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[New!] Paradise Sandbox 1.1 is out!

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  • P Offline
    ParadiseSandbox
    last edited by 16 Oct 2013, 13:17

    Here is a little example of the new "billboard-based flares" support for lights, which has been added in 1.0.2 (coming next week):

    http://paradise-sandbox.com/media/Ship_Sketch.png

    Scene build time: 10 min (mostly due to manually placing lights)
    Render time: real-time, 30fps

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    • P Offline
      ParadiseSandbox
      last edited by 22 Oct 2013, 19:07

      Paradise Sandbox 1.0.2 has been released!

      Changelog:

      • [Improvement] Splash-screen: new information messages have been added and the update frequency has been increased (less chances of becoming unresponsive due to large loading times). If thumbnails are not up to date the splash screen will show detailed information about the thumbs generation process
      • [New] New hotkey: Ctrl+S for saving current project changes
      • [Improvement] Network system: better error handling when server replies are mal-formed
      • [Improvement] 'License.txt' files placed in different folders are excluded from the resource manager. No more warnings about duplicated 'License.txt' resources.
      • [Fix] Moon halo not being affected by HW gamma correction.
      • [New] Billboard-based flares for point-lights.
      • [Improvement] Lights don't have anymore two colors (diffuse & specular). Only one, which is physically correct and simplier.
      • [New] "Ferry on the night" sample scene added to 'Sample proyect'. Showcasing billboard-based flares for point lights
      • [Fix] In Windows Vista and 7, if while a scene was running (viewport with 3d content) the user wanted to open a another project (File->Open) it freezes.
      • [New] Render system is now automatically selected based on current hardware by default (PEngine.ini). No more asks during the installation process about the graphics card vendor.
      • [Improvement] The 'Debug' property in the shadows setion of scenes has been removed (it didn't have any effect on release buils).
        Download at http://paradise-sandbox.com/
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      • P Offline
        ParadiseSandbox
        last edited by 29 Oct 2013, 21:14

        Paradise Sandbox 1.1 development is coming along nicely, here is a sneak peek:

        http://paradise-sandbox.com/media/LensFlare1_1.png

        Paradise Sandbox 1.1 will be release along the last week of November, some of the new features are listed below:

        1. Improved lens-flare effects (see above image!)
        2. Camera orbiting behaviour: http://www.youtube.com/watch?v=OUS-Fjo9XZg
        3. Improvements to the high-quality interactive renderer. Photo-camera mode.
          This is the last month for taking advantage of the 40% discount offer!

        More info at: http://paradise-sandbox.com/

        Xavier

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        • P Offline
          ParadiseSandbox
          last edited by 30 Oct 2013, 13:11

          Video: 1280p, real-time. New lens-flare effect.

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          • P Offline
            pilou
            last edited by 30 Oct 2013, 13:16

            Over the rain-bow! β˜€

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • P Offline
              ParadiseSandbox
              last edited by 30 Oct 2013, 13:47

              πŸ˜„

              Yeah, the chromatic distortion is quite noticeable, but it looks really cool!

              And yes, some cameras (depending of the number of lenses and distances between them) produce these rainbow patterns in the "real life" πŸ˜„

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              • P Offline
                ParadiseSandbox
                last edited by 30 Oct 2013, 14:44

                A little but nice view using the new HDR system:

                http://img69.imageshack.us/img69/2259/71gt.png

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                • P Offline
                  ParadiseSandbox
                  last edited by 7 Nov 2013, 12:13

                  Fog support coming soon in v1.1:

                  http://img708.imageshack.us/img708/7522/fvj4.png

                  http://img853.imageshack.us/img853/4573/wzx7.png

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                  • P Offline
                    ParadiseSandbox
                    last edited by 8 Nov 2013, 11:33

                    The classical Vacation House rendered in Paradise Sandbox.

                    Original:

                    http://img440.imageshack.us/img440/2010/d3c.png

                    Paradise Sandbox real-time render:

                    http://img89.imageshack.us/img89/6806/gd5f.png

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                    • P Offline
                      ParadiseSandbox
                      last edited by 10 Nov 2013, 22:02

                      Paradise Sandbox 1.1 is out!

                      New features:

                      • New lens-flare system
                      • Fog support
                      • Photo-camera behaviour has been added in the high-quality renderer. Press 'C' to save a capture! (Captures are saved in APP_FOLDER/Captures)
                      • Camera orbiting behaviour has been added. Hold the middle mouse button while moving the mouse.

                      http://img4.imageshack.us/img4/1520/6vqc.png

                      Full changelog:

                      • [New] NVIDIA drivers are asked to use the high-performance graphics unit if possible

                      • [Improvement] The code related to objetcts picking management has been refactored and now is faster, more efficient and also always select the right face.

                      • [New] Camera orbit behaviour added. Use the central mouse button in order to orbit around the scene. https://www.youtube.com/watch?v=OUS-Fjo9XZg

                      • [New/Improvement] Improved lens-flare system

                      • [Improvement] No more waits due to external resource changes when removing a scene.

                      • [Fix] Important bug-fix related to multi-monitors on non-Nvidia systems.

                      • [New] Fogsupport

                      • [Improvement] Some unused oceanproperties has been removed

                      • [Fix] Ocean will now work without the foam component

                      • [New] Photo-camera mode in high-quality renderer

                      New documentation available:

                      • Sky system: http://paradise-sandbox.com/docs/Sky_and_ocean/Sky
                      • Ocean system: http://paradise-sandbox.com/docs/Sky_and_ocean/Ocean
                      • Fog: http://paradise-sandbox.com/docs/Effects/Fog

                      Download now! http://paradise-sandbox.com/#download.php

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                      • P Offline
                        ParadiseSandbox
                        last edited by 23 Nov 2013, 14:28

                        Hello community!

                        This is last week for purchasing Paradise Sandbox PRO with a 40% discount.

                        At the end of the post you can see a funny image from the very last feature: billboards, coming soon along December in v1.2, this new version will also include support for spotlights with shadow support and penumbra estimation.

                        Versions 1.3 and 1.4 will be really interesting due to the integration of an advanced animation system: animate cameras, objects, effects... and generating high-quality videos from these animations is going to be possible thanks to this upcoming animation system!

                        Stay tuned.

                        http://img824.imageshack.us/img824/2791/gu5g.png

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                        • P Offline
                          pilou
                          last edited by 23 Nov 2013, 17:52

                          Refreshing! β˜€

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • P Offline
                            ParadiseSandbox
                            last edited by 27 Nov 2013, 20:30

                            Here is a sneak peak image from the Christmas scene that we're preparing at Paradise Sandbox (will come with a detailed breakdown/tutorial) πŸŽ‰

                            http://img837.imageshack.us/img837/5286/nmax.png

                            @Pilou
                            Still refreshing? πŸ˜‰

                            Xavier

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                            • D Offline
                              dmatho
                              last edited by 28 Nov 2013, 00:56

                              Hi
                              depending on the hemisphere, since I'm up North (in Cambridge, MA, USA) I'd have to say "heartwarming" πŸ˜‰

                              Cheers,

                              . Diego .

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                              • P Offline
                                pilou
                                last edited by 28 Nov 2013, 08:59

                                Now it's very hot! πŸ˜„

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • P Offline
                                  ParadiseSandbox
                                  last edited by 28 Nov 2013, 11:15

                                  @dmatho said:

                                  Hi
                                  depending on the hemisphere, since I'm up North (in Cambridge, MA, USA) I'd have to say "heartwarming" πŸ˜‰
                                  Yeah. I'm in Madrid (Spain), so we're more or less at the same latitude, and I wish having a fireplace like this in my house for these months πŸ˜„

                                  Maybe I will do a summer scene for next year's Christmas scene (Santa with a swimsuit? Oh, that could be dangerous!), we have to make South hemisphere customers be happy too πŸ˜›

                                  @unknownuser said:

                                  Now it's very hot! πŸ˜„
                                  Hehe πŸ˜„. It was the perfect ocasion to me for creating an entire interior scene. I've already improved a lot the workflow for placing little objects and little lights (the Christmas tree is starting to look really cool!). I am tempted of showing new images, but I will wait until Christmas! πŸ˜›

                                  It's a shame not being a 3D modeler (or doesn't having the time for properly doing it) and be using only objects from the SketchUp Warehouse (on the other side that's good since it will prove that engineered models are not required to create a nice scene in Paradise!).

                                  The breakdown will be a very interesting read for a lot of people from this community, and especially for Paradise users, since it will show some tricks that can be used for any kind of real-time rendering project.

                                  Cheers,

                                  Xavier

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                                  • P Offline
                                    ParadiseSandbox
                                    last edited by 30 Jan 2014, 14:05

                                    Paradise Sandbox v1.3 is almost here! Volumetric lighting, huge enhancements in projects management, tons of performance optimizations and lighting improvements...

                                    Here is a little sneak peak!

                                    http://imageshack.com/a/img811/8545/8esr.png

                                    Xavier

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