chears for ur repplys ^^
aa well, maybe an update along the line will fix it some day, i do also have a 2nd vid of the same moddle tho its had a lot of texture changes since then, ran podium for about 8 hours to gennerate enough frames, i gues i could try prodding the options some more the right combination between png/jpg and anti aliasing
the moddle is baised on hogwarts and going to be released for people to look around in IMVU in a couple of months ^^
Posts made by Pongo1471
-
RE: Textur jitters and cammera size?
-
Textur jitters and cammera size?
ok im pritty new and did have a bash at the search function for both of these questions before they anoyed me enough to ask, firstly
Iv just renderd a large set of images that i then threw together into a vid (thats currently uploading to youtube) but each time iv made a vid this way theres allways been a texture or 3 that arnt in exactly the same place in each render? there any way to stop this? any reason it happens?
all textures are pinned in place, what happens is as the cammera moves along its path the texture seems to move along with it for a frame or 2 before jumping back to where it should be and then doing it again and its allways when the cammera is relativly close to the texture? (even happens in video exports right from sketchup?)
2nd question
When working with sketchup the larger the moddle the larger the cammera, apartur? , (not a clue what would be the right word there), for example when working on a very large scene trying to focu on a very small object the cammera goes half way thru it and its not even taking up the full screen (example a football in a foot ball stadium, focusing on the ball to make it full screen would result in the cammera going thru the ball before it becomes full screen..), atleast with this question i stumbled upon the FOV plugin but that didnt seem to do what i was after and certainly not easly usable while manipulating said ball (or i just couldnt use it right)ill apologise now for the spelling im just dreadful at it
Sketchup V7.08 (not gotten around to updating yet)
Edit-
vid added
http://www.youtube.com/watch?v=7xFSNqb3yJI
(ye theres loads to improve for vid quality, its not a finished product so i cant be botherd, but i do want to get the flickering textures sorted) -
RE: Make all selected unique script?
Thank you its a God send!! ill have a toy about with it before putting it on my site (if thats ok)
would you like me to link your name to any site or profile page? its just so people know who made there lives easyer!
-
RE: Make all selected unique script?
well the naming of them just goes
furniture.Floor01
furniture.Floor02
furniture.Floor03....
furniture.Floor12006
etc
but as for the order of which they are numberd it dont matter, only as long as they are all uniquly numberd ^^, even if the # is still there between the Floor and the number, we could just open notepad and your find replace to mass remove the # , it would be a grate help ^^
i also run a help site for people using sketchup for IMVU which has helped many people start off and this would help me and many others
for what ever reason if people are intrested my site is http://www.neo1471.c-o.in -
Make all selected unique script?
hi, iv been looking for a script to make all selected unique instead of making them all just #1 ,for sketchup to number them all. Dose anyone know of a script that can do that?
Im a content creator on IMVU and looking to make life easyer when making scenes, it requires placing an array of nodes across the scene so that you can place things on those spots, but it needs a certain naming veriation for every node (for example furniture.Floor01 furniture.Floor02 furniture.Floor.278). iv been looking for a way to just mass make uniqu and then in notepad after exporting from sketchup i could just use the find replace tool to remove the # and then presto, correctly named nodes ^_^ as without paying someone i doubt im gonna find a script that also names them right
Any help at all pointed in the right direction would be a BIG help to me and many others!!
i looked into dynamic content but after getting it to creat the nodes correctly i found that theres an issue with the 2 different naming veriations, one seems numberd perfectly where as the exporter only reads the other box (whole load of excitment while that lasted lol)
-
RE: Dynamic naming?
love the quote in your sig Chris ^_^
well chears for the reply, gues it will have to do then
im using the dynamic creation to help my development in building mesh's for IMVU (its simmilar to second life)
anywhere you want furniture you need a furniture node and each needs to be named and numberd correctly, its just the same name with an increasing number, was just hoping there was something to overide the naming veriation and then just have 1++ or something in there to show thats the veriable each time to incrimentwell ill keep an eye on the thread in the hopes someone knows any different ^_^
-
Dynamic naming?
Im new at dynamic content, been following tutorials so i could make a grid of an item with equal spacing and it went well
but im now after having a custom name on the new items created, is this even possible?
For example, each time i scale the item the new components created are named Copy 001 Copy 002 Copy 003 ect
id like to change it so that it dose not say Copy and has no spaces, so it just has the numbers after each oneIs this possible? and if so could someone point out to me how please?
Thank you for reading