Hey all,
New to sketchup since about a month.
After completing lots of tutorials, I started working on my house I bought a few months ago (the initial reason I started with Sketchup).
Because a lot of renovation needs to be done, I'm using the model to get an idea of how all the possibilities will look in real life.
It's still a work in progress, but the first floor does start to get some shape:
Work that is planned for this floor:
- Update textures to higher quality ... I think it will improve the overall quality of the image a lot!
- Replace some models from 3D warehouse with my own models: TV, couch (probably only the aluminium bars and the texture), chairs, ... I am quite happy with the piano, although I should give it a shiny look
- Update the lights ... they are a bit too 'cheap' at the moment.
- Reduce reflectivity in the door glass.
- Use an HDRI map
However, I do have some questions:
-
I get some weird spots when rendered in Vray (which is a pain in the *ss, but gives such nice results !). Look at the couch for examples, but it's in fact all over the image. The lights are made of a simple shape with a glass material I downloaded from the ASGVIS. Then I include an omnidirectional light within that shape. Anyone has any ideas of how to resolve the spots ? When I increase the transparancy of the material, the spots disappear and they get worse when decreased. Also, when using a standard Sketchup color, it's worse.
-
Should I use an emissive layer in vray to create realistic glow around the lights ?
Still lots of work to do, but this is the house itself
Thanks