@dave r said:
Have you updated it so it makes smoother curves?
Yes. On the main menu at the bottom is a dropdown for Quality.
Does look much better at higher quality
@dave r said:
Have you updated it so it makes smoother curves?
Yes. On the main menu at the bottom is a dropdown for Quality.
Does look much better at higher quality
@henryreyes said:
Hi!
FOr some reason, at the main Screen all icons appear double one of them is the normal icon and the other is the selected icon(blueish color). Uninstalled from the root of the SU2015 folder and reinstalled again but nothing happens.
Hi! That would happen if the Javascript or JQuery doesn't run... Can you please tell us what your OS and Sketchup versions are?
Thanks! Jay
@dave r said:
Any chance you'll make it use more segments to create smoother curves? They still seem pretty rough to me.
Hi, I added a Quality dropdown on the main menu where you can select higher segment counts...
Jay
@se777ens said:
Hi can anyone help? I am designing a plastic tube and I need to design it so that 2 of the tubes can screw together. Ie one with a screw and one with a thread. Similar to a coke bottle top and cap but much larger.
Can anyone help? I am willing to pay if need be.Will be greatly appreciated.
many thanks
Mark - aka (se777ens)
Hi, Please try EP_Fasteners.rbz
I updated it today, and hopefully it will help you! It can add threaded holes and bolts.
You should be able to edit the results to make the threads you need.
There is a video in another plugin thread showing how to use it.
Let me know how it goes!
Jay
@d12dozr said:
Looks really nice! I could have used this on a project about 2 years ago
How do the threads turn out on your Formlabs? Are supports required, and if so are the threads usable without post-processing?
Hi! They print quite nicely in the black resin. didn't need any interior or exterior supports on my vertical tests. The black resin is being a bit touchy in general sometimes it just doesn't setup regardless of supports. Don't know if it was just the one batch or a laser power issue. The blue castable resin works great everytime! Though its a little rubbery to use the threads directly. Haven't tried casting the threads yet, but the finish looks really good.
@dave r said:
Thanks for fixing the 1/2" bolt. It looks like the nuts could use some attention, too. Top faces are reversed at least on the 1/2 and 1/4 in. nuts.
[attachment=0:8cyjdv1l]<!-- ia0 -->nuts.png<!-- ia0 -->[/attachment:8cyjdv1l]
What about making the threads smoother? Any chance for an option to adjust that?
Hi! Thanks! I will check all of the faces again... I need to fix a preconception I built in about decimal places (oops) and at the very least I will put a variable in the constants file that will let you add more segments to the arcs. Long term I need to add a settings page for that and smoothing...
Should be an updated post in a couple of days. if you could try it again after that, I would greatly appreciate your feedback.
Thanks, Jay
@micione said:
Ruby Console:
SU 2015
Windows 7
setMeasurementType('SAE');
setStatus('Creating a METRIC TAPPEDHOLE');
continue TAPPEDHOLE in METRIC
Error: #<ArgumentError: Cannot convert "0.0" to Length>
C:/Users/Utente/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/EP_Fasteners/EPTappedHole.rb:28:in `to_l'
Weird! cannot convert "0.0" to length?
"0.0".to_l should always work shouldn't it? (Um.... apparently not!)
What were your model Measurement units?
Oops... U.S. decimal places. Sorry. I will fix it and repost!
Jay
@oxer said:
The HTMLs work now on Mac but when you try to create some element it appears a error message in Ruby Console, here the error messages:
[code]setStatus('Creating a METRIC DRILLEDHOLE');
continue DRILLEDHOLE in METRIC
4.0
create_drilled_hole d=0,40cm l=0,00cm
Error: #<ArgumentError: Cannot convert "0.0" to Length>
Ah, Thanks! Now I feel provincial.
I am stuck in the U.S. mindset for decimal places.
I will go back through the code and try and find all of the decimal place biases I've put in.
Please accept my apologies! I will post another patch in a day or two, if you would be kind enough to test it again after that I would appreciate more feedback.
Thanks again for spotting these errors for me!
Jay
@driven said:
This will reset the dialog on a mac
@@dialog.show()
> @@dialog.execute_script('location.reload(true);')
The issue I have is with threaded thru holes, both breeds...
the first threaded thru hole takes minutes [many], a second of the same is instant...
a change in the params will revert to slow-mo...BTW: what are the observers for, if possible it is best not to have them on mac SU...
john
Hi, the Observers are what let it create the 2nd component and glue it to the 2nd face. Otherwise
I couldn't let you use component place to set the first hole location.
Part of the speed issue is creating all of the geometry in one Geom::PolygonMesh. When I tried just calculating one threads worth and duplicating it offset by a thread, the results were not as good... but it was much faster! I expect that this can be faster, and if there is enough interest, i will try to make some time to work on it again.
Here is an Updated Plugin **(v1.0.1)**with the phillips head faces corrected as noted by Bob and Dave, and the HTML paths updated as described by Driven, so they should work on Macs too...
Thanks! Jay