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    • RE: Override materials leaving bump and displacement on?

      By the way the reflection layer can be saved also as seperate channel. then use it in photoshop. so based on the above workflow, what you can do is to just add reflection/

      ANother workflow will be this is to add another diffuse color to all your maps (a bit time consuming). This would be your clay color. If you add a new diffuse layer, vray will call it "diffuse1" and it will be place under the original diffuse layer. Now in order to show this color and at the same time retain the UV of the bump and displacement map, you need to put an "A color"(white) to the transparency slot of every original diffuse layers. The reflection and all the layers will still be there. the only thing is all the color that is showing up is your clay color which you used for all your diffuse layers. again a bit time consuming but will achieve what you want. but if you are looking for shortcuts. i dont think there is/

      posted in V-Ray
      N
      nomeradona
    • RE: Override materials leaving bump and displacement on?

      That is only possible by using only one material. But if you do override material for clay rendering in vray I think its not possible.

      posted in V-Ray
      N
      nomeradona
    • My version of Clay render

      Here is a version of clay render with bumps after scottpara's inquiry here http://forums.sketchucation.com/viewtopic.php?f=322&t=40323. I used this Tuscany model shared in one of the facebook group.

      http://1.bp.blogspot.com/-Zus5mTinI2k/ToMWXT8I8aI/AAAAAAAAB_c/OhOx798bsvs/s640/Clay+with+Blue+and+outlines.jpg

      posted in Gallery
      N
      nomeradona
    • RE: Improvement suggestions

      Aside from Andy's suggestions as far as the sun radius etc. I may suggest that you should use the sun. now if exposure is your problem do some experimentation by focusing on one setting at the moment either just the F-stop value of the Vray Physical camera or the sun intensity. if its too bright, then i will adjust the intensity to .01 and so on and so forth. so its a kind off trial and error process. but just focus on these two settings one at a time.

      posted in V-Ray
      N
      nomeradona
    • RE: Contrabass

      10 out 10 for render to me. very nice!

      posted in Gallery
      N
      nomeradona
    • RE: Portfolio

      what a modeller and concept artist you are. really enjoy every bits and pieces of this portfolio. thanks for sharing.

      posted in Gallery
      N
      nomeradona
    • RE: Tatami Room

      Very nice Adam, I like the lighting created y Light Up.

      posted in Gallery
      N
      nomeradona
    • RE: Override materials leaving bump and displacement on?

      it seems to me it works only with bump. if you want displacement. i have another workflow that im thinking. but without the vfb channels but i think it will work.

      posted in V-Ray
      N
      nomeradona
    • RE: Override materials leaving bump and displacement on?

      how about this work around.

      Step 1: Render with override material
      1.jpg

      Step 2: Render the scene again (normal) but with additional thing. go to vFb channels, and enable "bump normal"
      here is a bump normal map
      2.Bump_Normal.png

      step 3: compose them in photoshop.
      3.1 desaturate the bump normal output
      3.2.load the render and place it under the desaturated bump normal
      3.3 use blending mode "overlay", adjust the opacity based on what you like.

      here is the finished one.

      3.jpg

      thanks for giving me another tutorial idea.

      posted in V-Ray
      N
      nomeradona
    • RE: [Proof of concept] UVunwrap

      wow this is something new. i just saw this today. but you are unearthing huge stuff here. I hope this one can be push more; first unwrapping with the organic forms.

      posted in Developers' Forum
      N
      nomeradona
    • RE: Override materials leaving bump and displacement on?

      @unknownuser said:

      Is there a setting that will override all diffuse color but leave the bump maps and displacement maps on?

      nope as far as i know. the option setting of not effected by override is for the whole material.

      posted in V-Ray
      N
      nomeradona
    • RE: How do i create .vismat files

      @vishnureddy331 said:

      how do i create .vismat files?

      you can also do pack material in the new Vray 1.49.01. it will be saved as zip file. if you want to share it or save it into another computer with texture on the folder.

      posted in V-Ray
      N
      nomeradona
    • Tutorial: Glass Etching

      This is a simple yet very effective tutorial on how to achieve glass etching.
      http://sketchupvrayresources.blogspot.com/2011/09/tutorial-glass-etching-in-vray-sketchup.html

      http://i1180.photobucket.com/albums/x410/adonan1/etch glass/glassetching4.jpg

      posted in V-Ray render plugins extensions
      N
      nomeradona
    • RE: Bar Chair and other (updated 05.15)

      excellent alvis.. love them.

      posted in Gallery
      N
      nomeradona
    • RE: 28 Church Street, Wellingborough

      wow. the finished architecture is just awesome. one thing i really like is your attention of fusing the old with the modern. The design is so inspiring, the use of space and lighting is truly a masterpiece of a great master.

      posted in Gallery
      N
      nomeradona
    • RE: White dots in rendering

      im not sure but can you tick the subpixel mapping in the colormapping

      posted in V-Ray
      N
      nomeradona
    • RE: [Plugin] Flattery papercraft tools

      wow this is good for our students...thanks for sharing.

      posted in Plugins
      N
      nomeradona
    • RE: Sketchup+VrayMax

      @robert111 said:

      nomeradona
      thanks
      but when i export my su model to max
      i have problem with glass window i have back face outside ( backface in my outside for my windows )
      why to resolved this problem ( back face problem in max )
      thanks i wait your reponse bye

      reverse your image before export/ or another one since its just a simple glass remove it and model in max.

      posted in Gallery
      N
      nomeradona
    • RE: Gothic Cathedral completed

      we will use this one for our october challenge in our filipino group. excellent model.

      posted in Gallery
      N
      nomeradona
    • RE: Gothic Cathedral completed

      speachless. thanks for sharing

      posted in Gallery
      N
      nomeradona
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