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    Nullius

    @Nullius

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    Latest posts made by Nullius

    • RE: First work - House

      I tried to rerender with different options you guys suggested, but nothing seems to work (except increasing render time πŸ˜„).
      I think it's the material of the lamp or something.
      When I move the lightsource down about 1 meter, I don't get the spots (but the light isn't coming from the lamp ofcourse).
      If I change the color of the lamp housing to black, the spots also disappear.

      Next, I tried to use a VRay material (plastic) but that didn't help neither.
      It seems that whenever I change the lamp material to something bright, It shows me the spots. When I use a dark material, the spots disappear.

      I'm at work now, so I can't show you the results right now.

      Tnx πŸ˜„

      posted in SketchUp Discussions
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      Nullius
    • RE: First work - House

      @earthmover said:

      Increasing the samples in the Vray light should help the splotchiness. I think it's called Photon samples in VfSU. If that doesn't help, try upping the subdivision in the Light Cache rollout.

      I'll try to re-render with new settings this evening.
      Thanks !

      posted in SketchUp Discussions
      N
      Nullius
    • RE: First work - House

      Models aren't completely finished yet, but I get the same (irritating) spots on the outside also.
      What could possibly be the reason for this ?

      1.jpg

      Next is a closeup of the street lamp.
      In fact, I tried to reduce the size of the VRAY light so it would fit completely in the glass 'bowl' of the lamp.
      But no matter what I try to do, I always get the spots.

      straatlamp.jpg

      Any suggestions are welcome.
      Maybe It's because of the low quality materials or something ?

      Thanks in advance !

      posted in SketchUp Discussions
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      Nullius
    • RE: USEFUL TOOL

      Yeah, I took my laptop to a stair builder and they immediately had some great ideas.
      If you only have the plans, it's hard to visualize the different rooms and areas for them.

      Without a doubt, it's a handy tool for yourself AND for others.

      posted in SketchUp Discussions
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      Nullius
    • First work - House

      Hey all,

      New to sketchup since about a month.
      After completing lots of tutorials, I started working on my house I bought a few months ago (the initial reason I started with Sketchup).
      Because a lot of renovation needs to be done, I'm using the model to get an idea of how all the possibilities will look in real life.

      It's still a work in progress, but the first floor does start to get some shape:
      1.jpg

      Work that is planned for this floor:

      • Update textures to higher quality ... I think it will improve the overall quality of the image a lot!
      • Replace some models from 3D warehouse with my own models: TV, couch (probably only the aluminium bars and the texture), chairs, ... I am quite happy with the piano, although I should give it a shiny look
      • Update the lights ... they are a bit too 'cheap' at the moment.
      • Reduce reflectivity in the door glass.
      • Use an HDRI map

      However, I do have some questions:

      • I get some weird spots when rendered in Vray (which is a pain in the *ss, but gives such nice results !). Look at the couch for examples, but it's in fact all over the image. The lights are made of a simple shape with a glass material I downloaded from the ASGVIS. Then I include an omnidirectional light within that shape. Anyone has any ideas of how to resolve the spots ? When I increase the transparancy of the material, the spots disappear and they get worse when decreased. Also, when using a standard Sketchup color, it's worse.

      • Should I use an emissive layer in vray to create realistic glow around the lights ?

      Still lots of work to do, but this is the house itself
      2.jpg

      Thanks πŸ˜‰

      posted in SketchUp Discussions sketchup
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      Nullius
    • RE: Alley

      Looks cool !
      Try playing with the lights a bit more and I think increasing your field of view will give a result that matches the photo even more.

      I also think the greyscale adds a special feeling to the final image.

      Modeling is quite good ... congrats !

      posted in Gallery
      N
      Nullius
    • RE: Chicago reuse old house

      Looks cool.
      I especially like the detail you've put in the environment and other buildings.
      It gives the whole picture a lively and realistic feeling, congrats !

      The interior picture has a nice effect.
      You just used the sketchup styles for the interior picture I suppose ?

      Only the lights doesn't seem very realistic ... would be nice if this model is rendered πŸ˜„

      posted in Gallery
      N
      Nullius