I'm not normally interested in interiors but I gotta give credit where credit is due, these are probably the best interiors I've seen so far, congratulations to you and hopefully we will see more. What is the res you render at, 4k?
Posts made by raduteo
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RE: Interiors Renders...Update
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RE: Two new works.
Actually no, with the current state of damage, and available support and tension, the roadway would pull up.
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RE: Two new works.
Good work, however, the bridge support cables would pull up this side of the roadway since there is no support there, assuming the other side is still somewhat attached.
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RE: Render this: SSS
Great idea, I was wondering how to achive realistic flesh using sss, what render engines are you guys using, V-ray I assume?
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RE: Randomness
Thanks. It's actually funny when posting on "professional" CG forums that in the "software used" list where you select the programs, SU or Hypershot are not present.
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RE: Randomness
Thank you all very much, the model was made in SU and rendered in Hypershot, but the magic is in the post processing.
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RE: Randomness
It's probably the most tasteful looking supercar currently out.
Will post a sketch of this car as soon as I scan it. -
RE: Randomness
First one textured, it was an absolute pain, took me about 15-18 hours just to texture and I'm glad it's done. :]
And in a more "realistic" setting, the station is from GW, as always critics/comments are always welcome, ejoy!
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RE: Randomness
@unknownuser said:
V-Ray can read any size of diffuse bitmap, so there's no reason you can't load a huge bitmap into SU and although it will be downsampled to 2048 x 2048 in the SU viewport, V-Ray will render it at full resolution.
I'm intrigued about the UV mapping, it may only be SU's in-built UV mapping tool which doesn't work properly with render plugins.
I have no idea, I'm probably the least experienced guy when it comes to those things, so far I'm pleased I didn't run into any problems.
@unknownuser said:
Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe
From a modelling standpoint any organic form is much harder to do than a locomotive for example, nevermind studying theropod anatomy and all the recent papers to have in the end a correct model, I'm sorry if I failed to deliver in your eyes. I don't quite understand the last part of your sentence.
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RE: Randomness
I had no idea there was such a problem/speculation, it works fine for me. However, remember not to go over 2048x2048.
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RE: Randomness
Indeed, would be great if SU would possess such a tool/plugin, I just wish I knew about it before I started projecting plane textures on the locomotive, it would of spared me 8 hours.
Also, there be no dragons here
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RE: Randomness
The texture was made in photoshop (obviously), however, the texture UVW mapping was made in Blender (it's free), you export your SU model as .3ds or .obj, spend 5-10 minutes creating the layout, export it from Blender and import it in SU as .3ds and the UV coords get carried through. Apart from the texture the model has applied to it a displacement map and bumpmap.
This is one of probably three dinosaur models that will populate my paleoscene.
Thanks.
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RE: Randomness
Thank you all.
Carnotaurus WIP (I guess I have to rename the thread now) - about 60% done, the claws/teeth/eyes are next to be finalized.Texture:
As aways, C&C is more than welcome.
Thanks. -
RE: [Plugin] Import OBJ with Materials v2.1 20131118
Howdy, guess this deserves a bump, hopefully we will be able to import high poly count models into SU with textures.
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RE: Random renders (updated)
Great render, congratulations.
If I may ask, I love the vegetation in this image, how did you make it look so realistic? -
RE: Randomness
It's rendered in V-Ray, I don't know much about it as I am in the process of learning how to render, there isn't much post processing going on as you can compare the render with the naked view of the model in SU, the other ones had a bit more stay-time in PS though, the textures are big, 4096x4096, I split the model in two (notice the line in the middle of the model) so i can stitch together 2 textures of 2048.
(I'll repost this since the other image isn't showing up anymore)
Anyway, I'm prettymuch done with locomotives, time for more advanced stuff. Thanks! -
RE: OBJ import with texture?
Thanks, but for some reason the texture still doesn't get imported, I uploaded a small test with the obj/mtl/texture, and also a 3ds file so you see that it works with the regular importer:http://rapidshare.com/files/256042706/test.zip.html
Thanks for your effort, we appreciate it!