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    Posts

    Recent Best Controversial
    • RE: A Big Project: My real Home with all its objects

      Process of the Kitchen Ceiling Lamp.
      Lampara Cocina-Proceso.png
      Pieces of Ikea Ceiling Lamp.
      Lampara Techo IKEA.png

      posted in WIP
      OxerO
      Oxer
    • RE: [REQ] Plugin Multi-View Elevations

      Are you probe CubicPanoOut? You can free downloading it here CubicPanoOut.rb
      The plugin create six Views/Scenes-->Front, Right, Left, Back, Up and Down and you have the possibility to save the six images with size option.
      With the Place Camera SU Tool, put the camera for example in the center of a room and automatically the CubicPanoOut generate the six Views/Scenes.
      The problem is that the images generates are square, same width & height but you can go to File/Export/2D Graphic and save the image in the size that you want.

      posted in Plugins
      OxerO
      Oxer
    • RE: A Big Project: My real Home with all its objects

      Studio Room 2.png
      Bathroom.png
      Bedroom.png

      posted in WIP
      OxerO
      Oxer
    • RE: A Big Project: My real Home with all its objects

      Kitchen.png
      Kitchen 2.png
      Studio Room 1.png

      posted in WIP
      OxerO
      Oxer
    • A Big Project: My real Home with all its objects

      This is a project that I began three years ago like a simple model to make color testing for repaint my home but with the time the project was making more complex.
      I was modeling more and more objects that I have in my home and after two years of work in spare times, I have modeled hundreds of my real objects in high details entirely with SU.
      This month I'm the Featured Artist in Thea Render web with this project, you can see some renders and the interview here Thea Featured Artist
      As the project is too big now, I separate it in two skp files, one with Walls-Floors-Doors-Windows-Calefaction-Ilumination-Electricity-Furniture (106 MB) and other file with the objects (112 MB)
      The actual state of the project is unfinished but I'll continue modeling more objects.
      View 0.png
      View 1.png
      Dinning Room.png

      posted in WIP
      OxerO
      Oxer
    • RE: [Plugin][$] 3D Tree Maker - New version 1.10.14

      Incredible plugin!! πŸ‘
      I know is in beta phase but it has a great potential to make fantastic parametric trees.
      Like previous comments when I open SU it appears Console window with warning messages, I use SU 8 on mac OSX 10.8.3.
      In a quick testing all works fine on Mac, if you want I can help you to give support to translate the plugin to other languages, creating a file with strings for translation, I have done a lot of translations for SU plugins.

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin][$] Curvizard - v2.5a - 01 Apr 24

      Hi Fredo,
      I typed in Ruby Console and I obtain this:
      %(#FF0000)[> { :a => 40.0 }.inspect
      {:a=>40.0}]

      I select a curve then I press an icon tool of Curvizard but I can't see the Tool Options Menu.

      EDIT:
      I deleted the sketchup preferences and for the moment it works fine again (it's possible that the preferences file was corrupt).

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin][$] Curvizard - v2.5a - 01 Apr 24

      Hi,
      I have installed the last versions of Curvizard and LibFredo and an error appears now.
      I work on Mac.

      Curvizard Error.png

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

      Hi,
      This plugin for me is very useful but I work on Mac and it didn't work because de keys codes and pathname are different between Pc and Mac.
      I have done changes in camera_key_maker.rb and the plugin works on Mac now.
      I use Apple Extended Keyboard.

      CHANGES KEYS CODE lines 295 to 360


      ONKEYDOWN (CAMERA MANUAL ANIMATION)

      ------------------------------------

      def onKeyDown(key, x, y, view)

      # 63234 LEFT, 63235 RIGHT, 63232 UP, 63233 DOWN

      if  @points_eye.size > 0
       size = (@points_eye.size) -1
      
       #previous/next Key   <--[--1] || [++1]-->
        **%(#BF0000)[if key == 63234 or key == 63235]**
      
        **%(#BF0000)[if key == 63234 # LEFT <--]**
         if @index && @index > 0
          @index -= 1
          eye    = @points_eye.at(@index)
          target = @points_target.at(@index)
         else
          @index = size
          eye    = @points_eye.at(size)
          target = @points_target.at(size)
         end
        else # RIGHT -->
         if @index && @index < size
          @index += 1
          eye    = @points_eye.at(@index)
          target = @points_target.at(@index)
         else
          @index = 0
          eye    = @points_eye.at(0)
          target = @points_target.at(0)
         end
        end # key 63234
      
        @camera.set eye, target,  @up.clone
        Sketchup::set_status_text("Llave de CΓ‘mara: #{@index+1}", SB_PROMPT)
        view.animation = nil
        @edit_cam    =  false
        @draw        =  true
        view.invalidate
      
       end # key 63234/63235
      
       # PLAY PREVIEW
      **%(#BF0000)[if key == 63232 # UP]**
      
        @edit_cam = false
      
        if @points_eye and @points_eye.size > 1
         $preview  = true
         view.animation = CameraAnimation.new(@points_eye, @points_target)
         #view.animation = cam_anim
         #place to last camera key
         @index    = (@points_eye.size) -1
        end
        #Animation stopped"
       end # 63232
      
       # EDIT current position camera key
       %(#BF0000)[**if key == 63233 # DOWN**]
        @edit_cam = true
        Sketchup::set_status_text("Editar Llave de CΓ‘mara: #{@index+1} , Editar curva manualmente solo Vistas [Arriba-Abajo-Izquierda-Derecha]", SB_PROMPT)
       end # key 63233
      
      end # @points_eye.size > 0
      
      @draw = true
      view.invalidate
      

      end #onKeyDown

      CHANGES PATHNAME

      line 637: pathname = Sketchup.find_support_file "camera_path.html" ,"Plugins/CameraKeyMaker"

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] Camera Settings Export/Import

      Thanks you very much!! πŸ‘
      Very useful for a project that I'm working on.

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] Texture Resizer (1.5.6) β€” updated 15.05.2013

      Hi,
      On Mac the new version (1.5.1) gives a Ruby Console Error:

      %(#BF0000)[Error al cargar archivo /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/ae_TextureResizer/TextureResizer.rb
      no such file to load -- /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/ae_TextureResizer/Bounds.rbError al cargar archivo ae_TextureResizer.rb
      no such file to load -- /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/ae_TextureResizer/Bounds.rb]

      I seen into the ae_TextureResizer folder, and Bounds.rb file doesn't exist.

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin]Fly Through v1.4.0-Feb 27,2014.

      Thanks for your answer, it's possible that the problem were in the metric units.
      Is there a solution for the "[" "]" signs on Mac?

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] Honeycomber

      Hi TIG,
      After much time with the problem on Mac, I can say you the plugin works fine!!
      Thanks for the update. πŸ‘

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin]Fly Through v1.4.0-Feb 27,2014.

      Hi,
      On Mac there is an error, you have to change the "." sign for the "," in flylenght, so it'll works fine.
      In ruby file lines 71 to 75:

      "def initialize
      @flylength = 0,2.m
      a = Sketchup.read_default("TAK2_FLYTHROUGH","FLYLENGTH","0,2m")
      @flylength = a.to_l if a
      #@flylength = 0,2.m
      @lbtndn = false
      @cxy = [ 0,0 ]
      reset"

      Another problem on Mac is that you obtain "[" "]" pushing "Option (Alt) +`" and "Option (Alt) ++" if you have assigned on Mac the Option (Alt) key to change the Speed, I can't use Up and Down.

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] WireTool (Catenary) (1.4.1) – updated 06.03.2013

      Thanks Aerilius!!
      I have saw that you have included the line for the Toolbar and spanish language, thanks again.

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] MoleculeImporter (1.3.3) – updated 8.10.2017

      Thanks!!
      I have created the spanish language file:
      Spanish Language

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] WireTool (Catenary) (1.4.1) – updated 06.03.2013

      Thanks for the update!!
      This is the spanish language:
      %(#FF0000)["es" => {
      "Draw Wires" => "Dibujar Cables",
      "Catenary" => "Catenaria",
      "Tool to draw catenary curves." => "Herramienta para dibujar curvas catenarias."
      "Arc Length" => "Longitud Arco",
      "Segments" => "Segmentos",
      "Distance" => "Distancia",
      "Select first end" => "Selecciona Primer Final",
      "Select second end" => "Selecciona Segundo Final"
      },]
      You can to include in the next version.

      EDIT: On Mac the icon doesn't show but I have added the line below in the end of the WireTool.rb file and now it shows:

         %(#FF0000)[UI::Toolbar.new(@@translate["Draw Wires"]).add_item(cmd)]
      
      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] Sketchup Ivy

      Hi mvdv,
      I'm Mac's user, and Sketchup Ivy works on Mac but only with 0.6.0 version, see below. I have introduced the keys for Mac in the Use tab of the plugin window. If you want to see how use the plugin in Mac go to this link http://www.youtube.com/watch?v=RGV8jU9HK_Y

      Sketchup Ivy 0.6 for Mac

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] Sketchup Ivy

      Thanks Gordy_Z for the information πŸ‘ !!

      posted in Plugins
      OxerO
      Oxer
    • RE: Venetian Blinds dynamic block

      Thanks very much!! πŸ‘

      posted in Dynamic Components
      OxerO
      Oxer
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