Contrabass
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Looks great, Rich...
@unknownuser said:
I'm testing a new polycruncher for SU that works wonders on hi-poly files. It has tons of group/instancing options etc. Still a bit buggy but it's early in developement. It even has a cool UV mapping feature that make texturing a breeze
Oohhh... Tell us something more...
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The textures aren't mapped correctly along the band at the bottom left of the violin.
Nice render.
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@unknownuser said:
The textures aren't mapped correctly along the band at the bottom left of the violin.
Nice render.
That was intentional
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@unknownuser said:
..
This is a model from Archive3D that I just mapped and sent to Thea
..... [thinking]
so you don't mind if I say the model is terrifically wrong in shapes and proportions
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I didn't model it I just mapped imported and rendered it. It's name on Archive3D was 'Contrabass'. If it was named 'Trumpet' I would have titled the post Trumpet
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Interesting trumpet!
Do you think the web "Archive3D" has good models. I have had some problems before using them (I think they have too much poly against the quality of the models).
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@unknownuser said:
Do you think the web "Archive3D" has good models.
Well it's a free resource so it's not stellar. But it's much better than 3DWH.
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Nice work, Rich.
How heavy was the model after the polygon cruncher treatment? -
That's the weirdest looking guitar I've ever seen.
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10 out 10 for render to me. very nice!
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Couldn't resist it
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@tig said:
Couldn't resist it[attachment=0:1g7cc0xy]<!-- ia0 -->Bass_player.JPG<!-- ia0 -->[/attachment:1g7cc0xy]
Oh come on! Everyone knows you can tune a piano but you can't tuna fish!
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@TIG: Is that a 6 or a 7 string bass?
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