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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

      @s2eunha said:

      Hi !

      All 3 seats of my license are in use. But I can't release the license because I've formatted my computer before. I tried it with that computer, but it failed because the system information was different. The license recognizes it as another computer.

      Can you initialize the license seats?

      • License ID: 20166

      I'm having a similar issue. Did you find a way to release the license? I have it activated on 2 pc but the license info says that i have all 3 seats active, is there a way to release one seat if you have not access to that pc anymore?

      posted in Plugins
      PepetrucciP
      Pepetrucci
    • RE: SubD examples and models

      Hi guys! Super quick subd practice, also wrap-red, sent to substance and back to sketchup again for some rendering tests. This is so fun! (kudos to alsomar for the tips)

      https://i.imgur.com/OY48dqo.jpg

      https://i.imgur.com/v8Y0BgT.jpg

      posted in SUbD
      PepetrucciP
      Pepetrucci
    • RE: SubD examples and models

      Thank you thomthom! Yep, that's the plan πŸ˜‰

      posted in SUbD
      PepetrucciP
      Pepetrucci
    • RE: SubD examples and models

      Thank you guys πŸ˜† πŸ˜† Subd-dinos are not afraid of asteroids! (except if they are quad-based πŸ˜›)

      posted in SUbD
      PepetrucciP
      Pepetrucci
    • RE: SubD examples and models

      Hi guys! Glad to see this thread is on the move again (that lighter!!! πŸ‘ )

      It's been a while since the last time a visited, and I was very surprised by HornOxx's dino, because I was also modeling one myself (also a t-rex, but not as funny πŸ˜†) as an "organic modeling" subd practice. So here's mine πŸ˜„ (it's still wip, and I intend to add a bit more detail and do some texturing with substance painter).

      https://i.imgur.com/CqV6TlR.jpg

      posted in SUbD
      PepetrucciP
      Pepetrucci
    • RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

      Of course of course! So many great plugins out there πŸ˜†

      posted in Plugins
      PepetrucciP
      Pepetrucci
    • RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

      Awesome!! This is indeed one of the best plugins for sketch i've seen so far. It's incredible how much has my workflow changed (and i think everyone's) in the last couple of years with subd, qftools, skatter, vertextools, wrapr.... and now this!!

      Thanks so much for making sketchup even more fun!

      Here my first attempt with clothworks, the export frames option is veeery cool!

      https://media.giphy.com/media/d5E1Lofnq4ZUTr79Gp/giphy.gif

      posted in Plugins
      PepetrucciP
      Pepetrucci
    • RE: WrapR 1.1 Beta Trial

      @gΓ‘bor said:

      Also please try to erase the C:\Users\<username>\AppData\Roaming\Wrap-R\signature.txt file before trying to activate again.

      Yes! That's it. I indeed changed the computer's name last week. I have just deleted that signature file in the roaming\wrap-r folder and now it has activated perfectly.

      Thank you for your fast response GΓ‘bor!

      posted in Extensions & Applications Discussions
      PepetrucciP
      Pepetrucci
    • RE: WrapR 1.1 Beta Trial

      Hi guys!

      I just get back to testing Wrap-r since a couple of very busy weeks, and when i try to activate the new beta license (date 2017-06-08) on the current 1.1.3 installer it shows me the ERROR_A0C

      Does anyone have a clue about why is this happening? I have tried on a fresh SketchUp Pro 2017 and 2016 installs, Windows 10 64bit. Previous versions worked flawlessly.
      Thanks in advance!

      posted in Extensions & Applications Discussions
      PepetrucciP
      Pepetrucci
    • RE: Sketchup &gt; UE4 &gt; HTC Vive

      Interesting things going on here.

      I'm also developing my first tests with ue4 + sketchup for the Oculus and it's very promising. I did some Vr content last year for a heritage exhibition here in Spain, but at that time i used Unity and cardboard, not oculus, but i was happy with the results.

      The main workflow i use is import the sketchup model into max and flat unwrap in channel 1 to get the lightmaps for the models, which is very important in order to have nice and realistic shadows once in unreal.

      Other than that the process is quite fast if you have some things in mind when preparing the model.

      I still have to give a try to substance painter and of course i'm eager to have wrap-r finally out there πŸ˜„

      posted in WIP
      PepetrucciP
      Pepetrucci
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