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    Recent Best Controversial
    • RE: [Plugin] Double line

      Didier many thanks for your efforts!
      Double click for close is neat idea though I couldn't manage to get good result- it's a bit messy.

      posted in Plugins
      R
      rv1974
    • RE: [POLL]: If SU 7 will not have multicore/high poly support

      @chango70 said:

      When you say multi-core support what do you mean? Do you mean for exporting video and images? As far as I understand its impossible to make the modeller itself use more than one core and there are no modelers out there that does that.

      Second about that. Multicore is for rendering process only AFAIK.

      posted in SketchUp Discussions
      R
      rv1974
    • RE: [Plugin] Window Tools: Revised, 4 tools, incl. icons.

      @tomot said:

      @rv1974 said:

      Hi Tomot!
      Can you switch to "cut window" gluing components not groups as the result?
      There's Didier Bur's ruby to cut thick wall. Even more you could
      unite 2 scripts.

      I'm sorry I don't understand your comments.
      and can you be more specific: what are the exact names
      of the scripts you are taking about?


      Hi!
      Your tools produce groups not components. Correct?
      Components instead of groups are better idea IMHO.
      Components with "cut opening" and "glue to any plane" (to cut a single plane-wall) would be the best. (See components-architecture-
      windows for instance).

      posted in Plugins
      R
      rv1974
    • RE: [Plugin] Double line

      Hi!
      c=circle
      x=explode.
      Generally the letters are bad idea.
      Could it be just cntl click for for close?

      posted in Plugins
      R
      rv1974
    • RE: [Plugin] Window Tools: Revised, 4 tools, incl. icons.

      Hi Tomot!
      Can you switch to "cut window" gluing components not groups as the result?
      There's Didier Bur's ruby to cut thick wall. Even more you could
      unite 2 scripts.

      posted in Plugins
      R
      rv1974
    • RE: [Plugin] Double line

      I was missing this tool. Many thanks indeed!
      Some minor problems:
      1/ Sometimes it refuses to make "walls" after tracing over existing lines.
      2/ Sometimes it it makes negative Z height.
      3/ Could the last parameters input be remembered?

      Could there be option to get vertical (along world z axis) not perpendicular "wall" to sloped face?...with sloped\terraced
      upper cap to keep average height? ๐Ÿ˜ฎ

      posted in Plugins
      R
      rv1974
    • RE: [REQ] Double Offset

      There's already some kind of double offset: use windowizer with 0 inset ๐Ÿ˜‰

      posted in Plugins
      R
      rv1974
    • RE: Roller Coaster Thrill Ride [For Solo]

      After watching this:
      http://vimeo.com/1654340?oct-39
      you'll understand there's a lot room for improvement)
      NB! Action begins on 2.30 min.

      posted in Gallery
      R
      rv1974
    • RE: Windowizer

      Hi Rick!
      Could true box (not single plane) glazing be added in v4? ๐ŸŽ‰
      It's good for big boy renderers like vray.

      posted in Developers' Forum
      R
      rv1974
    • RE: Paint bucket troubles

      The simplest way to solve this issue is to upload your problematic .skp (or part of it).
      My guess is it's all because your avatar ๐Ÿคข Am I gettin' old?

      posted in Newbie Forum
      R
      rv1974
    • RE: A request to TBD and/or Didier Bur

      Use standard copy+ Jim's mover2 to randomize.
      The best way imho.

      posted in Developers' Forum
      R
      rv1974
    • RE: [Plugin] Lines to tubes

      Very nice Didier, thanks
      Additionally may be you could:
      1/ add a rotation parameter (when precision is 4 one would get square section (rotation 45))
      2/now I weld lines to get continuous result. Any chance to get it automatically?
      3/conjunctions?

      posted in Plugins
      R
      rv1974
    • RE: [Plugin] Component Spray Tool 1.3.

      Didier thanks for your efforts!
      One can get interesting things with new vertice mode.

      http://img212.imageshack.us/img212/6828/screenshot060qi3.jpg

      [URL=http://g.imageshack.us/g.php?h=212&i=screenshot060qi3.jpg][IMG]http://img212.imag
      But there's bug in vertex+no to keep vertical . It's not working (see lonely cylinder over mesh, in all other cases components stay vertical)
      To "keep vertical" unchecked will result the component to be placed vertical to mesh, it'll work this way, right?
      P.S. I'm not programmer (my wife is- it's enough for one family) but you're one step from "spray along vertices of curve" ? ๐Ÿ˜‰
      P.P.S. Do you shine in ruby field only or there are some lisp routins of yours?

      posted in Plugins
      R
      rv1974
    • RE: [Obsolete] Component Spray Tool

      Didier is it complicated to add a new spray shape-
      vertexes of selected surface ? There'll be lot of use for this mode.

      posted in Plugins
      R
      rv1974
    • RE: [Obsolete] Component Spray Tool


      http://img65.imageshack.us/img65/4219/screenshot055ns0.jpg


      http://img65.imageshack.us/img65/4219/screenshot055ns0.8ee385c8ed.jpg

      posted in Plugins
      R
      rv1974
    • RE: [Obsolete] Component Spray Tool

      @didier bur said:

      Hi,

      @unknownuser said:

      I have 30+ components in a model, yet the plugin only recognises 5,

      What's the difference between the 2 kinds ? (imports, DXF/DWG, own library vs SU library, etc ?)

      @unknownuser said:

      I have luck it tries to spray 809234803924789789798 components

      Check out the surface of your components. If it's a grass sprig, you're likely to get millions of them...

      @unknownuser said:

      of course may be my hands simply are growing from the @ss

      Of course.


      I'd be happy if you Didier could help me straighten my hands a little )
      Here's spray.skp
      http://www.mediafire.com/?ozzdmv9cplx
      I can't spray component#2 at all.
      With component#3 I get notice about zillion iterations.
      What do I wrong?
      P.S. After posting I finally understood ๐Ÿ˜› The plug simply doesn't work with 2d stuff (no matter linework or faces)- 3d only. Could it be fixed? 2d dummy components are good for keeping the file size light in modeling stage.

      posted in Plugins
      R
      rv1974
    • RE: [Obsolete] Component Spray Tool

      Workaround:
      Take the host surface and cut&paste to a new blank file and complete your dirty deeds there.
      There's other problem- the script is highly buggy (of course may be my hands simply are growing from the @ss)
      1/In most cases I can't complete circle\rectangle input.Simply can't.
      2/Even if I have luck it tries to spray 809234803924789789798 components (with lowest pressure and normal radius).
      The only reason I didn't throw it away is the point mode.It's pretty predictable and stable.

      posted in Plugins
      R
      rv1974
    • RE: Steal it from max

      It's like savin' a scene but in addition it'd save material\block assignment+ other technical information.
      Now I think it'd better NOT to link it to specific scene.

      http://img167.imageshack.us/img167/6228/screenshot008pu8.png


      http://img167.imageshack.us/img167/6228/screenshot008pu8.e5173683b8.jpg

      P.S. Saving named selection states would also be nice.

      posted in SketchUp Feature Requests
      R
      rv1974
    • Steal it from max

      @SU team.
      I'd like to be able to save material assignment states within scenes.Just like in max.

      posted in SketchUp Feature Requests sketchup
      R
      rv1974
    • RE: [Plugin] Soft 2 face-edges / Unsoft edges

      @unknownuser said:

      Doesn't the Soften Edges panel already do this? Or am I missing something?

      It appears Mat6666 is missing Soften Edges panel ๐Ÿ˜

      posted in Plugins
      R
      rv1974
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