@unknownuser said:
@pico said:
Has the pointy corner problem been solved?
ThanxDo you mean this?
[attachment=0:ktbcwyt8]<!-- ia0 -->RoudnCorner.jpg<!-- ia0 -->[/attachment:ktbcwyt8]
Yes!
How much longer?
@unknownuser said:
@pico said:
Has the pointy corner problem been solved?
ThanxDo you mean this?
[attachment=0:ktbcwyt8]<!-- ia0 -->RoudnCorner.jpg<!-- ia0 -->[/attachment:ktbcwyt8]
Yes!
How much longer?
Has the pointy corner problem been solved?
Thanx
@unknownuser said:
@steelers05 said:
If you're thinking of getting an unbiased renderer, do consider giving Indigo a spin. Easier to use than Maxwell, and more than sufficient for most people's needs. It may be free, but it is very potent.
Why do you say this?
Can you explain?
Are this videos down, couse I cant see to watch them on youtube
http://www.youtube.com/watch?v=KL0wYHS1HuQ
Is Fredo maybe working on this "sharp corner" issue?
Then its still not fixed?
One question more, can you control number of faces that will be created, like e.g. if you want to fillet an edge between 2 surfaces, can you control how many faces (3 or 4 or 5 or 10...) will make that new "smooth" egde.
Thanx man!
I posted there a quastion to see if Fredo has maybe updated his ruby.
SOrry for interupting but can this be done with this ruby from Fredo?
I see only that corner problem (cube) thats stays sharp, has this been done?
When I meant filletig I mean acctual geometry beeing crated....see picture...
Can SU do this?
Hello people!
Im totaly new to SketchUp, an compelete idiot withput absoultly no knowledge working in Sketchup.
Ive been modeling for aboth 5 years now mainly in Rhino3D, tried max and cinema among others but they didnt have that CAD feel of modeling geometry.
Ive been watching a lot o videos on youtube on SketchUp modeling and I must say its seems very fast and simple. What Im looking is a poly modeler with an CAD feel to it. Im saying poly couse last 5 years Ive been modeling with NURBS and then had to transfor them to clean meshes where problems always happen.
So I want to be able to model compleatly with polygons
One thing I did notice whan watching videos is I didnt see anyone using fillet surface command
Is this possible in Sketchup?
Im not intersted in any workaround but just in this simple command that would fillet (smooth) and edge between two surfaces or curves.
Also Im interested doest Sketcup has ability of UV texturing a geometry?
Can you give me few advices on learning Sketcup books, DVDs....
Thanx in advance people!