sketchucation logo sketchucation
    • Login
    1. Home
    2. roland joseph
    3. Posts
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download
    R
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 274
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Substance and Sketchup Workflow

      @unknownuser said:

      AEC industry where visuals are secondary

      Man...that statement takes the cake. I think I better go have breakfast this is making me weak. 😲

      posted in SketchUp Discussions
      R
      roland joseph
    • RE: Substance and Sketchup Workflow

      You have lost me totally. I thought the thread was all about native SU to Substance. There was no mention of Thea until I pointed out that Thea was introducing a Substance editor which would get SU a pipeline to procedural emulation at least (which I think may be the underlying theme of this post). I don't see much chatter about this new Thea feature but it is going to make a lot of texture factories obsolete and bring texture creation inside Thea to a new level of quality for all. That is all about exploiting Substance (an already ground breaking product) but nothing to do with the theme of this post.

      posted in SketchUp Discussions
      R
      roland joseph
    • RE: Substance and Sketchup Workflow

      Well lets start at the beginning...lets first make SU map one single diffuse texture effectively and do something tricky with it like ad depth. πŸ˜‰

      posted in SketchUp Discussions
      R
      roland joseph
    • RE: Substance and Sketchup Workflow

      @unknownuser said:

      Teorically it's simple but the workflow is not direct and that is the only thing giving me doubts...

      ....forgive me but I still think you are dreaming.

      posted in SketchUp Discussions
      R
      roland joseph
    • RE: Substance and Sketchup Workflow

      @unknownuser said:

      how to take a model out sketchup and into substance designer/painter

      I am guessing that you are just kidding πŸ˜• . The answer is of course rewrite SU entirely so that it has a multi-layer UV and an engine/algorithm to drive the substance materials. Goodluck with that one. πŸ˜„

      posted in SketchUp Discussions
      R
      roland joseph
    • RE: Substance and Sketchup Workflow

      Thea will soon have an amazing Substance editor/viewer.
      http://thearender.com/forum/viewtopic.php?f=17%26amp;p=128101#p128085
      Not sure how that will effect Sketchup but it looks very promising.

      Substance requires multiple layers...i.e. diffuse, relief/bump/normal, specular, glossiness,
      Not sure where to start in Sketchup although a plugin that would allow assembling/mapping multiple layers and storing of their location for translation by any rendering engine would be very cool.

      posted in SketchUp Discussions
      R
      roland joseph
    • RE: Graphic Performance

      Since when does SU use any GPU? I thought it was strictly CPU driven.

      ...and..
      @unknownuser said:

      Lumion may have added information about your materials that remain in the file

      Lumion modifying an SU file....what? πŸ˜•

      posted in SketchUp Discussions
      R
      roland joseph
    • RE: Farewell to a Friend

      They break our hearts so thoroughly every time. I feel your sorrow.

      posted in Corner Bar
      R
      roland joseph
    • RE: What would you charge for this?

      @unknownuser said:

      THIS IS A LONDON BASED POSITION WORKING FROM OUR OFFICE ONLY....

      Why is that?

      posted in Corner Bar
      R
      roland joseph
    • RE: Lake home npr

      Really nice style...beautiful place!

      posted in Gallery
      R
      roland joseph
    • RE: Modelling curbs for rendering... texturing? Geometry?

      AcesHigh here is a link to the exact texture and a normal...
      http://ibuildmodels.com/ace.html

      @Fredrick...the Substance converter looks amazing...thanks! πŸ‘

      posted in SketchUp Discussions
      R
      roland joseph
    • RE: Modelling curbs for rendering... texturing? Geometry?

      @unknownuser said:

      maybe I should move forward to asking questions at the SketchUV and Thrupaint threads

      Yes, I agree, this is something I will do as well.

      ....and no I wasn't fooled by the images. If I thought they were renderings I would be too jealous to talk to you. 😒.... πŸ˜‰

      posted in SketchUp Discussions
      R
      roland joseph
    • RE: Modelling curbs for rendering... texturing? Geometry?

      @unknownuser said:

      are you able to work with this kind of imagery or is it too low res for your method?

      This is fine. Once you turn off all the unnecessary masking (roads etc) in Google. First enlarge it, then saturate it, then run a couple of "sharpen" passes. It would be suitable for a very effective near real image at that point. If you can manage an image at about 6-8000 pixels you can get down and paint with a line tool. You don't color over completely. Instead set the opacity down to about 50%. Sample the color of the existing pavement and use it to color over the streets. This creates sharper edges. In the areas where you want extreme detail as in your images you have to create mesh to work with just as you have.
      I think the methods you are using are great.

      posted in SketchUp Discussions
      R
      roland joseph
    • RE: Modelling curbs for rendering... texturing? Geometry?

      OK...that's what I had in mind although in my local area we don't have the breaks. I don't know what the concrete recipe is but they don't need the crack protection which I guess the breaks are for. We have long continues ribbons. Your method is sound and looks good.

      posted in SketchUp Discussions
      R
      roland joseph
    • RE: Color Project

      @unknownuser said:

      if any body know a way to convert adobe swatch files to xls or csv

      Although your intentions are good I would be cautious about infringing on copyright. It is a small thing with textures I know but we should try to set the example.....cheers!

      posted in SketchUp Components
      R
      roland joseph
    • RE: Modelling curbs for rendering... texturing? Geometry?

      @unknownuser said:

      the divisions between curb pieces

      I don't know what you mean I guess. The curbs that exist now are identical to the curbs you see in my drawing. Maybe if you showed me a picture.

      posted in SketchUp Discussions
      R
      roland joseph
    • RE: Some recent real world woodwork

      "Design them? Interesting question that"
      Yes...lol, I know exactly what you mean. I would say he had a concept and you followed with the finished design.

      posted in Woodworking
      R
      roland joseph
    • RE: Modelling curbs for rendering... texturing? Geometry?

      Thanks Fredrick I appreciate your comment!

      posted in SketchUp Discussions
      R
      roland joseph
    • RE: Some blender sculpting

      Stop that! It's so good it hurts.... β˜€ πŸ‘

      posted in Corner Bar
      R
      roland joseph
    • RE: Modelling curbs for rendering... texturing? Geometry?

      Thanks pbacot!

      posted in SketchUp Discussions
      R
      roland joseph
    • 1 / 1