@unknownuser said:
AEC industry where visuals are secondary
Man...that statement takes the cake. I think I better go have breakfast this is making me weak.
@unknownuser said:
AEC industry where visuals are secondary
Man...that statement takes the cake. I think I better go have breakfast this is making me weak.
You have lost me totally. I thought the thread was all about native SU to Substance. There was no mention of Thea until I pointed out that Thea was introducing a Substance editor which would get SU a pipeline to procedural emulation at least (which I think may be the underlying theme of this post). I don't see much chatter about this new Thea feature but it is going to make a lot of texture factories obsolete and bring texture creation inside Thea to a new level of quality for all. That is all about exploiting Substance (an already ground breaking product) but nothing to do with the theme of this post.
Well lets start at the beginning...lets first make SU map one single diffuse texture effectively and do something tricky with it like ad depth.
@unknownuser said:
Teorically it's simple but the workflow is not direct and that is the only thing giving me doubts...
....forgive me but I still think you are dreaming.
@unknownuser said:
how to take a model out sketchup and into substance designer/painter
I am guessing that you are just kidding . The answer is of course rewrite SU entirely so that it has a multi-layer UV and an engine/algorithm to drive the substance materials. Goodluck with that one.
Thea will soon have an amazing Substance editor/viewer.
http://thearender.com/forum/viewtopic.php?f=17%26amp;p=128101#p128085
Not sure how that will effect Sketchup but it looks very promising.
Substance requires multiple layers...i.e. diffuse, relief/bump/normal, specular, glossiness,
Not sure where to start in Sketchup although a plugin that would allow assembling/mapping multiple layers and storing of their location for translation by any rendering engine would be very cool.
Since when does SU use any GPU? I thought it was strictly CPU driven.
...and..
@unknownuser said:
Lumion may have added information about your materials that remain in the file
Lumion modifying an SU file....what?
They break our hearts so thoroughly every time. I feel your sorrow.
AcesHigh here is a link to the exact texture and a normal...
http://ibuildmodels.com/ace.html
@Fredrick...the Substance converter looks amazing...thanks!
@unknownuser said:
maybe I should move forward to asking questions at the SketchUV and Thrupaint threads
Yes, I agree, this is something I will do as well.
....and no I wasn't fooled by the images. If I thought they were renderings I would be too jealous to talk to you. ....
@unknownuser said:
are you able to work with this kind of imagery or is it too low res for your method?
This is fine. Once you turn off all the unnecessary masking (roads etc) in Google. First enlarge it, then saturate it, then run a couple of "sharpen" passes. It would be suitable for a very effective near real image at that point. If you can manage an image at about 6-8000 pixels you can get down and paint with a line tool. You don't color over completely. Instead set the opacity down to about 50%. Sample the color of the existing pavement and use it to color over the streets. This creates sharper edges. In the areas where you want extreme detail as in your images you have to create mesh to work with just as you have.
I think the methods you are using are great.
OK...that's what I had in mind although in my local area we don't have the breaks. I don't know what the concrete recipe is but they don't need the crack protection which I guess the breaks are for. We have long continues ribbons. Your method is sound and looks good.
@unknownuser said:
if any body know a way to convert adobe swatch files to xls or csv
Although your intentions are good I would be cautious about infringing on copyright. It is a small thing with textures I know but we should try to set the example.....cheers!
@unknownuser said:
the divisions between curb pieces
I don't know what you mean I guess. The curbs that exist now are identical to the curbs you see in my drawing. Maybe if you showed me a picture.
"Design them? Interesting question that"
Yes...lol, I know exactly what you mean. I would say he had a concept and you followed with the finished design.
Thanks Fredrick I appreciate your comment!