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    • RE: Organic forms

      So I had a change of plan and I'm going to create a sort of a small scale golf course. What's the best way to raise up and lower the sand beds?

      Ideally I want a whole mesh so I can fine tune it how I want in the end. I guess for the sand beds it would be better to make geometry lines and use from contours, but i guess that will result in a separate mesh right?

      golf course

      Something like the result i want.

      http://2.bp.blogspot.com/-7n70QgJ9hsQ/TtzzMiuiH8I/AAAAAAAAAZQ/kpI6uSpOAuY/s400/Ground-For-Golf-Courses.jpg

      posted in SketchUp Discussions
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      pluke100
    • RE: Organic forms

      @pbacot said:

      @brookefox said:

      The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

      No need to agree. Anyone.

      Have some pictures, steps, (or video) to go with that, Brooke? πŸ˜‰

      He already posted it in previous posts πŸ˜„

      posted in SketchUp Discussions
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      pluke100
    • RE: Organic forms

      @brookefox said:

      The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

      No need to agree. Anyone.

      How do i get the curviloft with the sandbox grid? I create a sandbox grid and do the profile and path on it then loft? and is there a way where i can flatten some parts to the flat plane if i decide to remove something which i did and didn't like (undo is not possible)?

      posted in SketchUp Discussions
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      pluke100
    • RE: Organic forms

      Thanks for all the suggestions guys. I've settled with using Sandbox + the Artisan plugin. They are interchangeable and they allow me to create more organic forms (albeit taking more time). The auto smooth in the Artisan plugin helps cleaning up slightly the edges. Once again thanks to everyone who contributed!

      screenshot

      posted in SketchUp Discussions
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      pluke100
    • RE: Organic forms

      @brookefox said:

      @pluke100 said:

      I need it to go up and down.

      I don't think you mentioned that. Perhaps I should have guessed.

      Curviloft: loft along path.

      Wow thanks! That's a very useful plugin

      posted in SketchUp Discussions
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      pluke100
    • RE: Organic forms

      @brookefox said:

      I think there are some ways of smooving that would help; the selection of faces is the key, but another approach might be to create a profile with which to use follow me, like a half circle, faced and deformed. Make a curve to follow and round the ends.

      In that case the surface will be all straight while I need it to go up and down.

      @fuzzion said:

      Artisan Plugin

      [attachment=0:30f2itmh]<!-- ia0 -->SNAKETAIL1.jpg<!-- ia0 -->[/attachment:30f2itmh]

      That looks promising. I can create the sides with your method and then I can subdivide the flat part and sculpt it. Think I need to choose a method and perfect it.

      posted in SketchUp Discussions
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      pluke100
    • RE: Organic forms

      @cotty said:

      I think in this video from basecamp you will find some answers and suggestions...
      http://www.youtube.com/watch?v=NHCEXlEZlo4

      Watched that video it helped me quite a lot but I can't quite get neath results.

      @brookefox said:

      That's a great vid, cotty; I've long kept it for reference myself.

      OP: Have you tried using the native sandbox tools-->from scratch and then use smoove to shape. Do a search for youtube vids on these; folks work quite well with them. I don't myself or I would spill some beans directly.

      Thanks for being explicit about what you are looking for.

      I'm using the from scratch method.

      This is not that bad.

      https://lh5.googleusercontent.com/-dfGXcaAL4Xw/T9Ub__eFBqI/AAAAAAAADWg/gaqjvMLqPFk/s795/Fullscreen+capture+11062012+001307.jpg

      However I need to do building underneath these mounts, and i'm find it difficult to get a smooth result. As you can see in the following screenshot, I can't get proper results due to individually moving each thing. The best thing would to create them from contours, however i think doing the lines to get the result I want would take way too much time.

      https://lh4.googleusercontent.com/-zOXG7SoYIcY/T9U9HSrT-8I/AAAAAAAADWs/x6sBLCgyaTk/s921/Fullscreen+capture+11062012+023419.jpg

      Been using sketchup for 4 years now, and I've never needed to do something similar like this before. Finding it very difficult!

      posted in SketchUp Discussions
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      pluke100
    • RE: Organic forms

      Here is my first attempt using a semi circle, then use the follow me tool to move it along lines. Not exactly what I had in mine but it's the closest thing I could think off. I'd like it to be more organic and smooth. any suggestions? I think a better technique or plugin are needed.

      https://lh6.googleusercontent.com/-CKB3flzfPQs/T9TKyk3oKZI/AAAAAAAADV4/ilo6VG8mVns/s843/Fullscreen+capture+10062012+182609.jpg

      https://lh5.googleusercontent.com/-7Gz1qLDxSSE/T9TK17qknDI/AAAAAAAADWA/EDmXk9wE-PI/s580/Fullscreen+capture+10062012+182623.jpg

      posted in SketchUp Discussions
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      pluke100
    • Organic forms

      Hi guys i need a few tips on how you would about about doing the following modelling.

      I have the following line with I have to transform is sort of a continous mound, going up and down. What tools and techniques would you use to create an organic form of this line going up and down?

      https://lh6.googleusercontent.com/-G5ITqLVcufQ/T9Su-721QiI/AAAAAAAADVg/Z0vfzGY3Y80/s731/Fullscreen+capture+10062012+162756.jpg

      The final result I'd like is a form similar to these (obviously with less variations in height).http://www.sacred-destinations.com/usa/images/illinois/cohokia/monks-mound-stairs-cc-ringey.jpg

      Apart from the up and downs in the line, I also have to round the edges to meet the ground.

      Basically I want something like this in the end:

      https://lh5.googleusercontent.com/-mEbRxmGy-OY/T9Sw4K08icI/AAAAAAAADVk/TgpwUfy27Sk/s897/Fullscreen+capture+10062012+163603.jpg

      posted in SketchUp Discussions sketchup
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      pluke100
    • RE: Sandbox and Views

      @brookefox said:

      Odd. I see no clipping and no guides though viewing is enabled in the style and 'view', when zoomed to extents, all layers on. Even when select all, select only guides. Wasting time?

      When you zoom out on plan, you should see a guide. As Wyatt said, when I removed it there was no clipping anymore. So the problem has been solved.

      posted in SketchUp Discussions
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      pluke100
    • RE: Sandbox and Views

      @unknownuser said:

      There is a guideline on Layer 0 out beyond the extent of your model. When I delete that, the clipping stops.

      Wow thanks! It's strange a small thing like that creates this problem! We're working as a groupwork and I have to share my model, so i guess someone else did that guideline. Thanks again!

      posted in SketchUp Discussions
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      pluke100
    • RE: Sandbox and Views

      @brookefox said:

      I got the model from the site but still do not know what's missing.

      Pic of extents as you posted it.

      [attachment=1:3pgsc27d]<!-- ia1 -->boat-2.JPG<!-- ia1 -->[/attachment:3pgsc27d]

      Pic of extents with contour (all) layers turned on.

      [attachment=0:3pgsc27d]<!-- ia0 -->boat-1.JPG<!-- ia0 -->[/attachment:3pgsc27d]

      If i remove the extra lines with all layers on, it still doesn't make a difference however. I've been using sketchup for over 5 years. Never had this problem before.

      alternative link: http://www.mediafire.com/?5gx92k9f485gggv

      posted in SketchUp Discussions
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      pluke100
    • RE: Sandbox and Views

      @tig said:

      Have you checked the imported block components for wayward axes [insertion-points] as explained towards the end of my last post ?
      These can adversely affect the model's extents and thereby mess up, giving the clipping-plane issue πŸ˜’

      I've did the model show all axis of components and they seem near to the origin. I think think that's the problem.

      @unknownuser said:

      With everything turned on, select all. Then go to the origin where your model is, and deselect the geometry that you see there. Check entity info to see if anything else remains selected. This is geometry that should be deleted or moved closer to the origin. Can you post the model?

      In the following skydrive link I attached the .skp file if someone wants to have a look.

      http://sdrv.ms/Jqbmr1

      posted in SketchUp Discussions
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      pluke100
    • RE: Sandbox and Views

      @tig said:

      If you imported the contours from a CAD drawing and preserved the CAD origin in the import-options then chances are that you are now modeling miles from the SKP origin.
      This can cause these so called 'clipping-plane' issues because OpenGL cannot cope with humongous dimensions...

      Turn axes on.
      Turn everything on, including all layers and hidden geometry.
      Select All and Move the model's entities en mass, so that it is all sensibly near the SKP origin.
      This might not solve the issue if your CAD import contains blocks [now components] that have their insertion points miles from their geometry - as this will also mess with OpenGL because the model's extents will still be enormous, even though all geometry appears is logically located.
      Model Info > Components > View Axes... to see them all
      You can change any component's axes - it's a right-click option when one is selected - then locate them so they are sensibly located relatively to the component's geometry...
      Now see if the clipping-plane problem stops...

      I checked and no I didn't have the preserve CAD origin option selected. I still checked about the component and they are all not more than 30 metres away from the origin (the difference between lowest point to highest point.

      I got no idea what else can I do!

      posted in SketchUp Discussions
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      pluke100
    • RE: Sandbox and Views

      @unknownuser said:

      Did you import the contours from another program? Your model might be located very far from the origin. This is known to cause clipping. Move the model to the origin and it may fix the issue. Draw some guidelines on a separate frozen layer first if you need to be able to locate the original coordinates to import additional geometry.

      The bottom contour was exactly on the origin. I moved it up and down with no success. I imported autocad contour lines, then I built the terrain using the sandbox from contours function.

      Originally it worked perfectly. when i started added the different buildings I think this was what happened.

      posted in SketchUp Discussions
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      pluke100
    • RE: Sandbox and Views

      @baz said:

      Your image doesn't really show the problem, but possibly your model is below the ground plane, (for which there are options, check styles). Try select all and move up.
      You are not in 'perspective' view perhaps? Try it. You might be experiencing the dreaded 'clipping plane' in parallel projection.

      The model is in perspective mode and I moved the model above the ground plane. What are the options you mentioned please?

      posted in SketchUp Discussions
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      pluke100
    • Sandbox and Views

      Hi guys, i've used sandbox to create terrain from a set of contours I had. Everything was ok, till I went to take a view from eye level, where the following took place:

      [xxl-img:jzmjs5co]https://lh5.googleusercontent.com/-F7FRBaNZM_k/T7KcO1LzZdI/AAAAAAAACUg/1KfrAVAWPq8/s1223/Fullscreen+capture+15052012+201049.jpg[/xxl-img:jzmjs5co]

      As you can the the bottom part of the model is missing for some reason. I'm at eye level and i'm not sectioning that plane. When I render in V-Ray it comes out normally. Does anyone know how to fix this?

      posted in SketchUp Discussions sketchup
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      pluke100
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