@tig said:
As a Newbie there can be a delay for your first few posts - be patient and don't 'double-post' - I've deleted the duplicate...
There are several posts about making Textures.
Use the SCF Search tools...
Put simply... you make a new material in the Materials Browser/Editor and link to a texture-image file on your PC.
There are many good sources of such images on the www.
You might have to do some editing of some images in Photoshop or Gimp to get them appropriate.
There are several tutorials about making textures 'tiling' [aka seamless] - this applies to many apps as well as SketchUp.
Once you have made a material in your model you can do a save on one or more as a 'collection' - this makes the material in your current model an external SKM file that can then be loaded into any other models, just like the premade SKM materials supplied with SketchUp. A SKM file is a special kind of ZIP archive containing all of the materials definitions in files in an XML format, a thumbnail and if it has a texture a separate copy of the image you have previously added in...
TIG,
First, I got it to work.. not easy, but works and I thank you. I used both textures downloaded from cgtextures and ones that I just shot and opened in Photoshop.
Question: Is there a way to increase or decrease the detail... I've got some tile that's too big and doesn't look right?
Does changing the resolution and/or size in photoshop work? Or do I need to do something when I shoot the textures? Thx.
Also, you mentioned SCF Search, what's that... have no clue... googled it with nothing?