SketchUp modelling

      Wt*!!! You must be an alien Ken πŸ˜„
      (More then) phenomenal skills you've got!

      posted in Gallery
      sh00ksS
      sh00ks
    • RE: Some of my works

      Stunning & artistic! Love it 😎

      posted in Gallery
      sh00ksS
      sh00ks
    • RE: Rex-in-a-Box

      @tadema said:

      Wow! great modeling and rendering. πŸ‘ Would love to see some more "brighter" renders.
      John

      Thx!

      You're right with the brighter renders, but I don't think I will get to it in the near future...
      Decided to end this 'study' and go on with the next. But surely, on a fine day in the future I'll pick it up again.

      Here are some earlier renders, without a true enviroment, which are brighter πŸ˜„


      http://farm9.staticflickr.com/8357/8321974221_ddc733f945_b.jpg


      http://farm9.staticflickr.com/8363/8321974837_3f963fec08_b.jpg


      http://farm9.staticflickr.com/8217/8323035196_59f5ec27ef_b.jpg

      @iichiversii said:

      This is great, fantastic results, well done [THUMBS UP SIGN]

      Thx a lot! Glad you like it 😎

      posted in Gallery
      sh00ksS
      sh00ks
    • RE: Metal Gear Rex

      Thx Adamovita!

      The project is at it’s end 😎

      The Hangar is finished

      http://farm9.staticflickr.com/8354/8321672755_440b29a28c_b.jpg


      http://farm9.staticflickr.com/8223/8321672321_593994962f_b.jpg


      http://farm9.staticflickr.com/8352/8322731216_b8b78f728f_b.jpg

      I had some more ideas on the hangar, but file size and the more frequent appearance of SU bugs in the model (draw a line > bug > wtf) hold me back 😒
      Nevertheless, I’m pretty damn happy with the outcome!

      See the gallery for the renders with Rex Click Me

      Thank you all for your feedback on this WIP!

      posted in WIP
      sh00ksS
      sh00ks
    • Rex-in-a-Box

      Hi,

      Been working on this project for quite some time and finally finished it 😎

      Rex-in-a-Box
      Metal Gear Rex (stealth mech from the game series Metal Gear Solid) in a self made Mech Hangar.
      Inspired by the game (#gamenerd πŸ˜„ ) and triggered by the revealing of the AAA figurine/25th anniversary.

      Modeled in SU8
      Rendered in Thea

      Plugins used: Round Corners, Joint Push/Pull, CurviLoft, SketchUV


      http://farm9.staticflickr.com/8075/8322720496_ce14af0261_b.jpg

      High Res: Click Me


      http://farm9.staticflickr.com/8355/8322714710_637fd2236e_b.jpg

      High Res: Click Me


      http://farm9.staticflickr.com/8352/8321652541_e26135320e_b.jpg

      High Res: Click Me


      http://farm9.staticflickr.com/8357/8322719102_80e502e863_b.jpg

      High Res: Click Me

      Hope you like it πŸ˜‰

      C&C is more than welcome!

      posted in Gallery
      sh00ksS
      sh00ks
    • RE: [Animation] SketchUp Origami (Paper Crane)

      Looks very nice!

      How long did it take you for the animation part?

      posted in Gallery
      sh00ksS
      sh00ks
    • RE: Robotic arm

      Simple & Sweet [THUMBS UP SIGN]

      posted in Gallery
      sh00ksS
      sh00ks
    • RE: [WIP] [Fan Animation] Super Meat Boy

      Amazing!!

      Love the style!

      Can't wait to see the end result πŸ˜‰

      posted in WIP
      sh00ksS
      sh00ks
    • RE: Thea for SketchUp - Available Now!

      Great!!

      Waited for this update quite some time: downloading now [SMILING FACE WITH OPEN MOUTH AND SMILING EYES]

      Thx!

      posted in Extensions & Applications Discussions
      sh00ksS
      sh00ks
    • RE: The Art of SketchUp - part 1: Fantasy

      Awesome work!

      Cant wait to see what your input/work is in SimCity 😎

      posted in Gallery
      sh00ksS
      sh00ks
    • RE: WIP-My Game Dev projects-Webplayers inside

      So cool!!

      Realy like the smooth movements and diversity of it 😎

      posted in WIP
      sh00ksS
      sh00ks
    • RE: My first project.......in SU

      very nice first project indeed!!

      As for your question: look at the plugin 'Tools on surface' in the plugin-section. It could be the thing you're looking for πŸ˜‰

      And, what Mitcorb says, it looks like everything is backfaced (default = purple) instead of frontfaced (white = default)...

      posted in WIP
      sh00ksS
      sh00ks
    • RE: [Plugin] SketchUV - now free

      πŸ‘

      Again, thx!

      posted in Plugins
      sh00ksS
      sh00ks
    • RE: [Plugin] SketchUV - now free

      Rich,

      Thx for the quick reply!

      In the examples there is no triangulation, 'cause I thought it didn't matter in this case if it was triangulated or not and tested it before.

      I was wrong 😳 😳 😳 😳 😳

      Traingulation does the trick!
      Before I only triangulated when mapping was doing something weird, but from now on I'll always triangulate πŸ˜„

      Thx for the (oh so simple and obvious) solution!!

      When I was testing your solution I encoutered another thing I don't understand and I hope you can enlighten me on this one:

      When tube mapping, I encouter an error (see attachement) when I first triangulate the tube and then apply tube mapping.
      When I start off with tube mapping and afterward triangulate the tube, it works.

      Is this (first map, then triangulate) the preffered way or is there something I need to change to first triangulate and then map without the error?


      Error when tubemapping traingulated tube

      posted in Plugins
      sh00ksS
      sh00ks
    • RE: Scifi Sketchup Modeling

      Looks good!

      Will be following this one πŸ˜‰

      posted in WIP
      sh00ksS
      sh00ks
    • RE: [Plugin] SketchUV - now free

      Hi,

      I've been using the plugin for some time now and all works great and love it!

      But on my latest project I encoutered a problem with SketchUV and transferring the mapped texture/UV's to Thea Render.

      Let me try to explain 😳

      When exporting a model from SU to TR via the TR-plugin, I get a model-entry with every material I applied in SU. This entry has the UV's included.

      When I map an object in SU with the Planar or Box tools, the mapped texture is correctly transferred to TR with the correct UV's.
      From here on out I can properly apply any TR material I wish.

      But, when I have mapped an object with the Cylindrical or Tube tool it all goes wrong:
      For every face of the object, an texture is imported, named as the main texture (i.e. 'SketchUV') and folowed by a number (i.e. 'SketchUV-21').
      This gives an enormous amount of modelentries in TR and keeps me from properly appying a material in TR.

      Here a simple example setup:
      Basic object with the different SketchUV tools applied

      http://farm9.staticflickr.com/8213/8275828200_5c0ca6a4bc_b.jpg

      The way of exporting the object to TR

      http://farm9.staticflickr.com/8205/8274764057_f58f6bb08f_b.jpg

      Here the object in TR mapped with Box tool
      Notice that in the tree, under 'Models', there is just one entry of the texture (=correct)

      http://farm9.staticflickr.com/8480/8275828342_884992827c_b.jpg

      Here the object in TR mapped with Cylindrical tool
      Notice that in the tree, under 'Models', there are 23 entries that came with this object.

      http://farm9.staticflickr.com/8197/8275828064_120049a961_b.jpg

      Here the object in TR mapped with Tube tool
      Notice that in the tree, under 'Model', there are 288 entries that came with this object

      http://farm9.staticflickr.com/8364/8275827862_b2c348c697_b.jpg

      Is there something that I'm doing wrong or is this just not right?

      Hope you understand the problem and can help me on this one!
      Realy need to map by Tube for my current project πŸ˜„

      posted in Plugins
      sh00ksS
      sh00ks
    • RE: Getting into architectural rendering

      YOu indeed have a wide variety of styles, like that!

      Kerky is a good renderprogram to start with. Kind of a steap learning curve, but there are some good tutorials out there (Material by Patrick mainly) wich explains it well and understandable!

      When you get familiair to Kerky, Thea Render would be the next best thing.
      But I only know these to, so I'm biased πŸ˜„

      Keep up the creative work!

      posted in WIP
      sh00ksS
      sh00ks
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