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    • Paradise Sandbox 1.3 released! Volumetric lighting

      Paradise Sandbox 1.3has been released!

      Say hello to true volumetric lighting in real-time!

      • [New] Volumetric lighting support for point lights

      • [New] Volumetric lighting support for spotlights

      • [New] Now project folders are standalone containers, all imported resources are stored in the project folder. So now it's possible to simply copy/paste projects between different computers.

      • [Improvement] Some rendering pipeline optimizations

      • [Improvement] Improvements to the lighting pipeline

      • [Improvement] Deferred pipeline optimization

      http://paradise-sandbox.com/img/showcase/9.png

      http://paradise-sandbox.com/img/showcase/13.png

      Download at: http://paradise-sandbox.com/#download.php

      More sample projects are going to be available for downloading along the week πŸ‘

      posted in Extensions & Applications Discussions extensions
      P
      ParadiseSandbox
    • RE: [New!] Paradise Sandbox 1.1 is out!

      Paradise Sandbox v1.3 is almost here! Volumetric lighting, huge enhancements in projects management, tons of performance optimizations and lighting improvements...

      Here is a little sneak peak!

      http://imageshack.com/a/img811/8545/8esr.png

      Xavier

      posted in Extensions & Applications Discussions
      P
      ParadiseSandbox
    • RE: Paradise Sandbox v1.2! Volumetric Lighting preview

      A better example of how powerful is the new volumetric lighting system, two SU-27 flying at low altitude: (rendered in real-time!)

      http://imageshack.us/a/img59/4810/bo5z.png

      http://imageshack.us/a/img713/1732/j3bc.png

      posted in Extensions & Applications Discussions
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      ParadiseSandbox
    • RE: Paradise Sandbox v1.2! Volumetric Lighting preview

      More advances of the incoming 1.3 version, fully volumetric spotlights:

      http://img811.imageshack.us/img811/394/f2rq.png

      Reminder: these are the last two days of the 25% discount. Buy the professional version now for only 75€.

      posted in Extensions & Applications Discussions
      P
      ParadiseSandbox
    • RE: Paradise Sandbox v1.2! Volumetric Lighting preview

      Volumetric Lighting sneak peak, coming soon in Paradise Sandbox v1.3:

      http://paradise-sandbox.com/media/VL_0.gif

      http://paradise-sandbox.com/media/VL_1.gif

      http://paradise-sandbox.com/media/VL_3.gif

      http://paradise-sandbox.com/media/VL_2.gif

      posted in Extensions & Applications Discussions
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      ParadiseSandbox
    • RE: Paradise Sandbox v1.2! Volumetric Lighting preview

      Here is a little video of the Christmas scene being edited in Paradise Sandbox:

      Xavier

      posted in Extensions & Applications Discussions
      P
      ParadiseSandbox
    • Paradise Sandbox v1.2! Volumetric Lighting preview

      Hello all!

      We're proud to announce that Paradise Sandbox v1.2 is now released!

      Among v1.2 new features, we highlight the new spotlights (with shadow casting and custom texture-based light projection), billboards and a new system for placing objects which improves a lot the user workflow. The full changelog is available at: http://paradise-sandbox.com/forums/index.php?topic=184.0

      [url=http://paradise-sandbox.com/#download.php:3myn9qsu]
      http://www.paradise-sandbox.com/media/XMAS/announce.png
      [/url:3myn9qsu]
      Download: [url:3myn9qsu]http://paradise-sandbox.com/#download.php[/url:3myn9qsu]

      Here are some images from our Christmas scene (full breakdown available at: [url:3myn9qsu]http://sketchucation.com/forums/viewtopic.php?f=81%26amp;t=55549[/url:3myn9qsu]😞

      [url=http://www.paradise-sandbox.com/media/XMAS/1.png:3myn9qsu]
      http://www.paradise-sandbox.com/media/XMAS/1_.png
      [/url:3myn9qsu]
      [url=http://www.paradise-sandbox.com/media/XMAS/2.png:3myn9qsu]
      http://www.paradise-sandbox.com/media/XMAS/2_.png
      [/url:3myn9qsu]
      [url=http://www.paradise-sandbox.com/media/XMAS/3.png:3myn9qsu]
      http://www.paradise-sandbox.com/media/XMAS/3_.png
      [/url:3myn9qsu]
      [url=http://www.paradise-sandbox.com/media/XMAS/4.png:3myn9qsu]
      http://www.paradise-sandbox.com/media/XMAS/4_.png
      [/url:3myn9qsu]
      [url=http://www.paradise-sandbox.com/media/XMAS/5.png:3myn9qsu]
      http://www.paradise-sandbox.com/media/XMAS/5_.png
      [/url:3myn9qsu]

      http://www.paradise-sandbox.com/media/XMAS/ED1.png

      http://www.paradise-sandbox.com/media/XMAS/ED2.png

      http://www.paradise-sandbox.com/media/XMAS/ED3.png

      Merry Christmas and Happy New Year!

      posted in Extensions & Applications Discussions extensions
      P
      ParadiseSandbox
    • [Breakdown] Paradise Sandbox's Christmas scene

      Hi everyone, Merry Christmas and Happy New Year 2014!


      http://www.paradise-sandbox.com/media/XMAS/announce.png

      Download: http://paradise-sandbox.com/#download.php

      We wanted to create a Christmas scene for congratulate the new year to all people and also showcasing the new features included in the new version of [url=http://paradise-sandbox.com/:m79ziy3f]Paradise Sandbox[/url:m79ziy3f] (1.2), a real-time scene builder and visualization tool, so here we go:

      Note: Since I'm not a modeler, and even if I wanted to do some experiments unfortunately I don't have the time, I have use models from the SketchUp Warehouse (so yes, every model here is from the Warehouse).

      [url=http://www.paradise-sandbox.com/media/XMAS/1.png:m79ziy3f]
      http://www.paradise-sandbox.com/media/XMAS/1_.png
      [/url:m79ziy3f]
      [url=http://www.paradise-sandbox.com/media/XMAS/2.png:m79ziy3f]
      http://www.paradise-sandbox.com/media/XMAS/2_.png
      [/url:m79ziy3f]
      [url=http://www.paradise-sandbox.com/media/XMAS/3.png:m79ziy3f]
      http://www.paradise-sandbox.com/media/XMAS/3_.png
      [/url:m79ziy3f]
      [url=http://www.paradise-sandbox.com/media/XMAS/4.png:m79ziy3f]
      http://www.paradise-sandbox.com/media/XMAS/4_.png
      [/url:m79ziy3f]
      [url=http://www.paradise-sandbox.com/media/XMAS/5.png:m79ziy3f]
      http://www.paradise-sandbox.com/media/XMAS/5_.png
      [/url:m79ziy3f]

      NOW SOME IMAGES OF THE SCENE BUILDING PROCESS

      http://www.paradise-sandbox.com/media/XMAS/ED1.png

      http://www.paradise-sandbox.com/media/XMAS/ED2.png

      http://www.paradise-sandbox.com/media/XMAS/ED3.png

      BREAKDOWN

      Now I will do a complete breakdown of the design process of Paradise Sandbox's Christmas scene, with an special focus on little tricks for making the scene development scene faster.

      Sections:

      1. Christmas tree
      2. Tables
      3. Fireplace
      4. Lamp
      5. Wall lights
      6. TV
      7. Candles

      1. Christmas tree
      At first, this scene is an interior scene, so after creating a new project I just added a scene based on the preset for interiors.

      The Christmas tree must to be an high-detailed pine, since we will want to make some captures from close up views, so I did some researches in the warehouse and found these candidates:

      1. [url=http://sketchup.google.com/3dwarehouse/details?mid=1db15930260e6723d68b734cc19267d9%26amp;prevstart=0:m79ziy3f]http://sketchup.google.com/3dwarehouse/details?mid=1db15930260e6723d68b734cc19267d9&prevstart=0[/url:m79ziy3f]
      2. [url=http://sketchup.google.com/3dwarehouse/details?mid=b2d41ab5fd7c8cd4d31ee1f941754e04%26amp;prevstart=0:m79ziy3f]http://sketchup.google.com/3dwarehouse/details?mid=b2d41ab5fd7c8cd4d31ee1f941754e04&prevstart=0[/url:m79ziy3f]

      I just exported them in COLLADA .dae, imported them in Paradise Sandbox, added a couple of point lights (with flare) and also a non auto-oriented billboard as ground quad (temporally), this is how they looked:

      http://img5.imageshack.us/img5/3166/z8nb.png

      (Note: the ambient color and background color have been tweaked a little too, them are properties of the scene)

      As you can see, both are good enough for being used as Christmas trees, so we will use the first one since I like it a little more (just a personal choice).

      Christmas tree decoration
      Now we will focus on the christmas tree decoration, a quick search in the warehouse with the term "Christmas ornament" will give us some nice models.

      1. Decoration balls
      I have choosen this ball: [url=http://sketchup.google.com/3dwarehouse/details?mid=9c5c3520c2d15fa4b3e7bb8f51a8aa90%26amp;prevstart=0:m79ziy3f]http://sketchup.google.com/3dwarehouse/details?mid=9c5c3520c2d15fa4b3e7bb8f51a8aa90&prevstart=0[/url:m79ziy3f]

      After importing it to Paradise Sandbox, I have played a little with the materials. The model itself is formed by 3 parts: the top handgrip, an inner sphere and the outher sphere. So I just changed the outer sphere material and set the transparent color material, I've also set a semi-transparent color, of course. Now playing with the inner sphere color you can get different color balls.

      Here is the result:

      http://img203.imageshack.us/img203/3359/jz6r.png

      After some manual work placing about ten balls here and there, this is the current aspect of our tree. It's important to remark the need of setting a very slow camera speed in order to manipulate small objets, here you can see how:

      http://img841.imageshack.us/img841/1514/48m6.png

      2. Decoration pendants
      This is another type of ornament, but quite nice for our tree: [url=http://sketchup.google.com/3dwarehouse/details?mid=4a8465f1ad70deb0febdb1f263373824%26amp;prevstart=12:m79ziy3f]http://sketchup.google.com/3dwarehouse/details?mid=4a8465f1ad70deb0febdb1f263373824&prevstart=12[/url:m79ziy3f]
      In this case, we have just set the material's specular power to 1, in order to have a fully reflective surface.

      After placing 5 pendants, this is the result:

      http://img69.imageshack.us/img69/4579/77aa.png

      3. Star
      Now, it's time to add a nice touch to our tree: the top star. It has been done using a 3d model and a billboard.

      This is the model used as a star: http://sketchup.google.com/3dwarehouse/details?mid=feade3a6252a37fd9385872b956a75d0%26amp;prevstart=12

      And here is the configuration of the billboard used as light rays:

      http://img690.imageshack.us/img690/426/geyw.png

      This is the result after ading the model and the billboard on the top of the tree:

      http://img163.imageshack.us/img163/2360/vmdj.png

      4. Lights
      Finally we will add a rush of little point lights to the tree.

      In order to make the process easier, we will create strip of lines falling from the top to the botton of the tree and then replicate and rotate the result.

      To easily create these lights, we will follow these steps:

      • Create a point light, set the attenuation distance to 0.5 and a little glare (0.1)[/li]

      • Copy-paste the light 16 times and place them like this:[/li]
        [img:m79ziy3f]http://img706.imageshack.us/img706/5268/5wnv.png[/img:m79ziy3f]

      • Now we will select the 16 lights using the Project explorer, Ctrl+C and Ctrl+V.

      • Select these 16 new lights and deselect+select the top one, since we want to use it's place to rotate the whole selection around (that will be the second strip)

      • Enable the rotation gizmo ('G' key) and rotate them some degrees (about 40ΒΊ)

      • Repeat this process for the rest of strips, and you will end up with something like:
        [img:m79ziy3f]http://img15.imageshack.us/img15/474/g7b5.png[/img:m79ziy3f]

      Adding some presents on the bottom part of the three too, we get the following result:
      [img:m79ziy3f]http://img39.imageshack.us/img39/193/v3h8.png[/img:m79ziy3f]

      2. Tables
      In this scene, there are two tables, both from the Warehouse:

      This is the little/auxiliar table: http://sketchup.google.com/3dwarehouse/details?mid=2a1397f5b9d26dfcf1f5f124a85f6530%26amp;prevstart=0

      [img:m79ziy3f]http://img5.imageshack.us/img5/2649/0snw.png[/img:m79ziy3f]

      And this is the "main" table: [url=http://sketchup.google.com/3dwarehouse/details?mid=17e9e2c19f4b8b638b424343280aeccb%26amp;prevstart=0:m79ziy3f]http://sketchup.google.com/3dwarehouse/details?mid=17e9e2c19f4b8b638b424343280aeccb&prevstart=0[/url:m79ziy3f]

      [img:m79ziy3f]http://img837.imageshack.us/img837/2786/157i.png[/img:m79ziy3f]

      Note 1: we have used a couple of spotlights in each table to create the shadows produced by the candles, in both avobe images the spotlights are selected in order to highlight this little effect. The candle flame has been created with a simple point light with a fire flame, see the section '7 - Candles' for more details.

      Note 2: since we wanted a very reflectant glass material, I increased the specular power to more than the unit, this is the result + comparison. Remember that for directly go to a surface properties you just have to perform a right click on it and the property editor will automatically scroll to the selected subentity.
      [img:m79ziy3f]http://img41.imageshack.us/img41/1759/qczg.png[/img:m79ziy3f]

      3. Fireplace
      What is a Christmas scene without a fireplace, eh?

      [img:m79ziy3f]http://img600.imageshack.us/img600/7949/18qy.png[/img:m79ziy3f]

      The fireplace consists on 5 elements:

      1. The model. From the warehouse: http://sketchup.google.com/3dwarehouse/details?mid=c55cd55a8c4d28a1ac51268fdb437a9e%26amp;prevstart=12 (Note that I've changed some materials using the Paradise Sandbox's built-in materials instead)
      2. A tronc model: http://sketchup.google.com/3dwarehouse/details?mid=47d8a1a285087f954629a8706a004e5%26amp;prevstart=0 (The main material has been switched to one wood material that comes with Paradise)
      3. Some billboards with a fire texture (blend type set to 'Add')
      4. A little point light to simulate the fire light inside the fireplace
      5. A spotlight to simulate the light projected to the room

      This is a detail image with the spotlight selected:
      [img:m79ziy3f]http://img541.imageshack.us/img541/1741/drq6.png[/img:m79ziy3f]

      And here are the details about the billboards used as flames:
      [img:m79ziy3f]http://img5.imageshack.us/img5/1678/mp4f.png[/img:m79ziy3f]

      4. Lamp
      For this scene, I've choosen a really crazy lamp:
      http://img36.imageshack.us/img36/6168/cbih.png

      Despite the fact that manually placing 15 spotlights is a crazy task, the building process isn't much more than it. Also, a little spotlight is placed for each spotlight in order to iluminate the inner part of the focus, with a little glare in order to simulate the bulb.

      5. Wall lights
      The wall lighting consist on 3 groups of lights:

      1. 4 spotlights for the above lighting
      2. 4 spotlights fot the bottom lighting, using the 'ApertureFX.png' texture.
      3. 4 (little) point lights to simulate the light leaking of the bottom spotlights, with glare enabled.

      [img:m79ziy3f]http://img594.imageshack.us/img594/3738/0pu8.png[/img:m79ziy3f]

      6. TV
      [img:m79ziy3f]http://img534.imageshack.us/img534/3150/m301.png[/img:m79ziy3f]

      The TV consist on three parts:

      1. The TV Model: http://sketchup.google.com/3dwarehouse/details?mid=49cebed655604186e7d5e456b0c4df29%26amp;prevstart=0 (Note that the Samsung text has been removed)
      2. A billboard as TV image
      3. A green and little point light as ON LED indicator. A little glare is used.

      [img:m79ziy3f]http://img707.imageshack.us/img707/7660/wr9k.png[/img:m79ziy3f]

      Billboard (TV image):
      [img:m79ziy3f]http://img89.imageshack.us/img89/2600/g2xo.png[/img:m79ziy3f]

      Point light (LED indicator):
      [img:m79ziy3f]http://img853.imageshack.us/img853/6752/grr3.png[/img:m79ziy3f]

      7. Candles

      [img:m79ziy3f]http://img62.imageshack.us/img62/6788/71gu.png[/img:m79ziy3f]

      Note the huge enhancement in Paradise Sandbox: real-time reflections everywhere, HW accelerated transparencies, etc.

      The cadle set consist on simply 2 different parts:

      1. The main model: http://sketchup.google.com/3dwarehouse/details?mid=1b644d1469cece6291809f4c9bd6d7fc%26amp;prevstart=0
      This is the original model rendered in SketchUp:
      [img:m79ziy3f]http://img69.imageshack.us/img69/4905/vlj7.png[/img:m79ziy3f]

      2. One point light per candle flame: in order to simulate the flame light and shape, we use a point light with a little attenuation distance and a flame-like glare texture:
      [img:m79ziy3f]http://img202.imageshack.us/img202/6126/k7i0.png[/img:m79ziy3f]

      So, in my case I have created a node for the Candle set elements, resulting in:
      [img:m79ziy3f]http://img51.imageshack.us/img51/2782/yy6i.png[/img:m79ziy3f]

      Note 1: in order to make sure that the glare (flame) is always visible and not hidden by the candle, we set the 'Render queue' property of the candles entity to 49 instead of 50. This trick can be used with any other semi-transparent object

      Note 2: Also, you can add a little spotlight to simulate the shadows casted by the candle flame, as we've previously shown in this breakdown.


      That's all! Hope you've enjoyed it and happy new year again!

      posted in Gallery
      P
      ParadiseSandbox
    • RE: [New!] Paradise Sandbox 1.1 is out!

      @dmatho said:

      Hi
      depending on the hemisphere, since I'm up North (in Cambridge, MA, USA) I'd have to say "heartwarming" πŸ˜‰
      Yeah. I'm in Madrid (Spain), so we're more or less at the same latitude, and I wish having a fireplace like this in my house for these months πŸ˜„

      Maybe I will do a summer scene for next year's Christmas scene (Santa with a swimsuit? Oh, that could be dangerous!), we have to make South hemisphere customers be happy too πŸ˜›

      @unknownuser said:

      Now it's very hot! πŸ˜„
      Hehe πŸ˜„. It was the perfect ocasion to me for creating an entire interior scene. I've already improved a lot the workflow for placing little objects and little lights (the Christmas tree is starting to look really cool!). I am tempted of showing new images, but I will wait until Christmas! πŸ˜›

      It's a shame not being a 3D modeler (or doesn't having the time for properly doing it) and be using only objects from the SketchUp Warehouse (on the other side that's good since it will prove that engineered models are not required to create a nice scene in Paradise!).

      The breakdown will be a very interesting read for a lot of people from this community, and especially for Paradise users, since it will show some tricks that can be used for any kind of real-time rendering project.

      Cheers,

      Xavier

      posted in Extensions & Applications Discussions
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      ParadiseSandbox
    • RE: [New!] Paradise Sandbox 1.1 is out!

      Here is a sneak peak image from the Christmas scene that we're preparing at Paradise Sandbox (will come with a detailed breakdown/tutorial) πŸŽ‰

      http://img837.imageshack.us/img837/5286/nmax.png

      @Pilou
      Still refreshing? πŸ˜‰

      Xavier

      posted in Extensions & Applications Discussions
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      ParadiseSandbox
    • RE: [New!] Paradise Sandbox 1.1 is out!

      Hello community!

      This is last week for purchasing Paradise Sandbox PRO with a 40% discount.

      At the end of the post you can see a funny image from the very last feature: billboards, coming soon along December in v1.2, this new version will also include support for spotlights with shadow support and penumbra estimation.

      Versions 1.3 and 1.4 will be really interesting due to the integration of an advanced animation system: animate cameras, objects, effects... and generating high-quality videos from these animations is going to be possible thanks to this upcoming animation system!

      Stay tuned.

      http://img824.imageshack.us/img824/2791/gu5g.png

      posted in Extensions & Applications Discussions
      P
      ParadiseSandbox
    • RE: [New!] Paradise Sandbox 1.1 is out!

      Paradise Sandbox 1.1 is out!

      New features:

      • New lens-flare system
      • Fog support
      • Photo-camera behaviour has been added in the high-quality renderer. Press 'C' to save a capture! (Captures are saved in APP_FOLDER/Captures)
      • Camera orbiting behaviour has been added. Hold the middle mouse button while moving the mouse.

      http://img4.imageshack.us/img4/1520/6vqc.png

      Full changelog:

      • [New] NVIDIA drivers are asked to use the high-performance graphics unit if possible

      • [Improvement] The code related to objetcts picking management has been refactored and now is faster, more efficient and also always select the right face.

      • [New] Camera orbit behaviour added. Use the central mouse button in order to orbit around the scene. https://www.youtube.com/watch?v=OUS-Fjo9XZg

      • [New/Improvement] Improved lens-flare system

      • [Improvement] No more waits due to external resource changes when removing a scene.

      • [Fix] Important bug-fix related to multi-monitors on non-Nvidia systems.

      • [New] Fogsupport

      • [Improvement] Some unused oceanproperties has been removed

      • [Fix] Ocean will now work without the foam component

      • [New] Photo-camera mode in high-quality renderer

      New documentation available:

      • Sky system: http://paradise-sandbox.com/docs/Sky_and_ocean/Sky
      • Ocean system: http://paradise-sandbox.com/docs/Sky_and_ocean/Ocean
      • Fog: http://paradise-sandbox.com/docs/Effects/Fog

      Download now! http://paradise-sandbox.com/#download.php

      posted in Extensions & Applications Discussions
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      ParadiseSandbox
    • RE: [New!] Paradise Sandbox 1.1 is out!

      The classical Vacation House rendered in Paradise Sandbox.

      Original:

      http://img440.imageshack.us/img440/2010/d3c.png

      Paradise Sandbox real-time render:

      http://img89.imageshack.us/img89/6806/gd5f.png

      posted in Extensions & Applications Discussions
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      ParadiseSandbox
    • RE: [New!] Paradise Sandbox 1.1 is out!

      Fog support coming soon in v1.1:

      http://img708.imageshack.us/img708/7522/fvj4.png

      http://img853.imageshack.us/img853/4573/wzx7.png

      posted in Extensions & Applications Discussions
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      ParadiseSandbox
    • RE: [New!] Paradise Sandbox 1.1 is out!

      A little but nice view using the new HDR system:

      http://img69.imageshack.us/img69/2259/71gt.png

      posted in Extensions & Applications Discussions
      P
      ParadiseSandbox
    • RE: [New!] Paradise Sandbox 1.1 is out!

      πŸ˜„

      Yeah, the chromatic distortion is quite noticeable, but it looks really cool!

      And yes, some cameras (depending of the number of lenses and distances between them) produce these rainbow patterns in the "real life" πŸ˜„

      posted in Extensions & Applications Discussions
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      ParadiseSandbox
    • RE: [New!] Paradise Sandbox 1.1 is out!

      Video: 1280p, real-time. New lens-flare effect.

      posted in Extensions & Applications Discussions
      P
      ParadiseSandbox
    • RE: [New!] Paradise Sandbox 1.1 is out!

      Paradise Sandbox 1.1 development is coming along nicely, here is a sneak peek:

      http://paradise-sandbox.com/media/LensFlare1_1.png

      Paradise Sandbox 1.1 will be release along the last week of November, some of the new features are listed below:

      1. Improved lens-flare effects (see above image!)
      2. Camera orbiting behaviour: http://www.youtube.com/watch?v=OUS-Fjo9XZg
      3. Improvements to the high-quality interactive renderer. Photo-camera mode.
        This is the last month for taking advantage of the 40% discount offer!

      More info at: http://paradise-sandbox.com/

      Xavier

      posted in Extensions & Applications Discussions
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      ParadiseSandbox
    • RE: [New!] Paradise Sandbox 1.1 is out!

      Paradise Sandbox 1.0.2 has been released!

      Changelog:

      • [Improvement] Splash-screen: new information messages have been added and the update frequency has been increased (less chances of becoming unresponsive due to large loading times). If thumbnails are not up to date the splash screen will show detailed information about the thumbs generation process
      • [New] New hotkey: Ctrl+S for saving current project changes
      • [Improvement] Network system: better error handling when server replies are mal-formed
      • [Improvement] 'License.txt' files placed in different folders are excluded from the resource manager. No more warnings about duplicated 'License.txt' resources.
      • [Fix] Moon halo not being affected by HW gamma correction.
      • [New] Billboard-based flares for point-lights.
      • [Improvement] Lights don't have anymore two colors (diffuse & specular). Only one, which is physically correct and simplier.
      • [New] "Ferry on the night" sample scene added to 'Sample proyect'. Showcasing billboard-based flares for point lights
      • [Fix] In Windows Vista and 7, if while a scene was running (viewport with 3d content) the user wanted to open a another project (File->Open) it freezes.
      • [New] Render system is now automatically selected based on current hardware by default (PEngine.ini). No more asks during the installation process about the graphics card vendor.
      • [Improvement] The 'Debug' property in the shadows setion of scenes has been removed (it didn't have any effect on release buils).
        Download at http://paradise-sandbox.com/
      posted in Extensions & Applications Discussions
      P
      ParadiseSandbox
    • RE: [New!] Paradise Sandbox 1.1 is out!

      Here is a little example of the new "billboard-based flares" support for lights, which has been added in 1.0.2 (coming next week):

      http://paradise-sandbox.com/media/Ship_Sketch.png

      Scene build time: 10 min (mostly due to manually placing lights)
      Render time: real-time, 30fps

      posted in Extensions & Applications Discussions
      P
      ParadiseSandbox
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