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      Textur jitters and cammera size?

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      chears for ur repplys ^^ aa well, maybe an update along the line will fix it some day, i do also have a 2nd vid of the same moddle tho its had a lot of texture changes since then, ran podium for about 8 hours to gennerate enough frames, i gues i could try prodding the options some more the right combination between png/jpg and anti aliasing the moddle is baised on hogwarts and going to be released for people to look around in IMVU in a couple of months ^^
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      Make all selected unique script?

      Watching Ignoring Scheduled Pinned Locked Moved Developers' Forum
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      @tig said: ### Makes all selected instances unique and edits names... > ### Copy all of this text into a text-file called something like > ### makeallselectedunique.rb - in the Plugins folder... > ### type 'makeallselectedunique' in the Ruby console > ### it works on current selection > def makeallselectedunique() > ints=[];Sketchup.active_model.selection.each{|e| > if e.typename=="ComponentInstance" > e.make_unique ### make instance unique > ints.push(e) ### keep list of these instances > end#if > }#end each > ints.each{|e|name=e.definition.name > ### name with '#nn' on end, e.g. ABC#2 > prefix=(name.split("#")-[name.split("#").last]).to_s > prefix=name if prefix=="" > ### e.g. ABC > suffix=name.split("#").last.to_i ### e.g. 2 as integer > suffix=1 if suffix<1 > ### check all extg defs for possible new name > Sketchup.active_model.definitions.each{|d| > suffix=suffix+1 if d.name==prefix+suffix.to_s > ### e.g. ABC2 exists so try to make it ABC3 etc > } > newname=prefix+suffix.to_s > e.definition.name=newname ### renames definition > puts name+" >>> "+newname ### put a # in front of this line to stop console printout > }#end each > return nil > end#def Hello, i need a similar script but i don't know ruby i need to edit all names but not all definitions and just add a counter after the name like this: furniture.Floor.01,furniture.Floor.02,furniture.Floor.03,...,furniture.Floor.10,furniture.Floor.11,furniture.Floor.12,.... where name is the name of the object. Also if there are some object like furniture.Floor.01 and furniture.Floor.02 for example the script can start to add counter from 03. Can you edit your script with my requests please? I'm waiting for your reply, thank's.
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      Dynamic naming?

      Watching Ignoring Scheduled Pinned Locked Moved Dynamic Components sketchup
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      @pongo1471 said: love the quote in your sig Chris ^_^ well chears for the reply, gues it will have to do then im using the dynamic creation to help my development in building mesh's for IMVU (its simmilar to second life) anywhere you want furniture you need a furniture node and each needs to be named and numberd correctly, its just the same name with an increasing number, was just hoping there was something to overide the naming veriation and then just have 1++ or something in there to show thats the veriable each time to incriment well ill keep an eye on the thread in the hopes someone knows any different ^_^ Well if you are only looking at furniture nodes on IMVU the just copy and paste making each one unique as you go then use Neo's plugin. It's found in the SketchUp groups down loads sticky. if you are wanting all types.. I am working on and having some selected people beta a plugin based on TIG's and Neo's Plugin. It does require copy and pasting and making unique and naming seating nodes with special coding.. but it seems to work. At least so far.. will post more info if it does work out. By the way that's my IMVU name too!
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